mColorRuns,
removedColorRuns);
+ // This is needed until now for underline tag in mark-up processor
+ // Process the underlined runs.
+ Vector<UnderlinedCharacterRun> removedUnderlinedCharacterRuns;
+ UpdateCharacterRuns<UnderlinedCharacterRun>(index,
+ numberOfCharacters,
+ totalNumberOfCharacters,
+ mUnderlinedCharacterRuns,
+ removedUnderlinedCharacterRuns);
+
// Process the background color runs.
Vector<ColorRun> removedBackgroundColorRuns;
UpdateCharacterRuns<ColorRun>(index,