/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Dali
{
-
namespace Toolkit
{
-
namespace Text
{
-
-void FreeFontFamilyNames( Vector<FontDescriptionRun>& fontDescriptionRuns )
+void FreeFontFamilyNames(Vector<FontDescriptionRun>& fontDescriptionRuns)
{
- for( Vector<FontDescriptionRun>::Iterator it = fontDescriptionRuns.Begin(),
- endIt = fontDescriptionRuns.End();
- it != endIt;
- ++it )
+ for(Vector<FontDescriptionRun>::Iterator it = fontDescriptionRuns.Begin(),
+ endIt = fontDescriptionRuns.End();
+ it != endIt;
+ ++it)
{
- delete (*it).familyName;
+ delete[](*it).familyName;
}
fontDescriptionRuns.Clear();
}
+void FreeEmbeddedItems(Vector<EmbeddedItem>& embeddedItem)
+{
+ for(Vector<EmbeddedItem>::Iterator it = embeddedItem.Begin(),
+ endIt = embeddedItem.End();
+ it != endIt;
+ ++it)
+ {
+ EmbeddedItem& item = *it;
+ delete[] item.url;
+ }
+
+ embeddedItem.Clear();
+}
+
+void FreeAnchors(Vector<Anchor>& anchors)
+{
+ for(auto&& anchor : anchors)
+ {
+ delete[] anchor.href;
+ }
+
+ anchors.Clear();
+}
+
LogicalModelPtr LogicalModel::New()
{
- return LogicalModelPtr( new LogicalModel() );
+ return LogicalModelPtr(new LogicalModel());
}
-Script LogicalModel::GetScript( CharacterIndex characterIndex ) const
+Script LogicalModel::GetScript(CharacterIndex characterIndex) const
{
// If this operation is too slow, consider a binary search.
- for( Length index = 0u, length = mScriptRuns.Count(); index < length; ++index )
+ const ScriptRun* const scriptRunBuffer = mScriptRuns.Begin();
+ for(Length index = 0u, length = mScriptRuns.Count(); index < length; ++index)
{
- const ScriptRun* const scriptRun = mScriptRuns.Begin() + index;
+ const ScriptRun* const scriptRun = scriptRunBuffer + index;
- if( ( scriptRun->characterRun.characterIndex <= characterIndex ) &&
- ( characterIndex < scriptRun->characterRun.characterIndex + scriptRun->characterRun.numberOfCharacters ) )
+ if((scriptRun->characterRun.characterIndex <= characterIndex) &&
+ (characterIndex < scriptRun->characterRun.characterIndex + scriptRun->characterRun.numberOfCharacters))
{
return scriptRun->script;
}
return TextAbstraction::UNKNOWN;
}
-CharacterDirection LogicalModel::GetCharacterDirection( CharacterIndex characterIndex ) const
+CharacterDirection LogicalModel::GetCharacterDirection(CharacterIndex characterIndex) const
{
- if( characterIndex >= mCharacterDirections.Count() )
+ if(characterIndex >= mCharacterDirections.Count())
{
// The model has no right to left characters, so the vector of directions is void.
return false;
}
- return *( mCharacterDirections.Begin() + characterIndex );
+ return *(mCharacterDirections.Begin() + characterIndex);
}
-void LogicalModel::SetVisualToLogicalMap( CharacterIndex startIndex,
- Length numberOfCharacters )
+CharacterIndex LogicalModel::GetLogicalCursorIndex(CharacterIndex visualCursorIndex)
{
- mVisualToLogicalMap.Resize( numberOfCharacters );
+ // The character's directions buffer.
+ const CharacterDirection* const modelCharacterDirections = mCharacterDirections.Begin();
- CharacterIndex* modelVisualToLogicalMapBuffer = mVisualToLogicalMap.Begin();
+ // The bidirectional line info.
+ const BidirectionalLineInfoRun* const bidirectionalLineInfo = mBidirectionalLineInfo.Begin() + mBidirectionalLineIndex;
- const BidirectionalLineInfoRun* const bidirectionalInfo = mBidirectionalLineInfo.Begin();
- const Length numberOfRuns = mBidirectionalLineInfo.Count();
+ // Whether the paragraph starts with a right to left character.
+ const bool isRightToLeftParagraph = bidirectionalLineInfo->direction;
- CharacterIndex lastIndex = startIndex;
- for( unsigned int bidiIndex = 0u; bidiIndex < numberOfRuns; ++bidiIndex )
- {
- const BidirectionalLineInfoRun& bidiLineInfo = *( bidirectionalInfo + bidiIndex );
+ // The total number of characters of the line.
+ const Length lastCharacterIndex = bidirectionalLineInfo->characterRun.characterIndex + bidirectionalLineInfo->characterRun.numberOfCharacters;
- if( bidiLineInfo.characterRun.characterIndex + bidiLineInfo.characterRun.numberOfCharacters <= startIndex )
- {
- // Skip this paragraph. It has been already processed.
- continue;
- }
+ CharacterIndex logicalCursorIndex = 0u;
- if( lastIndex < bidiLineInfo.characterRun.characterIndex )
+ if(bidirectionalLineInfo->characterRun.characterIndex == visualCursorIndex)
+ {
+ if(isRightToLeftParagraph)
{
- // Fill with the identity.
- for( ; lastIndex < bidiLineInfo.characterRun.characterIndex; ++lastIndex )
- {
- *( modelVisualToLogicalMapBuffer + lastIndex ) = lastIndex;
- }
+ logicalCursorIndex = lastCharacterIndex;
}
-
- // Fill the conversion table of the run.
- for( CharacterIndex index = 0u;
- index < bidiLineInfo.characterRun.numberOfCharacters;
- ++index, ++lastIndex )
+ else // else logical position is the first of the line.
{
- *( modelVisualToLogicalMapBuffer + lastIndex ) = bidiLineInfo.characterRun.characterIndex + *( bidiLineInfo.visualToLogicalMap + index );
+ logicalCursorIndex = bidirectionalLineInfo->characterRun.characterIndex;
}
}
-
- // Complete with the identity if there are some left to right characters after the last right to left.
- for( ; lastIndex < numberOfCharacters; ++lastIndex )
+ else if(lastCharacterIndex == visualCursorIndex)
{
- *( modelVisualToLogicalMapBuffer + lastIndex ) = lastIndex;
- }
-
- // Sets the visual to logical conversion map for cursor positions.
- const Length numberOfCharactersPlusOne = numberOfCharacters + 1u;
- mVisualToLogicalCursorMap.Resize( numberOfCharactersPlusOne );
-
- CharacterIndex* modelVisualToLogicalCursorMap = mVisualToLogicalCursorMap.Begin();
-
- const Length numberOfBidirectionalParagraphs = mBidirectionalParagraphInfo.Count();
- BidirectionalParagraphInfoRun* bidirectionalParagraphInfoBuffer = mBidirectionalParagraphInfo.Begin();
- BidirectionalParagraphInfoRun* bidirectionalParagraph = bidirectionalParagraphInfoBuffer;
-
- const CharacterDirection* const modelCharacterDirections = mCharacterDirections.Begin();
-
- Length bidirectionalParagraphIndex = 0u;
- bool isRightToLeftParagraph = false;
- for( CharacterIndex index = startIndex; index < numberOfCharactersPlusOne; ++index )
- {
- if( bidirectionalParagraph &&
- ( bidirectionalParagraph->characterRun.characterIndex == index ) )
+ if(isRightToLeftParagraph)
{
- isRightToLeftParagraph = *( modelCharacterDirections + index );
+ logicalCursorIndex = bidirectionalLineInfo->characterRun.characterIndex;
}
-
- if( 0u == index )
+ else // else logical position is the number of characters.
{
- if( isRightToLeftParagraph )
- {
- *( modelVisualToLogicalCursorMap + index ) = numberOfCharacters;
- }
- else // else logical position is zero.
- {
- *( modelVisualToLogicalCursorMap + index ) = 0u;
- }
+ logicalCursorIndex = lastCharacterIndex;
}
- else if( numberOfCharacters == index )
+ }
+ else
+ {
+ // Get the character indexed by index - 1 and index
+ // and calculate the logical position according the directions of
+ // both characters and the direction of the paragraph.
+
+ const CharacterIndex previousVisualCursorIndex = visualCursorIndex - 1u;
+ const CharacterIndex previousLogicalCursorIndex = *(bidirectionalLineInfo->visualToLogicalMap + previousVisualCursorIndex - bidirectionalLineInfo->characterRun.characterIndex) + bidirectionalLineInfo->characterRun.characterIndex;
+ const CharacterIndex currentLogicalCursorIndex = *(bidirectionalLineInfo->visualToLogicalMap + visualCursorIndex - bidirectionalLineInfo->characterRun.characterIndex) + bidirectionalLineInfo->characterRun.characterIndex;
+
+ const CharacterDirection previousCharacterDirection = *(modelCharacterDirections + previousLogicalCursorIndex);
+ const CharacterDirection currentCharacterDirection = *(modelCharacterDirections + currentLogicalCursorIndex);
+
+ if(previousCharacterDirection == currentCharacterDirection)
{
- if( isRightToLeftParagraph )
+ // Both glyphs have the same direction.
+ if(previousCharacterDirection)
{
- *( modelVisualToLogicalCursorMap + index ) = 0u;
+ logicalCursorIndex = previousLogicalCursorIndex;
}
- else // else logical position is the number of characters.
+ else
{
- *( modelVisualToLogicalCursorMap + index ) = numberOfCharacters;
+ logicalCursorIndex = currentLogicalCursorIndex;
}
}
else
{
- // Get the character indexed by index - 1 and index
- // and calculate the logical position according the directions of
- // both characters and the direction of the paragraph.
-
- const CharacterIndex previousIndex = index - 1u;
- const CharacterIndex logicalPosition0 = *( modelVisualToLogicalMapBuffer + previousIndex );
- const CharacterIndex logicalPosition1 = *( modelVisualToLogicalMapBuffer + index );
-
- const CharacterDirection direction0 = *( modelCharacterDirections + logicalPosition0 );
- const CharacterDirection direction1 = *( modelCharacterDirections + logicalPosition1 );
-
- if( direction0 == direction1 )
+ if(isRightToLeftParagraph)
{
- // Both glyphs have the same direction.
- if( direction0 )
+ if(currentCharacterDirection)
{
- *( modelVisualToLogicalCursorMap + index ) = logicalPosition0;
+ logicalCursorIndex = currentLogicalCursorIndex + 1u;
}
else
{
- *( modelVisualToLogicalCursorMap + index ) = logicalPosition1;
+ logicalCursorIndex = previousLogicalCursorIndex;
}
}
else
{
- if( isRightToLeftParagraph )
+ if(previousCharacterDirection)
{
- if( direction1 )
- {
- *( modelVisualToLogicalCursorMap + index ) = logicalPosition1 + 1u;
- }
- else
- {
- *( modelVisualToLogicalCursorMap + index ) = logicalPosition0;
- }
+ logicalCursorIndex = currentLogicalCursorIndex;
}
else
{
- if( direction0 )
- {
- *( modelVisualToLogicalCursorMap + index ) = logicalPosition1;
- }
- else
- {
- *( modelVisualToLogicalCursorMap + index ) = logicalPosition0 + 1u;
- }
+ logicalCursorIndex = previousLogicalCursorIndex + 1u;
}
}
}
+ }
+
+ return logicalCursorIndex;
+}
+
+CharacterIndex LogicalModel::GetLogicalCharacterIndex(CharacterIndex visualCharacterIndex)
+{
+ // The bidirectional line info.
+ const BidirectionalLineInfoRun* const bidirectionalLineInfo = mBidirectionalLineInfo.Begin() + mBidirectionalLineIndex;
+
+ return *(bidirectionalLineInfo->visualToLogicalMap + visualCharacterIndex - bidirectionalLineInfo->characterRun.characterIndex) + bidirectionalLineInfo->characterRun.characterIndex;
+}
+
+bool LogicalModel::FetchBidirectionalLineInfo(CharacterIndex characterIndex)
+{
+ // The number of bidirectional lines.
+ const Length numberOfBidirectionalLines = mBidirectionalLineInfo.Count();
+
+ if(0u == numberOfBidirectionalLines)
+ {
+ // If there is no bidirectional info.
+ return false;
+ }
+
+ // Find the bidi line where the character is laid-out.
- if( bidirectionalParagraph &&
- ( bidirectionalParagraph->characterRun.characterIndex + bidirectionalParagraph->characterRun.numberOfCharacters == index ) )
+ const BidirectionalLineInfoRun* const bidirectionalLineInfoBuffer = mBidirectionalLineInfo.Begin();
+
+ // Check first if the character is in the previously fetched line.
+
+ BidirectionalLineRunIndex bidiLineIndex = 0u;
+ CharacterIndex lastCharacterOfRightToLeftRun = 0u;
+ if(mBidirectionalLineIndex < numberOfBidirectionalLines)
+ {
+ const BidirectionalLineInfoRun& bidiLineRun = *(bidirectionalLineInfoBuffer + mBidirectionalLineIndex);
+
+ const CharacterIndex lastCharacterOfRunPlusOne = bidiLineRun.characterRun.characterIndex + bidiLineRun.characterRun.numberOfCharacters;
+ if((bidiLineRun.characterRun.characterIndex <= characterIndex) &&
+ (characterIndex < lastCharacterOfRunPlusOne))
{
- isRightToLeftParagraph = false;
- ++bidirectionalParagraphIndex;
- if( bidirectionalParagraphIndex < numberOfBidirectionalParagraphs )
+ // The character is in the previously fetched bidi line.
+ return true;
+ }
+ else
+ {
+ // The character is not in the previously fetched line.
+ // Set the bidi line index from where to start the fetch.
+
+ if(characterIndex < bidiLineRun.characterRun.characterIndex)
{
- bidirectionalParagraph = bidirectionalParagraphInfoBuffer + bidirectionalParagraphIndex;
+ // Start the fetch from the beginning.
+ bidiLineIndex = 0u;
}
else
{
- bidirectionalParagraph = NULL;
+ // Start the fetch from the next line.
+ bidiLineIndex = mBidirectionalLineIndex + 1u;
+ lastCharacterOfRightToLeftRun = lastCharacterOfRunPlusOne - 1u;
}
}
}
-}
-CharacterIndex LogicalModel::GetLogicalCharacterIndex( CharacterIndex visualCharacterIndex ) const
-{
- if( 0u == mVisualToLogicalMap.Count() )
+ // The character has not been found in the previously fetched bidi line.
+ for(Vector<BidirectionalLineInfoRun>::ConstIterator it = bidirectionalLineInfoBuffer + bidiLineIndex,
+ endIt = mBidirectionalLineInfo.End();
+ it != endIt;
+ ++it, ++bidiLineIndex)
{
- // If there is no visual to logical info is because the whole text is left to right.
- // Return the identity.
- return visualCharacterIndex;
+ const BidirectionalLineInfoRun& bidiLineRun = *it;
+
+ if((lastCharacterOfRightToLeftRun < characterIndex) &&
+ (characterIndex < bidiLineRun.characterRun.characterIndex))
+ {
+ // The character is not inside a bidi line.
+ return false;
+ }
+
+ const CharacterIndex lastCharacterOfRunPlusOne = bidiLineRun.characterRun.characterIndex + bidiLineRun.characterRun.numberOfCharacters;
+ lastCharacterOfRightToLeftRun = lastCharacterOfRunPlusOne - 1u;
+ if((bidiLineRun.characterRun.characterIndex <= characterIndex) &&
+ (characterIndex < lastCharacterOfRunPlusOne))
+ {
+ // Bidi line found. Fetch the line.
+ mBidirectionalLineIndex = bidiLineIndex;
+ return true;
+ }
}
- return *( mVisualToLogicalMap.Begin() + visualCharacterIndex );
+ return false;
}
-void LogicalModel::UpdateTextStyleRuns( CharacterIndex index, int numberOfCharacters )
+BidirectionalLineRunIndex LogicalModel::GetBidirectionalLineInfo() const
+{
+ return mBidirectionalLineIndex;
+}
+
+void LogicalModel::UpdateTextStyleRuns(CharacterIndex index, int numberOfCharacters)
{
const Length totalNumberOfCharacters = mText.Count();
// Process the color runs.
Vector<ColorRun> removedColorRuns;
- UpdateCharacterRuns<ColorRun>( index,
- numberOfCharacters,
- totalNumberOfCharacters,
- mColorRuns,
- removedColorRuns );
+ UpdateCharacterRuns<ColorRun>(index,
+ numberOfCharacters,
+ totalNumberOfCharacters,
+ mColorRuns,
+ removedColorRuns);
+
+ // This is needed until now for underline tag in mark-up processor
+ // Process the underlined runs.
+ Vector<UnderlinedCharacterRun> removedUnderlinedCharacterRuns;
+ UpdateCharacterRuns<UnderlinedCharacterRun>(index,
+ numberOfCharacters,
+ totalNumberOfCharacters,
+ mUnderlinedCharacterRuns,
+ removedUnderlinedCharacterRuns);
+
+ // Process the background color runs.
+ Vector<ColorRun> removedBackgroundColorRuns;
+ UpdateCharacterRuns<ColorRun>(index,
+ numberOfCharacters,
+ totalNumberOfCharacters,
+ mBackgroundColorRuns,
+ removedBackgroundColorRuns);
// Process the font description runs.
Vector<FontDescriptionRun> removedFontDescriptionRuns;
- UpdateCharacterRuns<FontDescriptionRun>( index,
- numberOfCharacters,
- totalNumberOfCharacters,
- mFontDescriptionRuns,
- removedFontDescriptionRuns );
+ UpdateCharacterRuns<FontDescriptionRun>(index,
+ numberOfCharacters,
+ totalNumberOfCharacters,
+ mFontDescriptionRuns,
+ removedFontDescriptionRuns);
// Free memory allocated for the font family name.
- FreeFontFamilyNames( removedFontDescriptionRuns );
+ FreeFontFamilyNames(removedFontDescriptionRuns);
}
-void LogicalModel::RetrieveStyle( CharacterIndex index, InputStyle& style )
+void LogicalModel::RetrieveStyle(CharacterIndex index, InputStyle& style)
{
unsigned int runIndex = 0u;
// Set the text color.
- bool colorOverriden = false;
- unsigned int colorIndex = 0u;
+ bool colorOverriden = false;
+ unsigned int colorIndex = 0u;
const ColorRun* const colorRunsBuffer = mColorRuns.Begin();
- for( Vector<ColorRun>::ConstIterator it = colorRunsBuffer,
- endIt = mColorRuns.End();
- it != endIt;
- ++it, ++runIndex )
+ for(Vector<ColorRun>::ConstIterator it = colorRunsBuffer,
+ endIt = mColorRuns.End();
+ it != endIt;
+ ++it, ++runIndex)
{
const ColorRun& colorRun = *it;
- if( ( colorRun.characterRun.characterIndex <= index ) &&
- ( index < colorRun.characterRun.characterIndex + colorRun.characterRun.numberOfCharacters ) )
+ if((colorRun.characterRun.characterIndex <= index) &&
+ (index < colorRun.characterRun.characterIndex + colorRun.characterRun.numberOfCharacters))
{
- colorIndex = runIndex;
+ colorIndex = runIndex;
colorOverriden = true;
}
}
// Set the text's color if it's overriden.
- if( colorOverriden )
+ if(colorOverriden)
{
- style.textColor = ( *( colorRunsBuffer + colorIndex ) ).color;
+ style.textColor = (*(colorRunsBuffer + colorIndex)).color;
style.isDefaultColor = false;
}
runIndex = 0u;
// Set the font's parameters.
- bool nameOverriden = false;
- bool weightOverriden = false;
- bool widthOverriden = false;
- bool slantOverriden = false;
- bool sizeOverriden = false;
- unsigned int nameIndex = 0u;
- unsigned int weightIndex = 0u;
- unsigned int widthIndex = 0u;
- unsigned int slantIndex = 0u;
- unsigned int sizeIndex = 0u;
+ bool nameOverriden = false;
+ bool weightOverriden = false;
+ bool widthOverriden = false;
+ bool slantOverriden = false;
+ bool sizeOverriden = false;
+ unsigned int nameIndex = 0u;
+ unsigned int weightIndex = 0u;
+ unsigned int widthIndex = 0u;
+ unsigned int slantIndex = 0u;
+ unsigned int sizeIndex = 0u;
const FontDescriptionRun* const fontDescriptionRunsBuffer = mFontDescriptionRuns.Begin();
- for( Vector<FontDescriptionRun>::ConstIterator it = fontDescriptionRunsBuffer,
- endIt = mFontDescriptionRuns.End();
- it != endIt;
- ++it, ++runIndex )
+ for(Vector<FontDescriptionRun>::ConstIterator it = fontDescriptionRunsBuffer,
+ endIt = mFontDescriptionRuns.End();
+ it != endIt;
+ ++it, ++runIndex)
{
const FontDescriptionRun& fontDescriptionRun = *it;
- if( ( fontDescriptionRun.characterRun.characterIndex <= index ) &&
- ( index < fontDescriptionRun.characterRun.characterIndex + fontDescriptionRun.characterRun.numberOfCharacters ) )
+ if((fontDescriptionRun.characterRun.characterIndex <= index) &&
+ (index < fontDescriptionRun.characterRun.characterIndex + fontDescriptionRun.characterRun.numberOfCharacters))
{
- if( fontDescriptionRun.familyDefined )
+ if(fontDescriptionRun.familyDefined)
{
- nameIndex = runIndex;
+ nameIndex = runIndex;
nameOverriden = true;
}
- if( fontDescriptionRun.weightDefined )
+ if(fontDescriptionRun.weightDefined)
{
- weightIndex = runIndex;
+ weightIndex = runIndex;
weightOverriden = true;
}
- if( fontDescriptionRun.widthDefined )
+ if(fontDescriptionRun.widthDefined)
{
- widthIndex = runIndex;
+ widthIndex = runIndex;
widthOverriden = true;
}
- if( fontDescriptionRun.slantDefined )
+ if(fontDescriptionRun.slantDefined)
{
- slantIndex = runIndex;
+ slantIndex = runIndex;
slantOverriden = true;
}
- if( fontDescriptionRun.sizeDefined )
+ if(fontDescriptionRun.sizeDefined)
{
- sizeIndex = runIndex;
+ sizeIndex = runIndex;
sizeOverriden = true;
}
}
}
// Set the font's family name if it's overriden.
- if( nameOverriden )
+ if(nameOverriden)
{
- const FontDescriptionRun& fontDescriptionRun = *( fontDescriptionRunsBuffer + nameIndex );
+ const FontDescriptionRun& fontDescriptionRun = *(fontDescriptionRunsBuffer + nameIndex);
- style.familyName = std::string( fontDescriptionRun.familyName, fontDescriptionRun.familyLength );
- style.familyDefined = true;
+ style.familyName = std::string(fontDescriptionRun.familyName, fontDescriptionRun.familyLength);
+ style.isFamilyDefined = true;
}
// Set the font's weight if it's overriden.
- if( weightOverriden )
+ if(weightOverriden)
{
- const FontDescriptionRun& fontDescriptionRun = *( fontDescriptionRunsBuffer + weightIndex );
+ const FontDescriptionRun& fontDescriptionRun = *(fontDescriptionRunsBuffer + weightIndex);
- style.weight = fontDescriptionRun.weight;
- style.weightDefined = true;
+ style.weight = fontDescriptionRun.weight;
+ style.isWeightDefined = true;
}
// Set the font's width if it's overriden.
- if( widthOverriden )
+ if(widthOverriden)
{
- const FontDescriptionRun& fontDescriptionRun = *( fontDescriptionRunsBuffer + widthIndex );
+ const FontDescriptionRun& fontDescriptionRun = *(fontDescriptionRunsBuffer + widthIndex);
- style.width = fontDescriptionRun.width;
- style.widthDefined = true;
+ style.width = fontDescriptionRun.width;
+ style.isWidthDefined = true;
}
// Set the font's slant if it's overriden.
- if( slantOverriden )
+ if(slantOverriden)
{
- const FontDescriptionRun& fontDescriptionRun = *( fontDescriptionRunsBuffer + slantIndex );
+ const FontDescriptionRun& fontDescriptionRun = *(fontDescriptionRunsBuffer + slantIndex);
- style.slant = fontDescriptionRun.slant;
- style.slantDefined = true;
+ style.slant = fontDescriptionRun.slant;
+ style.isSlantDefined = true;
}
// Set the font's size if it's overriden.
- if( sizeOverriden )
+ if(sizeOverriden)
{
- const FontDescriptionRun& fontDescriptionRun = *( fontDescriptionRunsBuffer + sizeIndex );
+ const FontDescriptionRun& fontDescriptionRun = *(fontDescriptionRunsBuffer + sizeIndex);
- style.size = static_cast<float>( fontDescriptionRun.size ) / 64.f;
- style.sizeDefined = true;
+ style.size = static_cast<float>(fontDescriptionRun.size) / 64.f;
+ style.isSizeDefined = true;
}
}
void LogicalModel::ClearFontDescriptionRuns()
{
- FreeFontFamilyNames( mFontDescriptionRuns );
+ FreeFontFamilyNames(mFontDescriptionRuns);
}
-void LogicalModel::CreateParagraphInfo( CharacterIndex startIndex,
- Length numberOfCharacters )
+void LogicalModel::CreateParagraphInfo(CharacterIndex startIndex,
+ Length numberOfCharacters)
{
const Length totalNumberOfCharacters = mLineBreakInfo.Count();
// Count the number of LINE_MUST_BREAK to reserve some space for the vector of paragraph's info.
Vector<CharacterIndex> paragraphs;
- paragraphs.Reserve( numberOfCharacters );
- const TextAbstraction::LineBreakInfo* lineBreakInfoBuffer = mLineBreakInfo.Begin();
- const CharacterIndex lastCharacterIndexPlusOne = startIndex + numberOfCharacters;
- for( Length index = startIndex; index < lastCharacterIndexPlusOne; ++index )
+ paragraphs.Reserve(numberOfCharacters);
+ const TextAbstraction::LineBreakInfo* lineBreakInfoBuffer = mLineBreakInfo.Begin();
+ const CharacterIndex lastCharacterIndexPlusOne = startIndex + numberOfCharacters;
+ for(Length index = startIndex; index < lastCharacterIndexPlusOne; ++index)
{
- if( TextAbstraction::LINE_MUST_BREAK == *( lineBreakInfoBuffer + index ) )
+ if(TextAbstraction::LINE_MUST_BREAK == *(lineBreakInfoBuffer + index))
{
- paragraphs.PushBack( index );
+ paragraphs.PushBack(index);
}
}
const bool updateCurrentParagraphs = numberOfCharacters < totalNumberOfCharacters;
// Reserve space for current paragraphs plus new ones.
- const Length numberOfNewParagraphs = paragraphs.Count();
+ const Length numberOfNewParagraphs = paragraphs.Count();
const Length totalNumberOfParagraphs = mParagraphInfo.Count() + numberOfNewParagraphs;
- mParagraphInfo.Resize( totalNumberOfParagraphs );
+ mParagraphInfo.Resize(totalNumberOfParagraphs);
- ParagraphRun* paragraphInfoBuffer = NULL;
+ ParagraphRun* paragraphInfoBuffer = NULL;
Vector<ParagraphRun> newParagraphs;
- if( updateCurrentParagraphs )
+ if(updateCurrentParagraphs)
{
- newParagraphs.Resize( numberOfNewParagraphs );
+ newParagraphs.Resize(numberOfNewParagraphs);
paragraphInfoBuffer = newParagraphs.Begin();
}
else
// Find where to insert the new paragraphs.
ParagraphRunIndex paragraphIndex = 0u;
- CharacterIndex firstIndex = startIndex;
+ CharacterIndex firstIndex = startIndex;
- if( updateCurrentParagraphs )
+ if(updateCurrentParagraphs)
{
- for( Vector<ParagraphRun>::ConstIterator it = mParagraphInfo.Begin(),
- endIt = mParagraphInfo.Begin() + totalNumberOfParagraphs - numberOfNewParagraphs;
- it != endIt;
- ++it )
+ for(Vector<ParagraphRun>::ConstIterator it = mParagraphInfo.Begin(),
+ endIt = mParagraphInfo.Begin() + totalNumberOfParagraphs - numberOfNewParagraphs;
+ it != endIt;
+ ++it)
{
- const ParagraphRun& paragraph( *it );
+ const ParagraphRun& paragraph(*it);
- if( startIndex < paragraph.characterRun.characterIndex + paragraph.characterRun.numberOfCharacters )
+ if(startIndex < paragraph.characterRun.characterIndex + paragraph.characterRun.numberOfCharacters)
{
firstIndex = paragraph.characterRun.characterIndex;
break;
// Create the paragraph info.
ParagraphRunIndex newParagraphIndex = 0u;
- for( Vector<CharacterIndex>::ConstIterator it = paragraphs.Begin(),
- endIt = paragraphs.End();
- it != endIt;
- ++it, ++newParagraphIndex )
+ for(Vector<CharacterIndex>::ConstIterator it = paragraphs.Begin(),
+ endIt = paragraphs.End();
+ it != endIt;
+ ++it, ++newParagraphIndex)
{
const CharacterIndex index = *it;
- ParagraphRun& paragraph = *( paragraphInfoBuffer + newParagraphIndex );
- paragraph.characterRun.characterIndex = firstIndex;
+ ParagraphRun& paragraph = *(paragraphInfoBuffer + newParagraphIndex);
+ paragraph.characterRun.characterIndex = firstIndex;
paragraph.characterRun.numberOfCharacters = 1u + index - firstIndex;
firstIndex += paragraph.characterRun.numberOfCharacters;
}
-
// Insert the new paragraphs.
- if( updateCurrentParagraphs )
+ if(updateCurrentParagraphs)
{
- mParagraphInfo.Insert( mParagraphInfo.Begin() + paragraphIndex,
- newParagraphs.Begin(),
- newParagraphs.End() );
+ mParagraphInfo.Insert(mParagraphInfo.Begin() + paragraphIndex,
+ newParagraphs.Begin(),
+ newParagraphs.End());
- mParagraphInfo.Resize( totalNumberOfParagraphs );
+ mParagraphInfo.Resize(totalNumberOfParagraphs);
// Update the next paragraph indices.
- for( Vector<ParagraphRun>::Iterator it = mParagraphInfo.Begin() + paragraphIndex + newParagraphs.Count(),
- endIt = mParagraphInfo.End();
- it != endIt;
- ++it )
+ for(Vector<ParagraphRun>::Iterator it = mParagraphInfo.Begin() + paragraphIndex + newParagraphs.Count(),
+ endIt = mParagraphInfo.End();
+ it != endIt;
+ ++it)
{
- ParagraphRun& paragraph( *it );
+ ParagraphRun& paragraph(*it);
paragraph.characterRun.characterIndex += numberOfCharacters;
}
}
}
-void LogicalModel::FindParagraphs( CharacterIndex index,
- Length numberOfCharacters,
- Vector<ParagraphRunIndex>& paragraphs )
+void LogicalModel::FindParagraphs(CharacterIndex index,
+ Length numberOfCharacters,
+ Vector<ParagraphRunIndex>& paragraphs)
{
// Reserve som space for the paragraph indices.
- paragraphs.Reserve( mParagraphInfo.Count() );
+ paragraphs.Reserve(mParagraphInfo.Count());
// Traverse the paragraphs to find which ones contain the given characters.
ParagraphRunIndex paragraphIndex = 0u;
- for( Vector<ParagraphRun>::ConstIterator it = mParagraphInfo.Begin(),
- endIt = mParagraphInfo.End();
- it != endIt;
- ++it, ++paragraphIndex )
+ for(Vector<ParagraphRun>::ConstIterator it = mParagraphInfo.Begin(),
+ endIt = mParagraphInfo.End();
+ it != endIt;
+ ++it, ++paragraphIndex)
{
- const ParagraphRun& paragraph( *it );
+ const ParagraphRun& paragraph(*it);
- if( ( paragraph.characterRun.characterIndex + paragraph.characterRun.numberOfCharacters > index ) &&
- ( paragraph.characterRun.characterIndex < index + numberOfCharacters ) )
+ if((paragraph.characterRun.characterIndex + paragraph.characterRun.numberOfCharacters > index) &&
+ (paragraph.characterRun.characterIndex < index + numberOfCharacters))
{
- paragraphs.PushBack( paragraphIndex );
+ paragraphs.PushBack(paragraphIndex);
}
}
}
+void LogicalModel::ClearEmbeddedImages()
+{
+ FreeEmbeddedItems(mEmbeddedItems);
+}
+
+void LogicalModel::ClearAnchors()
+{
+ FreeAnchors(mAnchors);
+}
+
LogicalModel::~LogicalModel()
{
ClearFontDescriptionRuns();
+ ClearEmbeddedImages();
}
LogicalModel::LogicalModel()
+: mBidirectionalLineIndex(0u)
{
}