*/
const Vector2& GetPosition( Cursor cursor ) const;
+
+ /**
+ * @brief Sets the glyph offset of a cursor.
+ *
+ * @param[in] cursor The cursor to set.
+ * @param[in] glyphoffset The difference of line ascender and glyph ascender.
+ */
+ void SetGlyphOffset( Cursor cursor, float glyphOffset );
+
+ /**
+ * @brief Retrieves the glyph offset of a cursor.
+ *
+ * @param[in] cursor The cursor to get.
+ *
+ * @return The glyph offset. glyph offset means difference of line ascender and glyph ascender.
+ */
+ const float GetGlyphOffset( Cursor cursor ) const;
+
/**
* @brief Sets the color for a cursor.
*
/**
* @brief Adds a quad to the existing selection highlights. Vertices are in decorator's coordinates.
*
- * @param[in] x1 The top-left x position.
- * @param[in] y1 The top-left y position.
- * @param[in] x2 The bottom-right x position.
- * @param[in] y3 The bottom-right y position.
+ * @param[in] index Position in the vector where to add the quad.
+ * @param[in] quad The quad. The 'x' and 'y' coordinates store the min 'x' and min 'y'. The 'z' and 'w' coordinates store the max 'x' and max 'y'.
*/
- void AddHighlight( float x1, float y1, float x2, float y2 );
+ void AddHighlight( unsigned int index, const Vector4& quad );
/**
* @brief Sets the min 'x,y' coordinates and the size of the highlighted box.
*
* @param[in] position The position of the highlighted text in decorator's coords.
* @param[in] size The size of the highlighted text.
+ * @param[in] outlineOffset The outline's offset.
*/
void SetHighLightBox( const Vector2& position,
- const Size& size );
+ const Size& size,
+ float outlineOffset );
/**
* @brief Removes all of the previously added highlights.
void ClearHighlights();
/**
+ * @brief Reserves space for the highlight quads.
+ *
+ * @param[in] numberOfQuads The expected number of quads.
+ */
+ void ResizeHighlightQuads( unsigned int numberOfQuads );
+
+ /**
* @brief Sets the selection highlight color.
*
* @param[in] color The color to use.
const Vector4& GetHighlightColor() const;
/**
+ * @brief Sets whether the highlight is active.
+ *
+ * @param[in] active Whether the highlight is active.
+ */
+ void SetHighlightActive( bool active );
+
+ /**
+ * @brief Retrieves whether the highlight is active.
+ *
+ * @return @e true if the highlight is active, @e false otherwise.
+ */
+ bool IsHighlightActive() const;
+
+ /**
+ * @brief Retreives whether the highlight is shown or not.
+ *
+ * @return true if the highlight is visible, false otherwise.
+ */
+ bool IsHighlightVisible() const;
+
+ /**
* @brief Sets into the decorator the depth used to render the text.
*
* @param[in] depth The text's depth.