#include <dali/public-api/common/intrusive-ptr.h>
#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/math/rect.h>
-#include <dali/public-api/math/vector2.h>
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/controls/text-controls/text-selection-popup.h>
namespace Dali
{
-class Actor;
-class Image;
-class Vector2;
-class Vector4;
+struct Vector2;
+struct Vector4;
namespace Toolkit
{
-class TextSelectionPopupCallbackInterface;
-
-namespace Internal
-{
-class Control;
-}
-
namespace Text
{
GRAB_HANDLE,
LEFT_SELECTION_HANDLE,
RIGHT_SELECTION_HANDLE,
+ LEFT_SELECTION_HANDLE_MARKER,
+ RIGHT_SELECTION_HANDLE_MARKER,
HANDLE_TYPE_COUNT
};
virtual ~ControllerInterface() {};
/**
- * @brief An input event from one of the handles.
+ * @brief Query the target size of the UI control.
*
- * @param[out] targetSize The Size of the UI control the decorator is adding it's decorations to.
+ * @param[out] targetSize The size of the UI control the decorator is adding it's decorations to.
*/
virtual void GetTargetSize( Vector2& targetSize ) = 0;
* @brief Retrieve the bounding box origin and dimensions.
*
* default is set once control is added to stage, before this the return vector will be Vector4:ZERO
- * @return Rect<int> the bounding box origin, width and height
+ * @param[out] boundingBox The bounding box origin, width and height.
*/
- const Rect<int>& GetBoundingBox() const;
+ void GetBoundingBox( Rect<int>& boundingBox ) const;
/**
* @brief The decorator waits until a relayout before creating actors etc.
void StopCursorBlink();
/**
+ * @brief Temporarily stops the cursor from blinking.
+ */
+ void DelayCursorBlink();
+
+ /**
* @brief Set the interval between cursor blinks.
*
* @param[in] seconds The interval in seconds.
float GetCursorBlinkDuration() const;
/**
+ * @brief Sets the width of the cursors.
+ *
+ * @param[in] width The width of the cursor in pixels.
+ */
+ void SetCursorWidth( int width );
+
+ /**
+ * @brief Retrieves the width of the cursors.
+ *
+ * @return The width of the cursors in pixels.
+ */
+ int GetCursorWidth() const;
+
+ /**
* @brief Sets whether a handle is active.
*
* @param[in] handleType One of the handles.
const Vector2& GetPosition( HandleType handleType ) const;
/**
- * @brief Swaps the selection handle's images.
+ * @brief Whether to flip vertically a handle.
+ *
+ * @param[in] handleType The handle to flip vertically.
+ * @param[in] flip Whether to flip vertically.
+ */
+ void FlipHandleVertically( HandleType handleType, bool flip );
+
+ /**
+ * @brief Retrieves whether the handle is vertically flipped.
+ *
+ * @param[in] handleType The handle to query.
+ *
+ * @return @e ture if the handle is vertically flipped.
+ */
+ bool IsHandleVerticallyFlipped( HandleType handleType ) const;
+
+ /**
+ * @brief Whether to flip the selection handles as soon as they are crossed.
+ *
+ * By default they flip when the handle is released.
+ *
+ * @param[in] enable If @e true the selection handles will flip as soon as they are crossed.
+ */
+ void FlipSelectionHandlesOnCrossEnabled( bool enable );
+
+ /**
+ * @brief Sets info to calculate the handle flip state.
+ *
+ * Sets the character's direction where the handles are pointing.
+ * It resets the decorator internal flip state when there is a new selection.
*
- * This method is called by the text controller to swap the handles
- * when the start index is bigger than the end one.
+ * @param[in] indicesSwapped Whether the selection handle indices are swapped (start > end).
+ * @param[in] left The direction of the character pointed by the primary selection handle.
+ * @param[in] right The direction of the character pointed by the secondary selection handle.
*/
- void SwapSelectionHandlesEnabled( bool enable );
+ void SetSelectionHandleFlipState( bool indicesSwapped, bool left, bool right );
/**
* @brief Adds a quad to the existing selection highlights.