*
*/
+// EXTERNAL INCLUDES
+#include <dali/public-api/common/dali-vector.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/text/strikethrough-character-run.h>
+
namespace Dali
{
namespace Toolkit
namespace Text
{
struct Tag;
+struct Attribute;
struct StrikethroughCharacterRun;
/**
+ * @brief Fill the strikethrough character run with the color attribute value.
+ *
+ * @param[in] attribute the color attribute.
+ * @param[out] strikethroughCharacterRun The strikethrough character run
+ */
+void ProcessColorAttribute(const Attribute& attribute, StrikethroughCharacterRun& strikethroughCharacterRun);
+
+/**
+ * @brief Fill the strikethrough character run with the height attribute value.
+ *
+ * @param[in] attribute the height attribute.
+ * @param[out] strikethroughRun The strikethrough character run
+ */
+void ProcessHeightAttribute(const Attribute& attribute, StrikethroughCharacterRun& strikethroughRun);
+
+/**
* @brief Retrieves the strikethrough run info from the tag and sets it to the strikethrough run.
*
* @param[in] tag The strikethrough tag and its attributes.
*/
void ProcessStrikethroughTag(const Tag& tag, StrikethroughCharacterRun& strikethroughRun);
+/**
+ * @brief Override the run's attributes which contained in the previous run. This is to handle the nested tags.
+ *
+ * @param[in,out] strikethroughCharacterRun The list of strikethrough character run
+ */
+void OverrideNestedStrikethroughCharacterRuns(Vector<StrikethroughCharacterRun>& strikethroughCharacterRun);
+
} // namespace Text
} // namespace Toolkit