// EXTERNAL INCLUDES
#include <dali/integration-api/debug.h>
-#include <dali/public-api/actors/actor.h>
+
#include <dali/public-api/adaptor-framework/timer.h>
-#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/actors/layer.h>
-#include <dali/public-api/animation/constraint.h>
-#include <dali/public-api/common/constants.h>
#include <dali/public-api/common/stage.h>
-#include <dali/public-api/events/tap-gesture.h>
-#include <dali/public-api/events/tap-gesture-detector.h>
#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/events/pan-gesture.h>
-#include <dali/public-api/events/pan-gesture-detector.h>
#include <dali/public-api/images/resource-image.h>
-#include <dali/public-api/math/rect.h>
-#include <dali/public-api/math/vector2.h>
-#include <dali/public-api/math/vector4.h>
#include <dali/public-api/object/property-notification.h>
-#include <dali/public-api/signals/connection-tracker.h>
-#include <dali/devel-api/object/property-buffer.h>
#include <dali/devel-api/rendering/geometry.h>
-#include <dali/devel-api/rendering/material.h>
#include <dali/devel-api/rendering/renderer.h>
-#include <dali/devel-api/rendering/shader.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/control.h>
#include <dali-toolkit/public-api/controls/control-depth-index-ranges.h>
-#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/buttons/push-button.h>
#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
-#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
-#include <dali-toolkit/devel-api/controls/text-controls/text-selection-popup.h>
#ifdef DEBUG_ENABLED
#define DECORATOR_DEBUG
mScrollThreshold( SCROLL_THRESHOLD ),
mScrollSpeed( SCROLL_SPEED ),
mScrollDistance( SCROLL_DISTANCE ),
+ mTextDepth( 0u ),
mActiveCopyPastePopup( false ),
mCursorBlinkStatus( true ),
mPrimaryCursorVisible( false ),
mNotifyEndOfScroll( false )
{
mQuadVertexFormat[ "aPosition" ] = Property::VECTOR2;
- mQuadIndexFormat[ "indices" ] = Property::UNSIGNED_INTEGER;
+ mQuadIndexFormat[ "indices" ] = Property::INTEGER;
mHighlightMaterial = Material::New( Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ) );
}
// Show or hide the cursors
CreateCursors();
+
if( mPrimaryCursor )
{
const CursorImpl& cursor = mCursor[PRIMARY_CURSOR];
CreateGrabHandle();
grabHandle.actor.SetPosition( position.x,
- position.y + grabHandle.lineHeight );
+ grabHandle.lineHeight ); // TODO : Fix for multiline.
}
grabHandle.actor.SetVisible( isVisible );
}
if( isPrimaryVisible )
{
primary.actor.SetPosition( primaryPosition.x,
- primaryPosition.y + primary.lineHeight );
+ primary.lineHeight ); // TODO : Fix for multiline.
}
if( isSecondaryVisible )
{
secondary.actor.SetPosition( secondaryPosition.x,
- secondaryPosition.y + secondary.lineHeight );
+ secondary.lineHeight ); // TODO : Fix for multiline.
}
}
primary.actor.SetVisible( isPrimaryVisible );
mQuadVertices.SetData( &vertices[ 0 ] );
mQuadIndices.SetData( &indices[ 0 ] );
- mQuadGeometry = Geometry::New();
- mQuadGeometry.AddVertexBuffer( mQuadVertices );
- mQuadGeometry.SetIndexBuffer( mQuadIndices );
-
- if( mHighlightRenderer )
+ if( !mQuadGeometry )
{
- mHighlightRenderer.SetGeometry( mQuadGeometry );
+ mQuadGeometry = Geometry::New();
+ mQuadGeometry.AddVertexBuffer( mQuadVertices );
}
- else
+ mQuadGeometry.SetIndexBuffer( mQuadIndices );
+
+ if( !mHighlightRenderer )
{
mHighlightRenderer = Dali::Renderer::New( mQuadGeometry, mHighlightMaterial );
mHighlightActor.AddRenderer( mHighlightRenderer );
}
-
- mHighlightActor.SetPosition( mHighlightPosition.x,
- mHighlightPosition.y );
}
+ mHighlightActor.SetPosition( mHighlightPosition.x,
+ mHighlightPosition.y );
+
+ mHighlightQuadList.clear();
+
mHighlightRenderer.SetDepthIndex( mTextDepth - 2u ); // text is rendered at mTextDepth and text's shadow at mTextDepth -1u.
}
}
if( mImpl->mActiveLayer )
{
mImpl->mActiveLayer.Add( mImpl->mCopyPastePopup.actor );
+ mImpl->mCopyPastePopup.actor.ShowPopup();
}
}