#include <dali/devel-api/adaptor-framework/singleton-service.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/internal/atlas-manager/atlas-manager-impl.h>
#include <dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.h>
namespace Dali
{
}
-void AtlasGlyphManager::Add( Text::FontId fontId,
- const Text::GlyphInfo& glyph,
+void AtlasGlyphManager::Add( const Text::GlyphInfo& glyph,
const BufferImage& bitmap,
AtlasManager::AtlasSlot& slot )
{
- GetImplementation(*this).Add( fontId, glyph, bitmap, slot );
+ GetImplementation(*this).Add( glyph, bitmap, slot );
}
void AtlasGlyphManager::GenerateMeshData( uint32_t imageId,
return GetImplementation(*this).GetMetrics();
}
-void AtlasGlyphManager::AdjustReferenceCount( Text::FontId fontId, uint32_t imageId, int32_t delta )
+void AtlasGlyphManager::AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, int32_t delta )
{
- GetImplementation(*this).AdjustReferenceCount( fontId, imageId, delta );
+ GetImplementation(*this).AdjustReferenceCount( fontId, index, delta );
}
Shader AtlasGlyphManager::GetEffectBufferShader() const