AtlasGlyphManager::AtlasGlyphManager()
{
mAtlasManager = Dali::Toolkit::AtlasManager::New();
+ mSampler = Sampler::New();
+ mSampler.SetFilterMode( FilterMode::LINEAR, FilterMode::LINEAR );
}
void AtlasGlyphManager::Add( const Text::GlyphInfo& glyph,
Dali::Texture atlas = mAtlasManager.GetAtlasContainer( slot.mAtlasId );
TextureSet textureSet = TextureSet::New();
textureSet.SetTexture( 0u, atlas );
+ textureSet.SetSampler( 0u, mSampler);
mAtlasManager.SetTextures( slot.mAtlasId, textureSet );
}