}
void AtlasGlyphManager::Add( const Text::GlyphInfo& glyph,
- const BufferImage& bitmap,
+ const PixelData& bitmap,
AtlasManager::AtlasSlot& slot )
{
GetImplementation(*this).Add( glyph, bitmap, slot );
return GetImplementation(*this).GetPixelFormat( atlasId );
}
-Material AtlasGlyphManager::GetMaterial( uint32_t atlasId ) const
+TextureSet AtlasGlyphManager::GetTextures( uint32_t atlasId ) const
{
- return GetImplementation(*this).GetMaterial( atlasId );
+ return GetImplementation(*this).GetTextures( atlasId );
+}
+
+Shader AtlasGlyphManager::GetShader( uint32_t atlasId ) const
+{
+ return GetImplementation(*this).GetShader( atlasId );
}
const Toolkit::AtlasGlyphManager::Metrics& AtlasGlyphManager::GetMetrics()