#include <dali/devel-api/adaptor-framework/singleton-service.h>
#include <dali/devel-api/text-abstraction/font-client.h>
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/text/multi-language-helper-functions.h>
+
namespace Dali
{
namespace Internal
{
-/**
- * @brief Merges the font descriptions to retrieve the font Id for each character.
- *
- * @param[in] fontDescriptions The font descriptions.
- * @param[out] fontIds The font id for each character.
- * @param[in] defaultFontDescription The default font description.
- * @param[in] defaultPointSize The default font size.
- */
-void MergeFontDescriptions( const Vector<FontDescriptionRun>& fontDescriptions,
- Vector<FontId>& fontIds,
- const TextAbstraction::FontDescription& defaultFontDescription,
- TextAbstraction::PointSize26Dot6 defaultPointSize )
-{
- // Get the handle to the font client.
- TextAbstraction::FontClient fontClient = TextAbstraction::FontClient::Get();
-
- // Pointer to the font id buffer.
- FontId* fontIdsBuffer = fontIds.Begin();
-
- // Traverse all the characters.
- const Length numberOfCharacters = fontIds.Count();
- for( CharacterIndex index = 0u; index < numberOfCharacters; ++index )
- {
- // The default font description and font point size.
- TextAbstraction::FontDescription fontDescription = defaultFontDescription;
- TextAbstraction::PointSize26Dot6 fontSize = defaultPointSize;
- bool defaultFont = true;
-
- // Traverse all the font descriptions.
- for( Vector<FontDescriptionRun>::ConstIterator it = fontDescriptions.Begin(),
- endIt = fontDescriptions.End();
- it != endIt;
- ++it )
- {
- // Check whether the character's font is modified by the current font description.
- const FontDescriptionRun& fontRun = *it;
- if( ( index >= fontRun.characterRun.characterIndex ) &&
- ( index < fontRun.characterRun.characterIndex + fontRun.characterRun.numberOfCharacters ) )
- {
- if( fontRun.familyDefined )
- {
- fontDescription.family = std::string( fontRun.familyName, fontRun.familyLength );
- defaultFont = false;
- }
- if( fontRun.weightDefined )
- {
- fontDescription.weight = fontRun.weight;
- defaultFont = false;
- }
- if( fontRun.widthDefined )
- {
- fontDescription.width = fontRun.width;
- defaultFont = false;
- }
- if( fontRun.slantDefined )
- {
- fontDescription.slant = fontRun.slant;
- defaultFont = false;
- }
- if( fontRun.sizeDefined )
- {
- fontSize = fontRun.size;
- defaultFont = false;
- }
- }
- }
-
- // Get the font id if is not the default font.
- if( !defaultFont )
- {
- *( fontIdsBuffer + index ) = fontClient.GetFontId( fontDescription, fontSize );
- }
- }
-}
-
-/**
- * @brief Retrieves the script Id from the script run for a given character's @p index.
- *
- * If the character's index exceeds the current script run it increases the iterator to get the next one.
- *
- * @param[in] index The character's index.
- * @param[in,out] scriptRunIt Iterator to the current font run.
- * @param[in] scriptRunEndIt Iterator to one after the last script run.
- *
- * @return The script.
- */
-Script GetScript( Length index,
- Vector<ScriptRun>::ConstIterator& scriptRunIt,
- const Vector<ScriptRun>::ConstIterator& scriptRunEndIt )
+bool ValidateFontsPerScript::FindValidFont( FontId fontId ) const
{
- Script script = TextAbstraction::UNKNOWN;
-
- if( scriptRunIt != scriptRunEndIt )
+ for( Vector<FontId>::ConstIterator it = mValidFonts.Begin(),
+ endIt = mValidFonts.End();
+ it != endIt;
+ ++it )
{
- const ScriptRun& scriptRun = *scriptRunIt;
-
- if( ( index >= scriptRun.characterRun.characterIndex ) &&
- ( index < scriptRun.characterRun.characterIndex + scriptRun.characterRun.numberOfCharacters ) )
- {
- script = scriptRun.script;
- }
-
- if( index + 1u == scriptRun.characterRun.characterIndex + scriptRun.characterRun.numberOfCharacters )
+ if( fontId == *it )
{
- // All the characters of the current run have been traversed. Get the next one for the next iteration.
- ++scriptRunIt;
+ return true;
}
}
- return script;
+ return false;
}
-bool ValidateFontsPerScript::FindValidFont( FontId fontId ) const
+FontId DefaultFonts::FindFont( TextAbstraction::FontClient& fontClient, PointSize26Dot6 size ) const
{
- for( Vector<FontId>::ConstIterator it = mValidFonts.Begin(),
- endIt = mValidFonts.End();
+ for( Vector<FontId>::ConstIterator it = mFonts.Begin(),
+ endIt = mFonts.End();
it != endIt;
++it )
{
- if( fontId == *it )
+ const FontId fontId = *it;
+ if( size == fontClient.GetPointSize( fontId ) )
{
- return true;
+ return fontId;
}
}
- return false;
+ return 0u;
}
MultilanguageSupport::MultilanguageSupport()
{
// Initializes the default font cache to zero (invalid font).
// Reserves space to cache the default fonts and access them with the script as an index.
- mDefaultFontPerScriptCache.Resize( TextAbstraction::UNKNOWN, 0u );
+ mDefaultFontPerScriptCache.Resize( TextAbstraction::UNKNOWN, NULL );
// Initializes the valid fonts cache to NULL (no valid fonts).
// Reserves space to cache the valid fonts and access them with the script as an index.
MultilanguageSupport::~MultilanguageSupport()
{
- // Destroy the valid fonts per script cache.
+ // Destroy the default font per script cache.
+ for( Vector<DefaultFonts*>::Iterator it = mDefaultFontPerScriptCache.Begin(),
+ endIt = mDefaultFontPerScriptCache.End();
+ it != endIt;
+ ++it )
+ {
+ delete *it;
+ }
+ // Destroy the valid fonts per script cache.
for( Vector<ValidateFontsPerScript*>::Iterator it = mValidFontsPerScriptCache.Begin(),
endIt = mValidFontsPerScriptCache.End();
it != endIt;
}
void MultilanguageSupport::SetScripts( const Vector<Character>& text,
+ CharacterIndex startIndex,
+ Length numberOfCharacters,
Vector<ScriptRun>& scripts )
{
- const Length numberOfCharacters = text.Count();
-
if( 0u == numberOfCharacters )
{
// Nothing to do if there are no characters.
return;
}
+ // Find the first index where to insert the script.
+ ScriptRunIndex scriptIndex = 0u;
+ if( 0u != startIndex )
+ {
+ for( Vector<ScriptRun>::ConstIterator it = scripts.Begin(),
+ endIt = scripts.End();
+ it != endIt;
+ ++it, ++scriptIndex )
+ {
+ const ScriptRun& run = *it;
+ if( startIndex < run.characterRun.characterIndex + run.characterRun.numberOfCharacters )
+ {
+ // Run found.
+ break;
+ }
+ }
+ }
+
// Stores the current script run.
ScriptRun currentScriptRun;
- currentScriptRun.characterRun.characterIndex = 0u;
+ currentScriptRun.characterRun.characterIndex = startIndex;
currentScriptRun.characterRun.numberOfCharacters = 0u;
currentScriptRun.script = TextAbstraction::UNKNOWN;
// Reserve some space to reduce the number of reallocations.
- scripts.Reserve( numberOfCharacters << 2u );
+ scripts.Reserve( text.Count() << 2u );
// Whether the first valid script needs to be set.
bool isFirstScriptToBeSet = true;
const Character* const textBuffer = text.Begin();
// Traverse all characters and set the scripts.
- for( Length index = 0u; index < numberOfCharacters; ++index )
+ const Length lastCharacter = startIndex + numberOfCharacters;
+ for( Length index = startIndex; index < lastCharacter; ++index )
{
Character character = *( textBuffer + index );
// script of the first character of the paragraph with a defined script.
// Skip those characters valid for many scripts like white spaces or '\n'.
- bool endOfText = index == numberOfCharacters;
+ bool endOfText = index == lastCharacter;
while( !endOfText &&
( TextAbstraction::COMMON == script ) )
{
// the same direction than the first script of the paragraph.
isFirstScriptToBeSet = true;
- // Characters common to all scripts at the end of the paragraph are added to the last script (if the last one is not unknown).
- if( TextAbstraction::UNKNOWN != currentScriptRun.script )
+ // Characters common to all scripts at the end of the paragraph are added to the last script.
+ currentScriptRun.characterRun.numberOfCharacters += numberOfAllScriptCharacters;
+
+ // Store the script run.
+ if( TextAbstraction::UNKNOWN == currentScriptRun.script )
{
- currentScriptRun.characterRun.numberOfCharacters += numberOfAllScriptCharacters;
- numberOfAllScriptCharacters = 0u;
+ currentScriptRun.script = TextAbstraction::LATIN;
}
- }
+ scripts.Insert( scripts.Begin() + scriptIndex, currentScriptRun );
+ ++scriptIndex;
+
+ // Initialize the new one.
+ currentScriptRun.characterRun.characterIndex = currentScriptRun.characterRun.characterIndex + currentScriptRun.characterRun.numberOfCharacters;
+ currentScriptRun.characterRun.numberOfCharacters = 0u;
+ currentScriptRun.script = TextAbstraction::UNKNOWN;
+ numberOfAllScriptCharacters = 0u;
+ }
// Get the next character.
++index;
- endOfText = index == numberOfCharacters;
+ endOfText = index == lastCharacter;
if( !endOfText )
{
character = *( textBuffer + index );
if( 0u != currentScriptRun.characterRun.numberOfCharacters )
{
// Store the script run.
- scripts.PushBack( currentScriptRun );
+ scripts.Insert( scripts.Begin() + scriptIndex, currentScriptRun );
+ ++scriptIndex;
}
// Initialize the new one.
// Add remaining characters into the last script.
currentScriptRun.characterRun.numberOfCharacters += numberOfAllScriptCharacters;
- DALI_ASSERT_DEBUG( ( 0u != currentScriptRun.characterRun.numberOfCharacters ) && "MultilanguageSupport::SetScripts() Trying to insert a script run with zero characters." );
-
- if( TextAbstraction::UNKNOWN == currentScriptRun.script )
+ if( 0u != currentScriptRun.characterRun.numberOfCharacters )
{
- // There are only white spaces in the last script. Set the latin script.
- currentScriptRun.script = TextAbstraction::LATIN;
+ if( TextAbstraction::UNKNOWN == currentScriptRun.script )
+ {
+ // There are only white spaces in the last script. Set the latin script.
+ currentScriptRun.script = TextAbstraction::LATIN;
+ }
+
+ // Store the last run.
+ scripts.Insert( scripts.Begin() + scriptIndex, currentScriptRun );
+ ++scriptIndex;
}
- // Store the last run.
- scripts.PushBack( currentScriptRun );
+ if( scriptIndex < scripts.Count() )
+ {
+ // Update the indices of the next script runs.
+ const ScriptRun& run = *( scripts.Begin() + scriptIndex - 1u );
+ CharacterIndex nextCharacterIndex = run.characterRun.characterIndex + run.characterRun.numberOfCharacters;
+
+ for( Vector<ScriptRun>::Iterator it = scripts.Begin() + scriptIndex,
+ endIt = scripts.End();
+ it != endIt;
+ ++it )
+ {
+ ScriptRun& run = *it;
+ run.characterRun.characterIndex = nextCharacterIndex;
+ nextCharacterIndex += run.characterRun.numberOfCharacters;
+ }
+ }
}
void MultilanguageSupport::ValidateFonts( const Vector<Character>& text,
const Vector<ScriptRun>& scripts,
const Vector<FontDescriptionRun>& fontDescriptions,
FontId defaultFontId,
+ CharacterIndex startIndex,
+ Length numberOfCharacters,
Vector<FontRun>& fonts )
{
- // Clear any previously validated font.
- fonts.Clear();
-
DALI_LOG_INFO( gLogFilter, Debug::General, "-->MultilanguageSupport::ValidateFonts\n" );
- const Length numberOfCharacters = text.Count();
if( 0u == numberOfCharacters )
{
return;
}
+ // Find the first index where to insert the font run.
+ FontRunIndex fontIndex = 0u;
+ if( 0u != startIndex )
+ {
+ for( Vector<FontRun>::ConstIterator it = fonts.Begin(),
+ endIt = fonts.End();
+ it != endIt;
+ ++it, ++fontIndex )
+ {
+ const FontRun& run = *it;
+ if( startIndex < run.characterRun.characterIndex + run.characterRun.numberOfCharacters )
+ {
+ // Run found.
+ break;
+ }
+ }
+ }
+
// Traverse the characters and validate/set the fonts.
// Get the caches.
- FontId* defaultFontPerScriptCacheBuffer = mDefaultFontPerScriptCache.Begin();
+ DefaultFonts** defaultFontPerScriptCacheBuffer = mDefaultFontPerScriptCache.Begin();
ValidateFontsPerScript** validFontsPerScriptCacheBuffer = mValidFontsPerScriptCache.Begin();
// Stores the validated font runs.
// Initializes a validated font run.
FontRun currentFontRun;
- currentFontRun.characterRun.characterIndex = 0u;
+ currentFontRun.characterRun.characterIndex = startIndex;
currentFontRun.characterRun.numberOfCharacters = 0u;
currentFontRun.fontId = 0u;
MergeFontDescriptions( fontDescriptions,
fontIds,
defaultFontDescription,
- defaultPointSize );
+ defaultPointSize,
+ startIndex,
+ numberOfCharacters );
const Character* const textBuffer = text.Begin();
const FontId* const fontIdsBuffer = fontIds.Begin();
Vector<ScriptRun>::ConstIterator scriptRunIt = scripts.Begin();
Vector<ScriptRun>::ConstIterator scriptRunEndIt = scripts.End();
+ bool isNewParagraphCharacter = false;
+
+ PointSize26Dot6 currentPointSize = defaultPointSize;
+ FontId currentFontId = 0u;
- for( Length index = 0u; index < numberOfCharacters; ++index )
+ CharacterIndex lastCharacter = startIndex + numberOfCharacters;
+ for( Length index = startIndex; index < lastCharacter; ++index )
{
// Get the character.
const Character character = *( textBuffer + index );
// Get the font for the character.
- FontId fontId = *( fontIdsBuffer + index );
+ FontId fontId = *( fontIdsBuffer + index - startIndex );
// Get the script for the character.
Script script = GetScript( index,
scriptRunIt,
scriptRunEndIt );
+ // Get the current point size.
+ if( currentFontId != fontId )
+ {
+ currentPointSize = fontClient.GetPointSize( fontId );
+ currentFontId = fontId;
+ }
+
#ifdef DEBUG_ENABLED
{
Dali::TextAbstraction::FontDescription description;
}
#endif
- if( TextAbstraction::UNKNOWN == script )
- {
- DALI_LOG_WARNING( "MultilanguageSupport::ValidateFonts. Unknown script!" );
- script = TextAbstraction::LATIN;
- }
-
// Whether the font being validated is a default one not set by the user.
FontId preferredFont = fontId;
// Check first in the caches.
+ DefaultFonts* defaultFonts = *( defaultFontPerScriptCacheBuffer + script );
+ FontId cachedDefaultFontId = 0u;
+ if( NULL != defaultFonts )
+ {
+ cachedDefaultFontId = defaultFonts->FindFont( fontClient, currentPointSize );
+ }
+
// The user may have set the default font. Check it. Otherwise check in the valid fonts cache.
- if( fontId != *( defaultFontPerScriptCacheBuffer + script ) )
+ if( fontId != cachedDefaultFontId )
{
// Check in the valid fonts cache.
ValidateFontsPerScript* validateFontsPerScript = *( validFontsPerScriptCacheBuffer + script );
if( 0u == fontId )
{
// The character has no font assigned. Get a default one from the cache
- fontId = *( defaultFontPerScriptCacheBuffer + script );
+ fontId = cachedDefaultFontId;
// If the cache has not a default font, get one from the font client.
if( 0u == fontId )
bool preferColor = ( TextAbstraction::EMOJI == script );
// Find a fallback-font.
- fontId = fontClient.FindFallbackFont( preferredFont, character, defaultPointSize, preferColor );
+ fontId = fontClient.FindFallbackFont( preferredFont, character, currentPointSize, preferColor );
// If the system does not support a suitable font, fallback to Latin
+ DefaultFonts* latinDefaults = NULL;
if( 0u == fontId )
{
- fontId = *( defaultFontPerScriptCacheBuffer + TextAbstraction::LATIN );
+ latinDefaults = *( defaultFontPerScriptCacheBuffer + TextAbstraction::LATIN );
+ if( NULL != latinDefaults )
+ {
+ fontId = latinDefaults->FindFont( fontClient, currentPointSize );
+ }
}
+
if( 0u == fontId )
{
- fontId = fontClient.FindDefaultFont( UTF32_A, defaultPointSize );
+ fontId = fontClient.FindDefaultFont( UTF32_A, currentPointSize );
}
// Cache the font.
- *( defaultFontPerScriptCacheBuffer + script ) = fontId;
+ if( NULL == latinDefaults )
+ {
+ latinDefaults = new DefaultFonts();
+ *( defaultFontPerScriptCacheBuffer + script ) = latinDefaults;
+ }
+ latinDefaults->mFonts.PushBack( fontId );
}
}
#endif
// The font is now validated.
-
- if( fontId != currentFontRun.fontId )
+ if( ( fontId != currentFontRun.fontId ) ||
+ isNewParagraphCharacter )
{
// Current run needs to be stored and a new one initialized.
if( 0u != currentFontRun.characterRun.numberOfCharacters )
{
// Store the font run.
- fonts.PushBack( currentFontRun );
+ fonts.Insert( fonts.Begin() + fontIndex, currentFontRun );
+ ++fontIndex;
}
// Initialize the new one.
// Add one more character to the run.
++currentFontRun.characterRun.numberOfCharacters;
+
+ // Whether the current character is a new paragraph character.
+ isNewParagraphCharacter = TextAbstraction::IsNewParagraph( character );
}
if( 0u != currentFontRun.characterRun.numberOfCharacters )
{
// Store the last run.
- fonts.PushBack( currentFontRun );
+ fonts.Insert( fonts.Begin() + fontIndex, currentFontRun );
+ ++fontIndex;
}
+
+ if( fontIndex < fonts.Count() )
+ {
+ // Update the indices of the next font runs.
+ const FontRun& run = *( fonts.Begin() + fontIndex - 1u );
+ CharacterIndex nextCharacterIndex = run.characterRun.characterIndex + run.characterRun.numberOfCharacters;
+
+ for( Vector<FontRun>::Iterator it = fonts.Begin() + fontIndex,
+ endIt = fonts.End();
+ it != endIt;
+ ++it )
+ {
+ FontRun& run = *it;
+
+ run.characterRun.characterIndex = nextCharacterIndex;
+ nextCharacterIndex += run.characterRun.numberOfCharacters;
+ }
+ }
+
DALI_LOG_INFO( gLogFilter, Debug::General, "<--MultilanguageSupport::ValidateFonts\n" );
}