* @brief Retrieve the bounding box origin and dimensions.
*
* default is set once control is added to stage, before this the return vector will be Vector4:ZERO
- * @return Rect<int> the bounding box origin, width and height
+ * @param[out] boundingBox The bounding box origin, width and height.
*/
- const Rect<int>& GetBoundingBox() const;
+ void GetBoundingBox( Rect<int>& boundingBox ) const;
/**
* @brief The decorator waits until a relayout before creating actors etc.
void StopCursorBlink();
/**
+ * @brief Temporarily stops the cursor from blinking.
+ */
+ void DelayCursorBlink();
+
+ /**
* @brief Set the interval between cursor blinks.
*
* @param[in] seconds The interval in seconds.
float GetCursorBlinkDuration() const;
/**
+ * @brief Sets the width of the cursors.
+ *
+ * @param[in] width The width of the cursor in pixels.
+ */
+ void SetCursorWidth( int width );
+
+ /**
+ * @brief Retrieves the width of the cursors.
+ *
+ * @return The width of the cursors in pixels.
+ */
+ int GetCursorWidth() const;
+
+ /**
* @brief Sets whether a handle is active.
*
* @param[in] handleType One of the handles.
const Vector2& GetPosition( HandleType handleType ) const;
/**
- * @brief Swaps the selection handle's images.
+ * @brief Whether to flip the selection handles as soon as they are crossed.
+ *
+ * By default they flip when the handle is released.
+ *
+ * @param[in] enable If @e true the selection handles will flip as soon as they are crossed.
+ */
+ void FlipSelectionHandlesOnCrossEnabled( bool enable );
+
+ /**
+ * @brief Sets info to calculate the handle flip state.
+ *
+ * Sets the character's direction where the handles are pointing.
+ * It resets the decorator internal flip state when there is a new selection.
*
- * This method is called by the text controller to swap the handles
- * when the start index is bigger than the end one.
+ * @param[in] indicesSwapped Whether the selection handle indices are swapped (start > end).
+ * @param[in] left The direction of the character pointed by the primary selection handle.
+ * @param[in] right The direction of the character pointed by the secondary selection handle.
*/
- void SwapSelectionHandlesEnabled( bool enable );
+ void SetSelectionHandleFlipState( bool indicesSwapped, bool left, bool right );
/**
* @brief Adds a quad to the existing selection highlights.