{
}
-void AtlasGlyphManager::Add( Text::FontId fontId,
- const Text::GlyphInfo& glyph,
+void AtlasGlyphManager::Add( const Text::GlyphInfo& glyph,
const BufferImage& bitmap,
AtlasManager::AtlasSlot& slot )
{
- GetImplementation(*this).Add( fontId, glyph, bitmap, slot );
+ GetImplementation(*this).Add( glyph, bitmap, slot );
}
void AtlasGlyphManager::GenerateMeshData( uint32_t imageId,