*/
// INTERNAL INCLUDES
-#include <dali-toolkit/internal/atlas-manager/atlas-manager.h>
+#include <dali-toolkit/internal/text/rendering/atlas/atlas-manager.h>
#include <dali-toolkit/internal/text/text-definitions.h>
namespace Dali
Toolkit::AtlasManager::Mesh2D& mesh );
/**
- * @brief Stitch Two Meshes together
- *
- * @param[in] first first mesh
- * @param[in] second second mesh
- */
- void StitchMesh( Toolkit::AtlasManager::Mesh2D& first,
- const Toolkit::AtlasManager::Mesh2D& second );
-
- /**
* @brief Check to see if a glyph is being cached
*
* @param[in] fontId The font that this glyph comes from
*
* @return Whether glyph is cached or not ?
*/
- bool Cached( Text::FontId fontId,
- Text::GlyphIndex index,
- AtlasManager::AtlasSlot& slot );
+ bool IsCached( Text::FontId fontId,
+ Text::GlyphIndex index,
+ AtlasManager::AtlasSlot& slot );
/**
* @brief Retrieve the size of an atlas
Material GetMaterial( uint32_t atlasId ) const;
/**
- * @brief Get the sampler used by an atlas
- *
- * @param[in] atlasId Id of an atlas
- *
- * @return The sampler used by the atlas
- */
- Image GetImage( uint32_t atlasId ) const;
-
- /**
* @brief Get Glyph Manager metrics
*
* @return const reference to glyph manager metrics
*/
void AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, int32_t delta );
- /**
- * @brief Get Shader used for rendering glyph effect buffers
- *
- * @return Handle of shader needed
- */
- Shader GetEffectBufferShader() const;
-
- /**
- * @brief Get Shader used rendering Glyph Shadows
- *
- * @return Handle of shader needed
- */
- Shader GetGlyphShadowShader() const;
-
private:
explicit DALI_INTERNAL AtlasGlyphManager(Internal::AtlasGlyphManager *impl);