const float ONE( 1.0f );
const uint32_t DEFAULT_ATLAS_WIDTH = 512u;
const uint32_t DEFAULT_ATLAS_HEIGHT = 512u;
+const int NO_OUTLINE( 0 );
}
struct AtlasRenderer::Impl
mFontClient.CreateBitmap( glyph.fontId,
glyph.index,
- glyphBufferData );
+ glyphBufferData,
+ NO_OUTLINE );
// Create the pixel data.
bitmap = PixelData::New( glyphBufferData.buffer,