*/
// INTERNAL INCLUDES
-#include <dali-toolkit/internal/atlas-manager/atlas-manager.h>
+#include <dali-toolkit/internal/text/rendering/atlas/atlas-manager.h>
#include <dali-toolkit/internal/text/text-definitions.h>
namespace Dali
* @param[out] slot information returned by atlas manager for addition
*/
void Add( const Text::GlyphInfo& glyph,
- const BufferImage& bitmap,
+ const PixelData& bitmap,
AtlasManager::AtlasSlot& slot );
/**
Toolkit::AtlasManager::Mesh2D& mesh );
/**
- * @brief Stitch Two Meshes together
- *
- * @param[in] first first mesh
- * @param[in] second second mesh
- */
- void StitchMesh( Toolkit::AtlasManager::Mesh2D& first,
- const Toolkit::AtlasManager::Mesh2D& second );
-
- /**
* @brief Check to see if a glyph is being cached
*
* @param[in] fontId The font that this glyph comes from
*
* @return Whether glyph is cached or not ?
*/
- bool Cached( Text::FontId fontId,
- Text::GlyphIndex index,
- AtlasManager::AtlasSlot& slot );
+ bool IsCached( Text::FontId fontId,
+ Text::GlyphIndex index,
+ AtlasManager::AtlasSlot& slot );
/**
* @brief Retrieve the size of an atlas
Pixel::Format GetPixelFormat( uint32_t atlasId );
/**
- * @brief Get the material used by an atlas
+ * @brief Get the texture set used by an atlas
*
* @param[in] atlasId Id of an atlas
*
- * @return The material used by the atlas
+ * @return The texture set used by the atlas
*/
- Material GetMaterial( uint32_t atlasId ) const;
+ TextureSet GetTextures( uint32_t atlasId ) const;
/**
- * @brief Get the sampler used by an atlas
+ * @brief Get the shader used by an atlas
*
* @param[in] atlasId Id of an atlas
*
- * @return The sampler used by the atlas
+ * @return The shader used by the atlas
*/
- Sampler GetSampler( uint32_t atlasId ) const;
+ Shader GetShader( uint32_t atlasId ) const;
/**
* @brief Get Glyph Manager metrics
*/
void AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, int32_t delta );
- /**
- * @brief Get Shader used for rendering glyph effect buffers
- *
- * @return Handle of shader needed
- */
- Shader GetEffectBufferShader() const;
-
- /**
- * @brief Get Shader used rendering Glyph Shadows
- *
- * @return Handle of shader needed
- */
- Shader GetGlyphShadowShader() const;
-
private:
explicit DALI_INTERNAL AtlasGlyphManager(Internal::AtlasGlyphManager *impl);