#include <string>
// INTERNAL INCLUDES
+#include <dali-toolkit/internal/text/anchor.h>
#include <dali-toolkit/internal/text/color-run.h>
#include <dali-toolkit/internal/text/embedded-item.h>
#include <dali-toolkit/internal/text/font-description-run.h>
+#include <dali-toolkit/internal/text/underlined-character-run.h>
namespace Dali
{
{
MarkupProcessData(Vector<ColorRun>& colorRuns,
Vector<FontDescriptionRun>& fontRuns,
- Vector<EmbeddedItem>& items)
+ Vector<EmbeddedItem>& items,
+ Vector<Anchor>& anchors,
+ Vector<UnderlinedCharacterRun>& underlinedCharacterRuns)
: colorRuns(colorRuns),
fontRuns(fontRuns),
items(items),
+ anchors(anchors),
+ underlinedCharacterRuns(underlinedCharacterRuns),
markupProcessedText()
{
}
- Vector<ColorRun>& colorRuns; ///< The color runs.
- Vector<FontDescriptionRun>& fontRuns; ///< The font description runs.
- Vector<EmbeddedItem>& items; ///< The embedded items.
- std::string markupProcessedText; ///< The mark-up string.
+ Vector<ColorRun>& colorRuns; ///< The color runs.
+ Vector<FontDescriptionRun>& fontRuns; ///< The font description runs.
+ Vector<EmbeddedItem>& items; ///< The embedded items.
+ Vector<Anchor>& anchors; ///< The anchors.
+ Vector<UnderlinedCharacterRun>& underlinedCharacterRuns; ///< The underlined character runs.
+ std::string markupProcessedText; ///< The mark-up string.
};
/**