mDepth = depth;
const Vector2& actorSize( view.GetControlSize() );
- const Vector2& textSize( view.GetActualSize() );
+ const Vector2& textSize( view.GetLayoutSize() );
const Vector2 halfTextSize( textSize * 0.5f );
const Vector2& shadowOffset( view.GetShadowOffset() );
const Vector4& shadowColor( view.GetShadowColor() );