#include <dali-toolkit/internal/text/decorator/text-decorator.h>
// EXTERNAL INCLUDES
+#include <dali/integration-api/debug.h>
#include <dali/public-api/actors/actor.h>
#include <dali/public-api/adaptor-framework/timer.h>
#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/actors/layer.h>
-#include <dali/public-api/actors/mesh-actor.h>
+#include <dali/devel-api/actors/mesh-actor.h>
+#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/common/constants.h>
+#include <dali/public-api/common/stage.h>
#include <dali/public-api/events/tap-gesture.h>
#include <dali/public-api/events/tap-gesture-detector.h>
#include <dali/public-api/events/pan-gesture.h>
#include <dali/public-api/events/pan-gesture-detector.h>
-#include <dali/public-api/geometry/mesh.h>
-#include <dali/public-api/geometry/mesh-data.h>
+#include <dali/devel-api/geometry/mesh.h>
+#include <dali/devel-api/geometry/mesh-data.h>
#include <dali/public-api/images/resource-image.h>
+#include <dali/public-api/math/rect.h>
#include <dali/public-api/math/vector2.h>
#include <dali/public-api/math/vector4.h>
-//#include <dali/public-api/images/nine-patch-image.h>
+#include <dali/public-api/object/property-notification.h>
#include <dali/public-api/signals/connection-tracker.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/buttons/push-button.h>
#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
-#include <dali-toolkit/public-api/controls/text-controls/text-selection-popup.h>
+#include <dali-toolkit/devel-api/controls/text-controls/text-selection-popup.h>
#ifdef DEBUG_ENABLED
#define DECORATOR_DEBUG
+
+#endif
+
+namespace Dali
+{
+namespace Internal
+{
+namespace
+{
+#ifdef DECORATOR_DEBUG
+Integration::Log::Filter* gLogFilter( Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_TEXT_DECORATOR") );
#endif
+}
+}
+}
+
// Local Data
namespace
{
-const char* DEFAULT_GRAB_HANDLE_IMAGE( DALI_IMAGE_DIR "insertpoint-icon.png" );
+const char* DEFAULT_GRAB_HANDLE_IMAGE_RELEASED( DALI_IMAGE_DIR "insertpoint-icon.png" );
+const char* DEFAULT_GRAB_HANDLE_IMAGE_PRESSED( DALI_IMAGE_DIR "insertpoint-icon-pressed.png" );
const char* DEFAULT_SELECTION_HANDLE_ONE( DALI_IMAGE_DIR "text-input-selection-handle-left.png" );
const char* DEFAULT_SELECTION_HANDLE_TWO( DALI_IMAGE_DIR "text-input-selection-handle-right.png" );
-//const char* DEFAULT_SELECTION_HANDLE_ONE_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-left-press.png" );
-//const char* DEFAULT_SELECTION_HANDLE_TWO_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-right-press.png" );
const Dali::Vector3 DEFAULT_GRAB_HANDLE_RELATIVE_SIZE( 1.5f, 2.0f, 1.0f );
const Dali::Vector3 DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE( 1.5f, 1.5f, 1.0f );
-const std::size_t CURSOR_BLINK_INTERVAL = 500; // Cursor blink interval
-const std::size_t MILLISECONDS = 1000;
+const Dali::Vector4 LIGHT_BLUE( 0.07f, 0.41f, 0.59f, 1.0f ); // The text highlight color.
+
+const unsigned int CURSOR_BLINK_INTERVAL = 500u; // Cursor blink interval
+const float TO_MILLISECONDS = 1000.f;
+const float TO_SECONDS = 1.f / TO_MILLISECONDS;
const float DISPLAYED_HIGHLIGHT_Z_OFFSET( -0.05f );
+const unsigned int SCROLL_TICK_INTERVAL = 50u;
+
+const float SCROLL_THRESHOLD = 10.f;
+const float SCROLL_SPEED = 300.f;
+const float SCROLL_DISTANCE = SCROLL_SPEED * SCROLL_TICK_INTERVAL * TO_SECONDS;
+
/**
* structure to hold coordinates of each quad, which will make up the mesh.
*/
typedef std::vector<QuadCoordinates> QuadContainer;
+/**
+ * @brief Takes a bounding rectangle in the local coordinates of an actor and returns the world coordinates Bounding Box.
+ * @param[in] boundingRectangle local bounding
+ * @param[out] Vector4 World coordinate bounding Box.
+ */
+void LocalToWorldCoordinatesBoundingBox( const Dali::Rect<int>& boundingRectangle, Dali::Vector4& boundingBox )
+{
+ // Convert to world coordinates and store as a Vector4 to be compatible with Property Notifications.
+ Dali::Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
+
+ const float originX = boundingRectangle.x - 0.5f * stageSize.width;
+ const float originY = boundingRectangle.y - 0.5f * stageSize.height;
+
+ boundingBox = Dali::Vector4( originX,
+ originY,
+ originX + boundingRectangle.width,
+ originY + boundingRectangle.height );
+}
+
+
} // end of namespace
namespace Dali
struct Decorator::Impl : public ConnectionTracker
{
+ enum ScrollDirection
+ {
+ SCROLL_NONE,
+ SCROLL_RIGHT,
+ SCROLL_LEFT,
+ SCROLL_TOP,
+ SCROLL_BOTTOM
+ };
+
struct CursorImpl
{
CursorImpl()
- : x(0.0f),
- y(0.0f),
- cursorHeight(0.0f),
- lineHeight(0.0f),
- color(Dali::Color::WHITE)
+ : color( Dali::Color::BLACK ),
+ position(),
+ cursorHeight( 0.0f ),
+ lineHeight( 0.0f )
{
}
- float x;
- float y;
+ Vector4 color;
+ Vector2 position;
float cursorHeight;
float lineHeight;
-
- Vector4 color;
};
- struct SelectionHandleImpl
+ struct HandleImpl
{
- SelectionHandleImpl()
- : x(0.0f),
- y(0.0f),
- lineHeight(0.0f),
- flipped(false)
+ HandleImpl()
+ : position(),
+ lineHeight( 0.0f ),
+ grabDisplacementX( 0.f ),
+ grabDisplacementY( 0.f ),
+ active( false ),
+ visible( false ),
+ flipped( false )
{
}
- float x;
- float y;
- float lineHeight; ///< Not the handle height
- bool flipped;
-
ImageActor actor;
Actor grabArea;
- Image pressedImage;
- Image releasedImage;
+ Vector2 position;
+ float lineHeight; ///< Not the handle height
+ float grabDisplacementX;
+ float grabDisplacementY;
+ bool active : 1;
+ bool visible : 1;
+ bool flipped : 1;
};
Impl( Dali::Toolkit::Internal::Control& parent, Observer& observer )
- : mTextControlParent(parent),
- mObserver(observer),
- mActiveCursor(ACTIVE_CURSOR_NONE),
- mActiveGrabHandle(false),
- mActiveSelection( false ),
- mActiveCopyPastePopup( false ),
+ : mTextControlParent( parent ),
+ mObserver( observer ),
+ mBoundingBox( Rect<int>() ),
+ mHighlightColor( LIGHT_BLUE ),
+ mActiveCursor( ACTIVE_CURSOR_NONE ),
mCursorBlinkInterval( CURSOR_BLINK_INTERVAL ),
mCursorBlinkDuration( 0.0f ),
+ mHandleScrolling( HANDLE_TYPE_COUNT ),
+ mScrollDirection( SCROLL_NONE ),
+ mScrollThreshold( SCROLL_THRESHOLD ),
+ mScrollSpeed( SCROLL_SPEED ),
+ mScrollDistance( SCROLL_DISTANCE ),
+ mActiveCopyPastePopup( false ),
mCursorBlinkStatus( true ),
- mGrabDisplacementX( 0.0f ),
- mGrabDisplacementY( 0.0f ),
- mHighlightColor( 0.07f, 0.41f, 0.59f, 1.0f ), // light blue
- mBoundingBox( Rect<int>() )
+ mPrimaryCursorVisible( false ),
+ mSecondaryCursorVisible( false )
{
}
/**
* Relayout of the decorations owned by the decorator.
- * @param[in] size The Size of the UI control the decorater is adding it's decorations to.
+ * @param[in] size The Size of the UI control the decorator is adding it's decorations to.
*/
- void Relayout( const Vector2& size, const Vector2& scrollPosition )
+ void Relayout( const Vector2& size )
{
// TODO - Remove this if nothing is active
CreateActiveLayer();
CreateCursors();
if( mPrimaryCursor )
{
- mPrimaryCursor.SetPosition( mCursor[PRIMARY_CURSOR].x + scrollPosition.x,
- mCursor[PRIMARY_CURSOR].y + scrollPosition.y );
- mPrimaryCursor.SetSize( Size( 1.0f, mCursor[PRIMARY_CURSOR].cursorHeight ) );
+ const CursorImpl& cursor = mCursor[PRIMARY_CURSOR];
+ mPrimaryCursorVisible = ( cursor.position.x <= size.width ) && ( cursor.position.x >= 0.f );
+ if( mPrimaryCursorVisible )
+ {
+ Vector2 position = cursor.position;
+ if( GRAB_HANDLE == mHandleScrolling )
+ {
+ if( mScrollDirection == SCROLL_RIGHT )
+ {
+ position.x = 0.f;
+ }
+ else
+ {
+ position.x = size.width;
+ }
+ }
+
+ mPrimaryCursor.SetPosition( position.x,
+ position.y );
+ mPrimaryCursor.SetSize( Size( 1.0f, cursor.cursorHeight ) );
+ }
+ mPrimaryCursor.SetVisible( mPrimaryCursorVisible );
}
if( mSecondaryCursor )
{
- mSecondaryCursor.SetPosition( mCursor[SECONDARY_CURSOR].x + scrollPosition.x,
- mCursor[SECONDARY_CURSOR].y + scrollPosition.y );
- mSecondaryCursor.SetSize( Size( 1.0f, mCursor[SECONDARY_CURSOR].cursorHeight ) );
+ const CursorImpl& cursor = mCursor[SECONDARY_CURSOR];
+ mSecondaryCursorVisible = ( cursor.position.x <= size.width ) && ( cursor.position.x >= 0.f );
+ if( mSecondaryCursorVisible )
+ {
+ mSecondaryCursor.SetPosition( cursor.position.x,
+ cursor.position.y );
+ mSecondaryCursor.SetSize( Size( 1.0f, cursor.cursorHeight ) );
+ }
+ mSecondaryCursor.SetVisible( mSecondaryCursorVisible );
}
// Show or hide the grab handle
- if( mActiveGrabHandle )
+ HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
+ if( grabHandle.active )
{
- SetupTouchEvents();
+ Vector2 position = grabHandle.position;
+
+ if( GRAB_HANDLE == mHandleScrolling )
+ {
+ if( mScrollDirection == SCROLL_RIGHT )
+ {
+ position.x = 0.f;
+ }
+ else
+ {
+ position.x = size.width;
+ }
+ }
+
+ const bool isVisible = ( position.x <= size.width ) && ( position.x >= 0.f );
+
+ if( isVisible )
+ {
+ SetupTouchEvents();
- CreateGrabHandle();
+ CreateGrabHandle();
- mGrabHandle.SetPosition( mCursor[PRIMARY_CURSOR].x + scrollPosition.x,
- mCursor[PRIMARY_CURSOR].lineHeight + scrollPosition.y );
+ grabHandle.actor.SetPosition( position.x,
+ position.y + grabHandle.lineHeight );
+ }
+ grabHandle.actor.SetVisible( isVisible );
}
- else if( mGrabHandle )
+ else if( grabHandle.actor )
{
- UnparentAndReset( mGrabHandle );
+ UnparentAndReset( grabHandle.actor );
}
// Show or hide the selection handles/highlight
- if( mActiveSelection )
+ HandleImpl& primary = mHandle[ LEFT_SELECTION_HANDLE ];
+ HandleImpl& secondary = mHandle[ RIGHT_SELECTION_HANDLE ];
+ if( primary.active || secondary.active )
{
SetupTouchEvents();
CreateSelectionHandles();
- SelectionHandleImpl& primary = mSelectionHandle[ PRIMARY_SELECTION_HANDLE ];
- primary.actor.SetPosition( primary.x + scrollPosition.x,
- primary.lineHeight + scrollPosition.y );
+ primary.actor.SetPosition( primary.position.x,
+ primary.position.y + primary.lineHeight );
- SelectionHandleImpl& secondary = mSelectionHandle[ SECONDARY_SELECTION_HANDLE ];
- secondary.actor.SetPosition( secondary.x + scrollPosition.x,
- secondary.lineHeight + scrollPosition.y );
+ secondary.actor.SetPosition( secondary.position.x,
+ secondary.position.y + secondary.lineHeight );
CreateHighlight();
UpdateHighlight();
}
else
{
- UnparentAndReset( mSelectionHandle[ PRIMARY_SELECTION_HANDLE ].actor );
- UnparentAndReset( mSelectionHandle[ SECONDARY_SELECTION_HANDLE ].actor );
+ UnparentAndReset( primary.actor );
+ UnparentAndReset( secondary.actor );
UnparentAndReset( mHighlightMeshActor );
}
if ( !mCopyPastePopup )
{
mCopyPastePopup = TextSelectionPopup::New();
+#ifdef DECORATOR_DEBUG
+ mCopyPastePopup.SetName("mCopyPastePopup");
+#endif
+ mCopyPastePopup.SetAnchorPoint( AnchorPoint::CENTER );
+ mCopyPastePopup.OnRelayoutSignal().Connect( this, &Decorator::Impl::PopUpRelayoutComplete ); // Position popup after size negotiation
mActiveLayer.Add ( mCopyPastePopup );
}
- mCopyPastePopup.SetPosition( Vector3( 200.0f, -100.0f, 0.0f ) ); //todo grabhandle or selection handle positions to be used
}
else
{
}
}
- void CreateCursor( ImageActor& cursor )
+ void UpdatePositions( const Vector2& scrollOffset )
+ {
+ mCursor[PRIMARY_CURSOR].position += scrollOffset;
+ mCursor[SECONDARY_CURSOR].position += scrollOffset;
+ mHandle[ GRAB_HANDLE ].position += scrollOffset;
+ mHandle[ LEFT_SELECTION_HANDLE ].position += scrollOffset;
+ mHandle[ RIGHT_SELECTION_HANDLE ].position += scrollOffset;
+
+ // TODO Highlight box??
+ }
+
+ void PopUpRelayoutComplete( Actor actor )
+ {
+ // Size negotiation for CopyPastePopup complete so can get the size and constrain position within bounding box.
+
+ mCopyPastePopup.OnRelayoutSignal().Disconnect( this, &Decorator::Impl::PopUpRelayoutComplete );
+
+ Vector3 popupPosition( mCursor[PRIMARY_CURSOR].position.x, mCursor[PRIMARY_CURSOR].position.y -100.0f , 0.0f); //todo 100 to be an offset Property
+
+ Vector3 popupSize = Vector3( mCopyPastePopup.GetRelayoutSize( Dimension::WIDTH ), mCopyPastePopup.GetRelayoutSize( Dimension::HEIGHT ), 0.0f );
+
+ GetConstrainedPopupPosition( popupPosition, popupSize, AnchorPoint::CENTER, mActiveLayer, mBoundingBox );
+
+ SetUpPopUpPositionNotifications();
+
+ mCopyPastePopup.SetPosition( popupPosition ); //todo grabhandle(cursor) or selection handle positions to be used
+ }
+
+ void CreateCursor( ImageActor& cursor, const Vector4& color )
{
- cursor = CreateSolidColorActor( Color::WHITE );
+ cursor = CreateSolidColorActor( color );
cursor.SetParentOrigin( ParentOrigin::TOP_LEFT ); // Need to set the default parent origin as CreateSolidColorActor() sets a different one.
cursor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- cursor.SetRelayoutEnabled( false );
}
// Add or Remove cursor(s) from parent
{
if ( !mPrimaryCursor )
{
- CreateCursor( mPrimaryCursor );
+ CreateCursor( mPrimaryCursor, mCursor[PRIMARY_CURSOR].color );
#ifdef DECORATOR_DEBUG
mPrimaryCursor.SetName( "PrimaryCursorActor" );
#endif
- mActiveLayer.Add( mPrimaryCursor);
+ mActiveLayer.Add( mPrimaryCursor );
}
}
{
if ( !mSecondaryCursor )
{
- CreateCursor( mSecondaryCursor );
+ CreateCursor( mSecondaryCursor, mCursor[SECONDARY_CURSOR].color );
#ifdef DECORATOR_DEBUG
mSecondaryCursor.SetName( "SecondaryCursorActor" );
#endif
- mActiveLayer.Add( mSecondaryCursor);
+ mActiveLayer.Add( mSecondaryCursor );
}
}
else
// Cursor blinking
if ( mPrimaryCursor )
{
- mPrimaryCursor.SetVisible( mCursorBlinkStatus );
+ mPrimaryCursor.SetVisible( mPrimaryCursorVisible && mCursorBlinkStatus );
}
if ( mSecondaryCursor )
{
- mSecondaryCursor.SetVisible( mCursorBlinkStatus );
+ mSecondaryCursor.SetVisible( mSecondaryCursorVisible && mCursorBlinkStatus );
}
mCursorBlinkStatus = !mCursorBlinkStatus;
void CreateGrabHandle()
{
- if( !mGrabHandle )
+ HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
+ if( !grabHandle.actor )
{
- if ( !mGrabHandleImage )
+ if( !mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] )
{
- mGrabHandleImage = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE );
+ mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE_RELEASED );
+ }
+ if( !mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_PRESSED] )
+ {
+ mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_PRESSED] = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE_PRESSED );
}
- mGrabHandle = ImageActor::New( mGrabHandleImage );
-#ifdef DECORATOR_DEBUG
- mGrabHandle.SetName( "GrabHandleActor" );
-#endif
- mGrabHandle.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- mGrabHandle.SetDrawMode( DrawMode::OVERLAY );
+ grabHandle.actor = ImageActor::New( mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] );
+ grabHandle.actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ grabHandle.actor.SetDrawMode( DrawMode::OVERLAY );
// Area that Grab handle responds to, larger than actual handle so easier to move
#ifdef DECORATOR_DEBUG
- mGrabArea = Toolkit::CreateSolidColorActor( Vector4(0.0f, 0.0f, 0.0f, 0.0f), true, Color::RED, 1 );
- mGrabArea.SetName( "GrabArea" );
+ grabHandle.actor.SetName( "GrabHandleActor" );
+ if ( Dali::Internal::gLogFilter->IsEnabledFor( Debug::Verbose ) )
+ {
+ grabHandle.grabArea = Toolkit::CreateSolidColorActor( Vector4(0.0f, 0.0f, 0.0f, 0.0f), true, Color::RED, 1 );
+ grabHandle.grabArea.SetName( "GrabArea" );
+ }
+ else
+ {
+ grabHandle.grabArea = Actor::New();
+ grabHandle.grabArea.SetName( "GrabArea" );
+ }
#else
- mGrabArea = Actor::New();
- mGrabArea.SetRelayoutEnabled( true );
+ grabHandle.grabArea = Actor::New();
#endif
- mGrabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
- mGrabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- mGrabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
- mGrabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
- mGrabHandle.Add( mGrabArea );
- mTapDetector.Attach( mGrabArea );
- mPanGestureDetector.Attach( mGrabArea );
+ grabHandle.grabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ grabHandle.grabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ grabHandle.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ grabHandle.grabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
+ grabHandle.actor.Add( grabHandle.grabArea );
+
+ mTapDetector.Attach( grabHandle.grabArea );
+ mPanGestureDetector.Attach( grabHandle.grabArea );
- mActiveLayer.Add(mGrabHandle);
+ mActiveLayer.Add( grabHandle.actor );
}
}
void CreateSelectionHandles()
{
- SelectionHandleImpl& primary = mSelectionHandle[ PRIMARY_SELECTION_HANDLE ];
- if ( !primary.actor )
+ HandleImpl& primary = mHandle[ LEFT_SELECTION_HANDLE ];
+ if( !primary.actor )
{
- if ( !primary.releasedImage )
+ if( !mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] )
{
- primary.releasedImage = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE );
+ mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE );
}
- primary.actor = ImageActor::New( primary.releasedImage );
+ primary.actor = ImageActor::New( mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] );
#ifdef DECORATOR_DEBUG
primary.actor.SetName("SelectionHandleOne");
#endif
primary.flipped = false;
primary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
- primary.grabArea.SetRelayoutEnabled( true );
#ifdef DECORATOR_DEBUG
primary.grabArea.SetName("SelectionHandleOneGrabArea");
#endif
mActiveLayer.Add( primary.actor );
}
- SelectionHandleImpl& secondary = mSelectionHandle[ SECONDARY_SELECTION_HANDLE ];
- if ( !secondary.actor )
+ HandleImpl& secondary = mHandle[ RIGHT_SELECTION_HANDLE ];
+ if( !secondary.actor )
{
- if ( !secondary.releasedImage )
+ if( !mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] )
{
- secondary.releasedImage = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO );
+ mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO );
}
- secondary.actor = ImageActor::New( secondary.releasedImage );
+ secondary.actor = ImageActor::New( mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] );
#ifdef DECORATOR_DEBUG
secondary.actor.SetName("SelectionHandleTwo");
#endif
secondary.flipped = false;
secondary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
- secondary.grabArea.SetRelayoutEnabled( true );
#ifdef DECORATOR_DEBUG
secondary.grabArea.SetName("SelectionHandleTwoGrabArea");
#endif
secondary.actor.Add( secondary.grabArea );
mActiveLayer.Add( secondary.actor );
}
-
- //SetUpHandlePropertyNotifications(); TODO
}
void CreateHighlight()
void OnTap( Actor actor, const TapGesture& tap )
{
- if( actor == mGrabHandle )
+ if( actor == mHandle[GRAB_HANDLE].actor )
{
// TODO
}
}
- void OnPan( Actor actor, const PanGesture& gesture )
+ void DoPan( HandleImpl& handle, HandleType type, const PanGesture& gesture )
{
- if( actor == mGrabArea )
+ if( Gesture::Started == gesture.state )
{
- if( Gesture::Started == gesture.state )
+ handle.grabDisplacementX = handle.grabDisplacementY = 0;
+ if( mHandleImages[type][HANDLE_IMAGE_PRESSED] )
{
- mGrabDisplacementX = mGrabDisplacementY = 0;
+ handle.actor.SetImage( mHandleImages[type][HANDLE_IMAGE_PRESSED] );
}
+ }
- mGrabDisplacementX += gesture.displacement.x;
- mGrabDisplacementY += gesture.displacement.y;
+ handle.grabDisplacementX += gesture.displacement.x;
+ handle.grabDisplacementY += gesture.displacement.y;
- float x = mCursor[PRIMARY_CURSOR].x + mGrabDisplacementX;
- float y = mCursor[PRIMARY_CURSOR].y + mCursor[PRIMARY_CURSOR].lineHeight*0.5f + mGrabDisplacementY;
+ const float x = handle.position.x + handle.grabDisplacementX;
+ const float y = handle.position.y + handle.lineHeight*0.5f + handle.grabDisplacementY;
- if( Gesture::Started == gesture.state ||
- Gesture::Continuing == gesture.state )
+ if( Gesture::Started == gesture.state ||
+ Gesture::Continuing == gesture.state )
+ {
+ if( x < mScrollThreshold )
+ {
+ mScrollDirection = SCROLL_RIGHT;
+ mHandleScrolling = type;
+ StartScrollTimer();
+ }
+ else if( x > mTextControlParent.Self().GetTargetSize().width - mScrollThreshold )
+ {
+ mScrollDirection = SCROLL_LEFT;
+ mHandleScrolling = type;
+ StartScrollTimer();
+ }
+ else
+ {
+ mHandleScrolling = HANDLE_TYPE_COUNT;
+ StopScrollTimer();
+ mObserver.HandleEvent( type, HANDLE_PRESSED, x, y );
+ }
+ }
+ else if( Gesture::Finished == gesture.state ||
+ Gesture::Cancelled == gesture.state )
+ {
+ if( mScrollTimer && mScrollTimer.IsRunning() )
{
- mObserver.GrabHandleEvent( GRAB_HANDLE_PRESSED, x, y );
+ mHandleScrolling = HANDLE_TYPE_COUNT;
+ StopScrollTimer();
+ mObserver.HandleEvent( type, HANDLE_STOP_SCROLLING, x, y );
}
- else if( Gesture::Finished == gesture.state ||
- Gesture::Cancelled == gesture.state )
+ else
{
- mObserver.GrabHandleEvent( GRAB_HANDLE_RELEASED, x, y );
+ mObserver.HandleEvent( type, HANDLE_RELEASED, x, y );
}
+ handle.actor.SetImage( mHandleImages[type][HANDLE_IMAGE_RELEASED] );
+ }
+ }
+
+ void OnPan( Actor actor, const PanGesture& gesture )
+ {
+ HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
+ HandleImpl& primarySelectionHandle = mHandle[LEFT_SELECTION_HANDLE];
+ HandleImpl& secondarySelectionHandle = mHandle[RIGHT_SELECTION_HANDLE];
+
+ if( actor == grabHandle.grabArea )
+ {
+ DoPan( grabHandle, GRAB_HANDLE, gesture );
+ }
+ else if( actor == primarySelectionHandle.grabArea )
+ {
+ DoPan( primarySelectionHandle, LEFT_SELECTION_HANDLE, gesture );
+ }
+ else if( actor == secondarySelectionHandle.grabArea )
+ {
+ DoPan( secondarySelectionHandle, RIGHT_SELECTION_HANDLE, gesture );
}
}
return false;
}
+ // Popup
+
+ float AlternatePopUpPositionRelativeToCursor()
+ {
+ float alternativePosition=0.0f;;
+
+ if ( mPrimaryCursor ) // Secondary cursor not used for paste
+ {
+ Cursor cursor = PRIMARY_CURSOR;
+ alternativePosition = mCursor[cursor].position.y;
+ }
+
+ const float popupHeight = 120.0f; // todo Set as a MaxSize Property in Control or retrieve from CopyPastePopup class.
+
+ if( mHandle[GRAB_HANDLE].active )
+ {
+ // If grab handle enabled then position pop-up below the grab handle.
+ const Vector2 grabHandleSize( 59.0f, 56.0f ); // todo
+ const float BOTTOM_HANDLE_BOTTOM_OFFSET = 1.5; //todo Should be a property
+ alternativePosition += grabHandleSize.height + popupHeight + BOTTOM_HANDLE_BOTTOM_OFFSET ;
+ }
+ else
+ {
+ alternativePosition += popupHeight;
+ }
+
+ return alternativePosition;
+ }
+
+ void PopUpLeavesVerticalBoundary( PropertyNotification& source )
+ {
+ float alternativeYPosition=0.0f;
+ // todo use AlternatePopUpPositionRelativeToSelectionHandles() if text is highlighted
+ // if can't be positioned above, then position below row.
+ alternativeYPosition = AlternatePopUpPositionRelativeToCursor();
- Internal::Control& mTextControlParent;
- Observer& mObserver;
+ mCopyPastePopup.SetY( alternativeYPosition );
+ }
- Layer mActiveLayer; // Layer for active handles and alike that ensures they are above all else.
- unsigned int mActiveCursor;
- bool mActiveGrabHandle;
- bool mActiveSelection;
- bool mActiveCopyPastePopup;
+ void SetUpPopUpPositionNotifications( )
+ {
+ // Note Property notifications ignore any set anchor point so conditions must allow for this. Default is Top Left.
- CursorImpl mCursor[CURSOR_COUNT];
+ // Exceeding vertical boundary
- Timer mCursorBlinkTimer; // Timer to signal cursor to blink
- unsigned int mCursorBlinkInterval;
- float mCursorBlinkDuration;
- bool mCursorBlinkStatus; // Flag to switch between blink on and blink off
+ Vector4 worldCoordinatesBoundingBox;
+ LocalToWorldCoordinatesBoundingBox( mBoundingBox, worldCoordinatesBoundingBox );
- ImageActor mPrimaryCursor;
- ImageActor mSecondaryCursor;
+ float popupHeight = mCopyPastePopup.GetRelayoutSize( Dimension::HEIGHT);
- ImageActor mGrabHandle;
- Actor mGrabArea;
- float mGrabDisplacementX;
- float mGrabDisplacementY;
+ PropertyNotification verticalExceedNotification = mCopyPastePopup.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ OutsideCondition( worldCoordinatesBoundingBox.y + popupHeight/2,
+ worldCoordinatesBoundingBox.w - popupHeight/2 ) );
- SelectionHandleImpl mSelectionHandle[SELECTION_HANDLE_COUNT];
+ verticalExceedNotification.NotifySignal().Connect( this, &Decorator::Impl::PopUpLeavesVerticalBoundary );
+ }
- MeshActor mHighlightMeshActor; ///< Mesh Actor to display highlight
- Mesh mHighlightMesh; ///< Mesh for highlight
- MeshData mHighlightMeshData; ///< Mesh Data for highlight
- Material mHighlightMaterial; ///< Material used for highlight
- Vector4 mHighlightColor; ///< Color of the highlight
- QuadContainer mHighlightQuadList; ///< Sub-selections that combine to create the complete selection highlight
+ void GetConstrainedPopupPosition( Vector3& requiredPopupPosition, Vector3& popupSize, Vector3 anchorPoint, Actor& parent, Rect<int>& boundingBox )
+ {
+ DALI_ASSERT_DEBUG ( "Popup parent not on stage" && parent.OnStage() )
- TextSelectionPopup mCopyPastePopup;
+ // Parent must already by added to Stage for these Get calls to work
+ Vector3 parentAnchorPoint = parent.GetCurrentAnchorPoint();
+ Vector3 parentWorldPositionLeftAnchor = parent.GetCurrentWorldPosition() - parent.GetCurrentSize()*parentAnchorPoint;
+ Vector3 popupWorldPosition = parentWorldPositionLeftAnchor + requiredPopupPosition; // Parent World position plus popup local position gives World Position
+ Vector3 popupDistanceFromAnchorPoint = popupSize*anchorPoint;
- Image mCursorImage;
- Image mGrabHandleImage;
+ // Bounding rectangle is supplied as screen coordinates, bounding will be done in world coordinates.
+ Vector4 boundingRectangleWorld;
+ LocalToWorldCoordinatesBoundingBox( boundingBox, boundingRectangleWorld );
- TapGestureDetector mTapDetector;
- PanGestureDetector mPanGestureDetector;
+ // Calculate distance to move popup (in local space) so fits within the boundary
+ float xOffSetToKeepWithinBounds = 0.0f;
+ if( popupWorldPosition.x - popupDistanceFromAnchorPoint.x < boundingRectangleWorld.x )
+ {
+ xOffSetToKeepWithinBounds = boundingRectangleWorld.x - ( popupWorldPosition.x - popupDistanceFromAnchorPoint.x );
+ }
+ else if ( popupWorldPosition.x + popupDistanceFromAnchorPoint.x > boundingRectangleWorld.z )
+ {
+ xOffSetToKeepWithinBounds = boundingRectangleWorld.z - ( popupWorldPosition.x + popupDistanceFromAnchorPoint.x );
+ }
+
+ // Ensure initial display of Popup is in alternative position if can not fit above. As Property notification will be a frame behind.
+ if ( popupWorldPosition.y - popupDistanceFromAnchorPoint.y < boundingRectangleWorld.y )
+ {
+ requiredPopupPosition.y = AlternatePopUpPositionRelativeToCursor();
+ }
- Rect<int> mBoundingBox;
+ requiredPopupPosition.x = requiredPopupPosition.x + xOffSetToKeepWithinBounds;
+ }
+
+ void SetScrollThreshold( float threshold )
+ {
+ mScrollThreshold = threshold;
+ }
+
+ float GetScrollThreshold() const
+ {
+ return mScrollThreshold;
+ }
+
+ void SetScrollSpeed( float speed )
+ {
+ mScrollSpeed = speed;
+ mScrollDistance = speed * SCROLL_TICK_INTERVAL * TO_SECONDS;
+ }
+
+ float GetScrollSpeed() const
+ {
+ return mScrollSpeed;
+ }
+
+ /**
+ * Creates and starts a timer to scroll the text when handles are close to the edges of the text.
+ *
+ * It only starts the timer if it's already created.
+ */
+ void StartScrollTimer()
+ {
+ if( !mScrollTimer )
+ {
+ mScrollTimer = Timer::New( SCROLL_TICK_INTERVAL );
+ mScrollTimer.TickSignal().Connect( this, &Decorator::Impl::OnScrollTimerTick );
+ }
+
+ if( !mScrollTimer.IsRunning() )
+ {
+ mScrollTimer.Start();
+ }
+ }
+
+ /**
+ * Stops the timer used to scroll the text.
+ */
+ void StopScrollTimer()
+ {
+ if( mScrollTimer )
+ {
+ mScrollTimer.Stop();
+ }
+ }
+
+ /**
+ * Callback called by the timer used to scroll the text.
+ *
+ * It calculates and sets a new scroll position.
+ */
+ bool OnScrollTimerTick()
+ {
+ if( HANDLE_TYPE_COUNT != mHandleScrolling )
+ {
+ mObserver.HandleEvent( mHandleScrolling,
+ HANDLE_SCROLLING,
+ mScrollDirection == SCROLL_RIGHT ? mScrollDistance : -mScrollDistance,
+ 0.f );
+ }
+
+ return true;
+ }
+
+ Internal::Control& mTextControlParent;
+ Observer& mObserver;
+
+ TapGestureDetector mTapDetector;
+ PanGestureDetector mPanGestureDetector;
+ Timer mCursorBlinkTimer; ///< Timer to signal cursor to blink
+ Timer mScrollTimer; ///< Timer used to scroll the text when the grab handle is moved close to the edges.
+
+ Layer mActiveLayer; ///< Layer for active handles and alike that ensures they are above all else.
+ ImageActor mPrimaryCursor;
+ ImageActor mSecondaryCursor;
+ MeshActor mHighlightMeshActor; ///< Mesh Actor to display highlight
+ TextSelectionPopup mCopyPastePopup;
+
+ Image mHandleImages[HANDLE_TYPE_COUNT][HANDLE_IMAGE_TYPE_COUNT];
+ Image mCursorImage;
+ Mesh mHighlightMesh; ///< Mesh for highlight
+ MeshData mHighlightMeshData; ///< Mesh Data for highlight
+ Material mHighlightMaterial; ///< Material used for highlight
+
+ CursorImpl mCursor[CURSOR_COUNT];
+ HandleImpl mHandle[HANDLE_TYPE_COUNT];
+ QuadContainer mHighlightQuadList; ///< Sub-selections that combine to create the complete selection highlight
+
+ Rect<int> mBoundingBox;
+ Vector4 mHighlightColor; ///< Color of the highlight
+
+ unsigned int mActiveCursor;
+ unsigned int mCursorBlinkInterval;
+ float mCursorBlinkDuration;
+ HandleType mHandleScrolling; ///< The handle which is scrolling.
+ ScrollDirection mScrollDirection; ///< The direction of the scroll.
+ float mScrollThreshold; ///< Defines a square area inside the control, close to the edge. A cursor entering this area will trigger scroll events.
+ float mScrollSpeed; ///< The scroll speed in pixels per second.
+ float mScrollDistance; ///< Distance the text scrolls during a scroll interval.
+ unsigned int mScrollInterval; ///< Time in milliseconds of a scroll interval.
+
+ bool mActiveCopyPastePopup : 1;
+ bool mCursorBlinkStatus : 1; ///< Flag to switch between blink on and blink off.
+ bool mPrimaryCursorVisible : 1; ///< Whether the primary cursor is visible.
+ bool mSecondaryCursorVisible : 1; ///< Whether the secondary cursor is visible.
};
DecoratorPtr Decorator::New( Internal::Control& parent, Observer& observer )
return mImpl->mBoundingBox;
}
-void Decorator::Relayout( const Vector2& size, const Vector2& scrollPosition )
+void Decorator::Relayout( const Vector2& size )
{
- mImpl->Relayout( size, scrollPosition );
+ mImpl->Relayout( size );
+}
+
+void Decorator::UpdatePositions( const Vector2& scrollOffset )
+{
+ mImpl->UpdatePositions( scrollOffset );
}
/** Cursor **/
void Decorator::SetPosition( Cursor cursor, float x, float y, float cursorHeight, float lineHeight )
{
- // Adjust grab handle displacement
- mImpl->mGrabDisplacementX -= x - mImpl->mCursor[cursor].x;
- mImpl->mGrabDisplacementY -= y - mImpl->mCursor[cursor].y;
-
- mImpl->mCursor[cursor].x = x;
- mImpl->mCursor[cursor].y = y;
+ mImpl->mCursor[cursor].position.x = x;
+ mImpl->mCursor[cursor].position.y = y;
mImpl->mCursor[cursor].cursorHeight = cursorHeight;
mImpl->mCursor[cursor].lineHeight = lineHeight;
}
void Decorator::GetPosition( Cursor cursor, float& x, float& y, float& cursorHeight, float& lineHeight ) const
{
- x = mImpl->mCursor[cursor].x;
- y = mImpl->mCursor[cursor].y;
+ x = mImpl->mCursor[cursor].position.x;
+ y = mImpl->mCursor[cursor].position.y;
cursorHeight = mImpl->mCursor[cursor].cursorHeight;
lineHeight = mImpl->mCursor[cursor].lineHeight;
}
+const Vector2& Decorator::GetPosition( Cursor cursor ) const
+{
+ return mImpl->mCursor[cursor].position;
+}
+
void Decorator::SetColor( Cursor cursor, const Dali::Vector4& color )
{
mImpl->mCursor[cursor].color = color;
void Decorator::SetCursorBlinkInterval( float seconds )
{
- mImpl->mCursorBlinkInterval = seconds*MILLISECONDS; // Convert to milliseconds
+ mImpl->mCursorBlinkInterval = static_cast<unsigned int>( seconds * TO_MILLISECONDS ); // Convert to milliseconds
}
float Decorator::GetCursorBlinkInterval() const
{
- return mImpl->mCursorBlinkInterval;
+ return static_cast<float>( mImpl->mCursorBlinkInterval ) * TO_SECONDS;
}
void Decorator::SetCursorBlinkDuration( float seconds )
return mImpl->mCursorBlinkDuration;
}
-/** GrabHandle **/
+/** Handles **/
-void Decorator::SetGrabHandleActive( bool active )
+void Decorator::SetHandleActive( HandleType handleType, bool active )
{
- mImpl->mActiveGrabHandle = active;
+ mImpl->mHandle[handleType].active = active;
}
-bool Decorator::IsGrabHandleActive() const
+bool Decorator::IsHandleActive( HandleType handleType ) const
{
- return mImpl->mActiveGrabHandle;
+ return mImpl->mHandle[handleType].active ;
}
-void Decorator::SetGrabHandleImage( Dali::Image image )
+void Decorator::SetHandleImage( HandleType handleType, HandleImageType handleImageType, Dali::Image image )
{
- mImpl->mGrabHandleImage = image;
+ mImpl->mHandleImages[handleType][handleImageType] = image;
}
-Dali::Image Decorator::GetGrabHandleImage() const
+Dali::Image Decorator::GetHandleImage( HandleType handleType, HandleImageType handleImageType ) const
{
- return mImpl->mGrabHandleImage;
+ return mImpl->mHandleImages[handleType][handleImageType];
}
-/** Selection **/
+void Decorator::SetPosition( HandleType handleType, float x, float y, float height )
+{
+ // Adjust grab handle displacement
+ Impl::HandleImpl& handle = mImpl->mHandle[handleType];
+
+ handle.grabDisplacementX -= x - handle.position.x;
+ handle.grabDisplacementY -= y - handle.position.y;
+
+ handle.position.x = x;
+ handle.position.y = y;
+ handle.lineHeight = height;
+}
-void Decorator::SetSelectionActive( bool active )
+void Decorator::GetPosition( HandleType handleType, float& x, float& y, float& height ) const
{
- mImpl->mActiveSelection = active;
+ Impl::HandleImpl& handle = mImpl->mHandle[handleType];
+
+ x = handle.position.x;
+ y = handle.position.y;
+ height = handle.lineHeight;
}
-bool Decorator::IsSelectionActive() const
+void Decorator::AddHighlight( float x1, float y1, float x2, float y2 )
{
- return mImpl->mActiveSelection;
+ mImpl->mHighlightQuadList.push_back( QuadCoordinates(x1, y1, x2, y2) );
}
-void Decorator::SetPosition( SelectionHandle handle, float x, float y, float height )
+void Decorator::ClearHighlights()
{
- mImpl->mSelectionHandle[handle].x = x;
- mImpl->mSelectionHandle[handle].y = y;
- mImpl->mSelectionHandle[handle].lineHeight = height;
+ mImpl->mHighlightQuadList.clear();
}
-void Decorator::GetPosition( SelectionHandle handle, float& x, float& y, float& height ) const
+void Decorator::SetHighlightColor( const Vector4& color )
{
- x = mImpl->mSelectionHandle[handle].x;
- y = mImpl->mSelectionHandle[handle].y;
- height = mImpl->mSelectionHandle[handle].lineHeight;
+ mImpl->mHighlightColor = color;
}
-void Decorator::SetImage( SelectionHandle handle, SelectionHandleState state, Dali::Image image )
+const Vector4& Decorator::GetHighlightColor() const
{
- if( SELECTION_HANDLE_PRESSED == state )
- {
- mImpl->mSelectionHandle[handle].pressedImage = image;
- }
- else
- {
- mImpl->mSelectionHandle[handle].releasedImage = image;
- }
+ return mImpl->mHighlightColor;
}
-Dali::Image Decorator::GetImage( SelectionHandle handle, SelectionHandleState state ) const
+void Decorator::SetPopupActive( bool active )
{
- if( SELECTION_HANDLE_PRESSED == state )
- {
- return mImpl->mSelectionHandle[handle].pressedImage;
- }
+ mImpl->mActiveCopyPastePopup = active;
+}
- return mImpl->mSelectionHandle[handle].releasedImage;
+bool Decorator::IsPopupActive() const
+{
+ return mImpl->mActiveCopyPastePopup ;
}
-void Decorator::AddHighlight( float x1, float y1, float x2, float y2 )
+/** Scroll **/
+
+void Decorator::SetScrollThreshold( float threshold )
{
- mImpl->mHighlightQuadList.push_back( QuadCoordinates(x1, y1, x2, y2) );
+ mImpl->SetScrollThreshold( threshold );
}
-void Decorator::ClearHighlights()
+float Decorator::GetScrollThreshold() const
{
- mImpl->mHighlightQuadList.clear();
+ return mImpl->GetScrollThreshold();
}
-void Decorator::SetPopupActive( bool active )
+void Decorator::SetScrollSpeed( float speed )
{
- mImpl->mActiveCopyPastePopup = active;
+ mImpl->SetScrollSpeed( speed );
}
-bool Decorator::IsPopupActive() const
+float Decorator::GetScrollSpeed() const
{
- return mImpl->mActiveCopyPastePopup ;
+ return mImpl->GetScrollSpeed();
}
Decorator::~Decorator()