#include <dali/public-api/text-abstraction/font-client.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/text/logical-model.h>
-#include <dali-toolkit/public-api/text/font-run.h>
-#include <dali-toolkit/public-api/text/script.h>
-#include <dali-toolkit/public-api/text/script-run.h>
+#include <dali-toolkit/internal/text/logical-model.h>
+#include <dali-toolkit/internal/text/font-run.h>
+#include <dali-toolkit/internal/text/script.h>
+#include <dali-toolkit/internal/text/script-run.h>
namespace Dali
{
#if defined(DEBUG_ENABLED)
Debug::Filter* gLogFilter = Debug::Filter::New(Debug::Concise, true, "LOG_MULTI_LANGUAGE_SUPPORT");
#endif
+
+const Dali::Toolkit::Text::Character UTF32_A = 0x0041;
}
namespace Text
// Find a default font.
fontId = fontClient.FindDefaultFont( character, pointSize );
+ // If the system does not support a suitable font, fallback to Latin
+ if( 0u == fontId )
+ {
+ fontId = *( defaultFontPerScriptCacheBuffer + TextAbstraction::LATIN );
+ }
+ if( 0u == fontId )
+ {
+ fontId = fontClient.FindDefaultFont( UTF32_A, pointSize );
+ }
+
#ifdef DEBUG_ENABLED
Dali::TextAbstraction::FontDescription description;
fontClient.GetDescription( fontId, description );