// INTERNAL INCLUDES
#include <dali-toolkit/internal/text/bidirectional-line-info-run.h>
#include <dali-toolkit/internal/text/bidirectional-paragraph-info-run.h>
+#include <dali-toolkit/internal/text/color-run.h>
#include <dali-toolkit/internal/text/font-run.h>
+#include <dali-toolkit/internal/text/font-description-run.h>
#include <dali-toolkit/internal/text/script-run.h>
namespace Dali
namespace Text
{
-struct BidirectionalLineInfoRun;
-struct BidirectionalParagraphInfoRun;
-struct FontRun;
class LogicalModel;
typedef IntrusivePtr<LogicalModel> LogicalModelPtr;
-struct ScriptRun;
+struct InputStyle;
/**
* @brief A logical text model contains layout independent information.
*
* @param[in] bidirectionalInfo Pointer to a buffer with all the bidirectional info runs.
* @param[in] numberOfRuns The number of bidirectional info runs.
+ * @param[in] startIndex Character index from where the conversion tables are set.
+ * @param[in] numberOfCharacters The number of characters.
*/
void SetVisualToLogicalMap( const BidirectionalLineInfoRun* const bidirectionalInfo,
- Length numberOfRuns );
+ Length numberOfRuns,
+ CharacterIndex startIndex,
+ Length numberOfCharacters );
/**
* @brief Retrieves the logical character index for the given visual character index.
*/
CharacterIndex GetLogicalCharacterIndex( CharacterIndex visualCharacterIndex ) const;
+ // Text style.
+
+ /**
+ * @brief Updates the text's style runs with the added or removed text.
+ *
+ * @param[in] index The character's index.
+ * @param[in] numberOfCharacters The number of characters added or removed. If the value is negative the characters are removed.
+ */
+ void UpdateTextStyleRuns( CharacterIndex index, int numberOfCharacters );
+
+ /**
+ * @brief Retrieves the text's style for the given character index.
+ *
+ * @param[in] index The character index.
+ * @param[out] style The text's style in the given style.
+ */
+ void RetrieveStyle( CharacterIndex index, InputStyle& style );
+
+ /**
+ * @brief Clears the font description runs.
+ */
+ void ClearFontDescriptionRuns();
+
protected:
/**
Vector<Character> mText;
Vector<ScriptRun> mScriptRuns;
Vector<FontRun> mFontRuns;
+ Vector<ColorRun> mColorRuns;
+ Vector<FontDescriptionRun> mFontDescriptionRuns;
Vector<LineBreakInfo> mLineBreakInfo;
Vector<WordBreakInfo> mWordBreakInfo;
Vector<BidirectionalParagraphInfoRun> mBidirectionalParagraphInfo;