#include <dali-toolkit/internal/text/anchor.h>
#include <dali-toolkit/internal/text/bidirectional-line-info-run.h>
#include <dali-toolkit/internal/text/bidirectional-paragraph-info-run.h>
+#include <dali-toolkit/internal/text/bounded-paragraph-run.h>
+#include <dali-toolkit/internal/text/character-spacing-character-run.h>
#include <dali-toolkit/internal/text/color-run.h>
#include <dali-toolkit/internal/text/embedded-item.h>
#include <dali-toolkit/internal/text/font-description-run.h>
*/
void ClearFontDescriptionRuns();
+ /**
+ * @brief Clears the strikethrough runs.
+ */
+ void ClearStrikethroughRuns();
+
// Paragraphs
/**
Length numberOfCharacters,
Vector<ParagraphRunIndex>& paragraphs);
+ /**
+ * @brief Retrieves the number of bounded paragraph runs.
+ *
+ * @return The number of bounded paragraph runs.
+ */
+ Length GetNumberOfBoundedParagraphRuns() const;
+
+ /**
+ * @brief Retrieves the reference for bounded paragraph runs.
+ *
+ * @return The reference for bounded paragraph runs.
+ */
+ const Vector<BoundedParagraphRun>& GetBoundedParagraphRuns() const;
+
+ /**
+ * @brief Retrieves the number of character-spacing runs.
+ *
+ * @return The number of character-spacing runs.
+ */
+ Length GetNumberOfCharacterSpacingCharacterRuns() const;
+
+ /**
+ * @brief Retrieves the reference for character-spacing runs.
+ *
+ * @return The reference for character-spacing runs.
+ */
+ const Vector<CharacterSpacingCharacterRun>& GetCharacterSpacingCharacterRuns() const;
+
// Embedded images
/**
Vector<BidirectionalLineInfoRun> mBidirectionalLineInfo;
Vector<EmbeddedItem> mEmbeddedItems;
Vector<Anchor> mAnchors;
- Vector<UnderlinedCharacterRun> mUnderlinedCharacterRuns; ///< The underlined character run from markup-processor
- Vector<StrikethroughCharacterRun> mStrikethroughCharacterRuns; ///< The strikethrough character run from markup-processor
+ Vector<UnderlinedCharacterRun> mUnderlinedCharacterRuns; ///< The underlined character run from markup-processor
+ Vector<StrikethroughCharacterRun> mStrikethroughCharacterRuns; ///< The strikethrough character run from markup-processor
+ Vector<BoundedParagraphRun> mBoundedParagraphRuns; ///< The bounded paragraph is used to handle a paragraph mark-up tag and it's attributes. Like TextAlign, TextDirection, TextIndent, LineHeight, etc.
+ Vector<CharacterSpacingCharacterRun> mCharacterSpacingCharacterRuns; ///< The character-spacing character run from markup-processor.
BidirectionalLineRunIndex mBidirectionalLineIndex; ///< The last fetched bidirectional line info.
};