{
DALI_LOG_INFO( gLogFilter, Debug::General, "Added glyph, font: %d index: %d\n", glyph.fontId, glyph.index );
+ // If glyph added to an existing or new atlas then a new glyph record is required.
+ // Check if an existing atlas will fit the image, create a new one if required.
if ( mAtlasManager.Add( bitmap, slot ) )
{
// A new atlas was created so set the texture set details for the atlas