#include <dali-toolkit/internal/text/decorator/text-decorator.h>
// EXTERNAL INCLUDES
-#include <dali/public-api/actors/actor.h>
+#include <dali/integration-api/debug.h>
+
#include <dali/public-api/adaptor-framework/timer.h>
-#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/actors/layer.h>
-#include <dali/public-api/common/constants.h>
-#include <dali/public-api/events/tap-gesture.h>
-#include <dali/public-api/events/tap-gesture-detector.h>
+#include <dali/public-api/common/stage.h>
+#include <dali/public-api/events/touch-data.h>
#include <dali/public-api/events/pan-gesture.h>
-#include <dali/public-api/events/pan-gesture-detector.h>
#include <dali/public-api/images/resource-image.h>
-#include <dali/public-api/math/vector2.h>
-#include <dali/public-api/math/vector4.h>
-#include <dali/public-api/images/nine-patch-image.h>
-#include <dali/public-api/signals/connection-tracker.h>
-#include <libintl.h>
+#include <dali/public-api/object/property-notification.h>
+
+#include <dali/devel-api/rendering/geometry.h>
+#include <dali/devel-api/rendering/renderer.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/control.h>
-#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
-#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
-#include <dali-toolkit/public-api/controls/buttons/push-button.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/internal/controls/image-view/image-view-impl.h>
#ifdef DEBUG_ENABLED
#define DECORATOR_DEBUG
+
+#endif
+
+#define MAKE_SHADER(A)#A
+
+namespace
+{
+const char* VERTEX_SHADER = MAKE_SHADER(
+attribute mediump vec2 aPosition;
+uniform mediump mat4 uMvpMatrix;
+uniform mediump vec3 uSize;
+
+void main()
+{
+ mediump vec4 position = vec4( aPosition, 0.0, 1.0 );
+ position.xyz *= uSize;
+ gl_Position = uMvpMatrix * position;
+}
+);
+
+const char* FRAGMENT_SHADER = MAKE_SHADER(
+uniform lowp vec4 uColor;
+
+void main()
+{
+ gl_FragColor = uColor;
+}
+);
+}
+
+namespace Dali
+{
+namespace Internal
+{
+namespace
+{
+#ifdef DECORATOR_DEBUG
+Integration::Log::Filter* gLogFilter( Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_TEXT_DECORATOR") );
#endif
+}
+}
+}
-// todo Move this to adaptor??
-#define GET_LOCALE_TEXT(string) dgettext("elementary", string)
// Local Data
namespace
{
+const Dali::Vector3 DEFAULT_GRAB_HANDLE_RELATIVE_SIZE( 1.25f, 1.5f, 1.0f );
+const Dali::Vector3 DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE( 1.25f, 1.5f, 1.0f );
-const char* DEFAULT_GRAB_HANDLE_IMAGE( DALI_IMAGE_DIR "insertpoint-icon.png" );
-const char* DEFAULT_SELECTION_HANDLE_ONE( DALI_IMAGE_DIR "text-input-selection-handle-left.png" );
-const char* DEFAULT_SELECTION_HANDLE_TWO( DALI_IMAGE_DIR "text-input-selection-handle-right.png" );
-//const char* DEFAULT_SELECTION_HANDLE_ONE_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-left-press.png" );
-//const char* DEFAULT_SELECTION_HANDLE_TWO_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-right-press.png" );
-const char* DEFAULT_CURSOR_IMAGE( DALI_IMAGE_DIR "decorator-cursor.png");
-
-const Dali::Vector3 DEFAULT_GRAB_HANDLE_RELATIVE_SIZE( 1.5f, 2.0f, 1.0f );
-const Dali::Vector3 DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE( 1.5f, 1.5f, 1.0f );
-
-const std::size_t CURSOR_BLINK_INTERVAL = 500; // Cursor blink interval
-const std::size_t MILLISECONDS = 1000;
-
-const std::string POPUP_BACKGROUND( DALI_IMAGE_DIR "popup_bubble_bg.#.png" );
-const std::string POPUP_BACKGROUND_EFFECT( DALI_IMAGE_DIR "popup_bubble_bg_ef.#.png" );
-const std::string POPUP_BACKGROUND_LINE( DALI_IMAGE_DIR "popup_bubble_bg_line.#.png" );
-
-const Dali::Vector4 DEFAULT_POPUP_BACKGROUND( Dali::Vector4( .20f, 0.29f, 0.44f, 1.0f ) );
-const Dali::Vector4 DEFAULT_POPUP_BACKGROUND_PRESSED( Dali::Vector4( 0.07f, 0.10f, 0.17f, 1.0f ) );
-const Dali::Vector4 DEFAULT_POPUP_LINE_COLOR( Dali::Vector4( 0.36f, 0.45f, 0.59f, 1.0f ) );
-const Dali::Vector4 DEFAULT_OPTION_ICON( Dali::Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
-const Dali::Vector4 DEFAULT_OPTION_ICON_PRESSED( Dali::Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
-const Dali::Vector4 DEFAULT_OPTION_TEXT( Dali::Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
-const Dali::Vector4 DEFAULT_OPTION_TEXT_PRESSED( Dali::Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
-
-const std::string OPTION_ICON_CLIPBOARD( DALI_IMAGE_DIR "copy_paste_icon_clipboard.png" );
-const std::string OPTION_ICON_COPY( DALI_IMAGE_DIR "copy_paste_icon_copy.png" );
-const std::string OPTION_ICON_CUT( DALI_IMAGE_DIR "copy_paste_icon_cut.png" );
-const std::string OPTION_ICON_PASTE( DALI_IMAGE_DIR "copy_paste_icon_paste.png" );
-const std::string OPTION_ICON_SELECT( DALI_IMAGE_DIR "copy_paste_icon_select.png" );
-const std::string OPTION_ICON_SELECT_ALL( DALI_IMAGE_DIR "copy_paste_icon_select_all.png" );
-
-const Dali::Vector2 DEFAULT_POPUP_MAX_SIZE( 470.0f, 120.0f ); ///< The maximum size of the popup.
-
-const float OPTION_TEXT_LINE_HEIGHT( 32.0f ); ///< The line height of the text.
-const Dali::Vector2 OPTION_ICON_SIZE( 0.f, 0.f ); ///< The size of the icon.
-const float OPTION_GAP_ICON_TEXT( 6.f ); ///< The gap between the icon and the text
-const float OPTION_MARGIN_WIDTH( 10.f ); ///< The margin between the right or lefts edge and the text or icon.
-const float OPTION_MAX_WIDTH( DEFAULT_POPUP_MAX_SIZE.width / 6 ); ///< The maximum width of the option (currently set to the max)
-const float OPTION_MIN_WIDTH( 86.0f ); ///< The minimum width of the option.
-
-const float POPUP_DIVIDER_WIDTH( 1.f ); ///< The size of the divider.
-
-const Dali::Vector2 POPUP_TAIL_SIZE( 20.0f, 16.0f ); ///< The size of the tail.
-const float POPUP_TAIL_Y_OFFSET( 5.f ); ///< The y offset of the tail (when its position is on the bottom).
-const float POPUP_TAIL_TOP_Y_OFFSET( 3.f ); ///< The y offset of the tail (when its position is on the top).
-
-const float HIDE_POPUP_ANIMATION_DURATION( 0.2f ); ///< Duration of popup hide animation in seconds.
-const float SHOW_POPUP_ANIMATION_DURATION( 0.2f ); ///< Duration of popup show animation in seconds.
-
-const char* const OPTION_SELECT_WORD = "option-select_word"; // "Select Word" popup option.
-const char* const OPTION_SELECT_ALL("option-select_all"); // "Select All" popup option.
-const char* const OPTION_CUT("option-cut"); // "Cut" popup option.
-const char* const OPTION_COPY("option-copy"); // "Copy" popup option.
-const char* const OPTION_PASTE("option-paste"); // "Paste" popup option.
-const char* const OPTION_CLIPBOARD("option-clipboard"); // "Clipboard" popup option.
-
-enum Buttons
-{
- ButtonsCut,
- ButtonsCopy,
- ButtonsPaste,
- ButtonsSelect,
- ButtonsSelectAll,
- ButtonsClipboard,
- ButtonsEnumEnd
-};
+const Dali::Vector4 LIGHT_BLUE( 0.75f, 0.96f, 1.f, 1.f ); // The text highlight color. TODO: due some problems, maybe with the blending function in the text clipping, the color is fully opaque.
+
+const Dali::Vector4 HANDLE_COLOR( 0.0f, (183.0f / 255.0f), (229.0f / 255.0f), 1.0f );
+
+const unsigned int CURSOR_BLINK_INTERVAL = 500u; // Cursor blink interval
+const float TO_MILLISECONDS = 1000.f;
+const float TO_SECONDS = 1.f / TO_MILLISECONDS;
-struct ButtonRequirement
-{
- ButtonRequirement()
- : id( ButtonsEnumEnd ),
- priority( 0u ),
- name(),
- caption(),
- icon(),
- enabled( false )
- {}
-
- ButtonRequirement( Buttons buttonId,
- std::size_t buttonPriority,
- const std::string& buttonName,
- const std::string& buttonCaption,
- Dali::ResourceImage buttonIcon,
- bool buttonEnabled )
- : id( buttonId ),
- priority( buttonPriority ),
- name( buttonName ),
- caption( buttonCaption ),
- icon( buttonIcon ),
- enabled( buttonEnabled )
- {}
-
- Buttons id;
- std::size_t priority;
- std::string name;
- std::string caption;
- Dali::ResourceImage icon;
- bool enabled;
+const unsigned int SCROLL_TICK_INTERVAL = 50u;
+
+const float SCROLL_THRESHOLD = 10.f;
+const float SCROLL_SPEED = 300.f;
+const float SCROLL_DISTANCE = SCROLL_SPEED * SCROLL_TICK_INTERVAL * TO_SECONDS;
+
+const float CURSOR_WIDTH = 1.f;
+
+/**
+ * structure to hold coordinates of each quad, which will make up the mesh.
+ */
+struct QuadCoordinates
+{
+ /**
+ * Default constructor
+ */
+ QuadCoordinates()
+ {
+ }
+
+ /**
+ * Constructor
+ * @param[in] x1 left co-ordinate
+ * @param[in] y1 top co-ordinate
+ * @param[in] x2 right co-ordinate
+ * @param[in] y2 bottom co-ordinate
+ */
+ QuadCoordinates(float x1, float y1, float x2, float y2)
+ : min(x1, y1),
+ max(x2, y2)
+ {
+ }
+
+ Dali::Vector2 min; ///< top-left (minimum) position of quad
+ Dali::Vector2 max; ///< bottom-right (maximum) position of quad
};
-// Comparison function for ButtonRequirement Priority
-bool PriorityCompare( ButtonRequirement const& a, ButtonRequirement const& b)
+typedef std::vector<QuadCoordinates> QuadContainer;
+
+/**
+ * @brief Takes a bounding rectangle in the local coordinates of an actor and returns the world coordinates Bounding Box.
+ * @param[in] boundingRectangle local bounding
+ * @param[out] Vector4 World coordinate bounding Box.
+ */
+void LocalToWorldCoordinatesBoundingBox( const Dali::Rect<int>& boundingRectangle, Dali::Vector4& boundingBox )
{
- return a.priority < b.priority;
+ // Convert to world coordinates and store as a Vector4 to be compatible with Property Notifications.
+ Dali::Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
+
+ const float originX = boundingRectangle.x - 0.5f * stageSize.width;
+ const float originY = boundingRectangle.y - 0.5f * stageSize.height;
+
+ boundingBox = Dali::Vector4( originX,
+ originY,
+ originX + boundingRectangle.width,
+ originY + boundingRectangle.height );
+}
+
+void WorldToLocalCoordinatesBoundingBox( const Dali::Vector4& boundingBox, Dali::Rect<int>& boundingRectangle )
+{
+ // Convert to local coordinates and store as a Dali::Rect.
+ Dali::Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
+
+ boundingRectangle.x = boundingBox.x + 0.5f * stageSize.width;
+ boundingRectangle.y = boundingBox.y + 0.5f * stageSize.height;
+ boundingRectangle.width = boundingBox.z - boundingBox.x;
+ boundingRectangle.height = boundingBox.w - boundingBox.y;
}
} // end of namespace
struct Decorator::Impl : public ConnectionTracker
{
+ enum ScrollDirection
+ {
+ SCROLL_NONE,
+ SCROLL_RIGHT,
+ SCROLL_LEFT,
+ SCROLL_TOP,
+ SCROLL_BOTTOM
+ };
+
struct CursorImpl
{
CursorImpl()
- : x(0.0f),
- y(0.0f),
- height(0.0f),
- color(Dali::Color::WHITE)
+ : color( Dali::Color::BLACK ),
+ position(),
+ cursorHeight( 0.0f ),
+ lineHeight( 0.0f )
{
}
- float x;
- float y;
- float height;
-
Vector4 color;
+ Vector2 position;
+ float cursorHeight;
+ float lineHeight;
};
- struct SelectionHandleImpl
+ struct HandleImpl
{
- SelectionHandleImpl()
- : x(0.0f),
- y(0.0f),
- cursorHeight(0.0f),
- flipped(false)
+ HandleImpl()
+ : position(),
+ size(),
+ lineHeight( 0.0f ),
+ grabDisplacementX( 0.f ),
+ grabDisplacementY( 0.f ),
+ active( false ),
+ visible( false ),
+ pressed( false ),
+ verticallyFlippedPreferred( false ),
+ horizontallyFlipped( false ),
+ verticallyFlipped( false )
{
}
- float x;
- float y;
- float cursorHeight; ///< Not the handle height
- bool flipped;
-
- ImageActor actor;
+ ImageView actor;
Actor grabArea;
-
- Image pressedImage;
- Image releasedImage;
+ ImageView markerActor;
+
+ Vector2 position;
+ Size size;
+ float lineHeight; ///< Not the handle height
+ float grabDisplacementX;
+ float grabDisplacementY;
+ bool active : 1;
+ bool visible : 1;
+ bool pressed : 1;
+ bool verticallyFlippedPreferred : 1; ///< Whether the handle is preferred to be vertically flipped.
+ bool horizontallyFlipped : 1; ///< Whether the handle has been horizontally flipped.
+ bool verticallyFlipped : 1; ///< Whether the handle has been vertically flipped.
};
struct PopupImpl
{
PopupImpl()
- : mVisiblePopUpSize( Vector2( 100.0f, 100.0f ) ),
- mRequiredPopUpSize( Vector2( 100.0f, 100.0f ) ),
- mMaxWidth( DEFAULT_POPUP_MAX_SIZE.width ),
- mBackgroundColor( DEFAULT_POPUP_BACKGROUND ),
- mBackgroundPressedColor( DEFAULT_POPUP_BACKGROUND_PRESSED ),
- mLineColor( DEFAULT_POPUP_LINE_COLOR ),
- mIconColor( DEFAULT_OPTION_ICON ),
- mIconPressedColor( DEFAULT_OPTION_ICON_PRESSED ),
- mTextColor( DEFAULT_OPTION_TEXT ),
- mTextPressedColor( DEFAULT_OPTION_TEXT_PRESSED )
- {
- }
+ : position()
+ {
+ }
- Layer mRoot; // The actor which all popup content is added to (i.e. panel and buttons)
- Actor mButtons; // Actor which holds all the buttons, sensitivity can be set on all buttons via this actor
- ImageActor mBackground; // The background popup panel
- ImageActor mTail; // The tail for the popup
- ImageActor mTailEffect; // the tail effect
- ImageActor mTailLine; // The border/outline around the tail
-
- Size mVisiblePopUpSize; // Visible Size of popup excluding content that needs scrolling.
- Size mRequiredPopUpSize; // Total size of popup including any invisible margin
- float mMaxWidth; // Max width of the Popup
-
- Vector4 mNinePatchMargins; // Margins between the edge of the cropped image and the nine patch rect (left, right, top, bottom).
-
- Size mContentSize; // Size of Content (i.e. Buttons)
- //Animation mAnimation; // Popup Hide/Show animation.
-
- std::vector<ButtonRequirement> mOrderListOfButtons; // List of buttons in the order to be displayed and a flag to indicate if needed.
-
- Vector4 mBackgroundColor; // Color of the background of the text input popup
- Vector4 mBackgroundPressedColor; // Color of the option background.
- Vector4 mLineColor; // Color of the line around the text input popup
- Vector4 mIconColor; // Color of the popup icon.
- Vector4 mIconPressedColor; // Color of the popup icon when pressed.
- Vector4 mTextColor; // Color of the popup text.
- Vector4 mTextPressedColor; // Color of the popup text when pressed.
-
- // Priority of Options/Buttons in the Cut and Paste pop-up, higher priority buttons are displayed first, left to right.
- std::size_t mSelectOptionPriority; // Position of Select Button
- std::size_t mSelectAllOptionPriority; // Position of Select All button
- std::size_t mCutOptionPriority; // Position of Cut button
- std::size_t mCopyOptionPriority; // Position of Copy button
- std::size_t mPasteOptionPriority; // Position of Paste button
- std::size_t mClipboardOptionPriority; // Position of Clipboard button
-
- bool mShowIcons; // Flag to show icons
+ TextSelectionPopup actor;
+ Vector3 position;
};
-
- Impl( Dali::Toolkit::Internal::Control& parent, Observer& observer )
- : mParent(parent),
- mObserver(observer),
- mActiveCursor(ACTIVE_CURSOR_NONE),
- mActiveGrabHandle(false),
- mActiveSelection( false ),
- mActiveCopyPastePopup( false ),
+ Impl( ControllerInterface& controller,
+ TextSelectionPopupCallbackInterface& callbackInterface )
+ : mController( controller ),
+ mEnabledPopupButtons( TextSelectionPopup::NONE ),
+ mTextSelectionPopupCallbackInterface( callbackInterface ),
+ mHandleColor( HANDLE_COLOR ),
+ mBoundingBox(),
+ mHighlightColor( LIGHT_BLUE ),
+ mHighlightPosition( Vector2::ZERO ),
+ mActiveCursor( ACTIVE_CURSOR_NONE ),
mCursorBlinkInterval( CURSOR_BLINK_INTERVAL ),
mCursorBlinkDuration( 0.0f ),
+ mCursorWidth( CURSOR_WIDTH ),
+ mHandleScrolling( HANDLE_TYPE_COUNT ),
+ mScrollDirection( SCROLL_NONE ),
+ mScrollThreshold( SCROLL_THRESHOLD ),
+ mScrollSpeed( SCROLL_SPEED ),
+ mScrollDistance( SCROLL_DISTANCE ),
+ mTextDepth( 0u ),
+ mActiveCopyPastePopup( false ),
+ mPopupSetNewPosition( true ),
mCursorBlinkStatus( true ),
- mGrabDisplacementX( 0.0f ),
- mGrabDisplacementY( 0.0f ),
- mBoundingBox( Rect<int>() )
+ mDelayCursorBlink( false ),
+ mPrimaryCursorVisible( false ),
+ mSecondaryCursorVisible( false ),
+ mFlipSelectionHandlesOnCross( false ),
+ mFlipLeftSelectionHandleDirection( false ),
+ mFlipRightSelectionHandleDirection( false ),
+ mHandlePanning( false ),
+ mHandleCurrentCrossed( false ),
+ mHandlePreviousCrossed( false ),
+ mNotifyEndOfScroll( false )
{
+ mQuadVertexFormat[ "aPosition" ] = Property::VECTOR2;
+ mHighlightShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
+ SetupGestures();
}
/**
* Relayout of the decorations owned by the decorator.
- * @param[in] size The Size of the UI control the decorater is adding it's decorations to.
+ * @param[in] size The Size of the UI control the decorator is adding it's decorations to.
*/
void Relayout( const Vector2& size )
{
- SetCursors();
+ mControlSize = size;
+
+ // TODO - Remove this if nothing is active
+ CreateActiveLayer();
+
+ // Show or hide the cursors
+ CreateCursors();
+
+ if( mPrimaryCursor )
+ {
+ const CursorImpl& cursor = mCursor[PRIMARY_CURSOR];
+ mPrimaryCursorVisible = ( cursor.position.x + mCursorWidth <= mControlSize.width ) && ( cursor.position.x >= 0.f );
+ if( mPrimaryCursorVisible )
+ {
+ mPrimaryCursor.SetPosition( cursor.position.x,
+ cursor.position.y );
+ mPrimaryCursor.SetSize( Size( mCursorWidth, cursor.cursorHeight ) );
+ }
+ mPrimaryCursor.SetVisible( mPrimaryCursorVisible && mCursorBlinkStatus );
+ }
+ if( mSecondaryCursor )
+ {
+ const CursorImpl& cursor = mCursor[SECONDARY_CURSOR];
+ mSecondaryCursorVisible = ( cursor.position.x + mCursorWidth <= mControlSize.width ) && ( cursor.position.x >= 0.f );
+ if( mSecondaryCursorVisible )
+ {
+ mSecondaryCursor.SetPosition( cursor.position.x,
+ cursor.position.y );
+ mSecondaryCursor.SetSize( Size( mCursorWidth, cursor.cursorHeight ) );
+ }
+ mSecondaryCursor.SetVisible( mSecondaryCursorVisible && mCursorBlinkStatus );
+ }
// Show or hide the grab handle
- if( mActiveGrabHandle )
+ HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
+ bool newGrabHandlePosition = false;
+ if( grabHandle.active )
{
- SetupTouchEvents();
+ const bool isVisible = ( grabHandle.position.x + floor( 0.5f * mCursorWidth ) <= mControlSize.width ) && ( grabHandle.position.x >= 0.f );
+
+ if( isVisible )
+ {
+ CreateGrabHandle();
+
+ // Sets the grab handle position and calculate if it needs to be vertically flipped if it exceeds the boundary box.
+ SetGrabHandlePosition();
+
+ // Sets the grab handle image according if it's pressed, flipped, etc.
+ SetHandleImage( GRAB_HANDLE );
- CreateActiveLayer();
- CreateGrabHandle();
+ newGrabHandlePosition = true;
+ }
- mGrabHandle.SetPosition( mCursor[PRIMARY_CURSOR].x, mCursor[PRIMARY_CURSOR].y + mCursor[PRIMARY_CURSOR].height );
+ if( grabHandle.actor )
+ {
+ grabHandle.actor.SetVisible( isVisible );
+ }
}
- else if( mGrabHandle )
+ else if( grabHandle.actor )
{
- UnparentAndReset( mGrabHandle );
+ grabHandle.actor.Unparent();
}
// Show or hide the selection handles/highlight
- if( mActiveSelection )
+ HandleImpl& primary = mHandle[ LEFT_SELECTION_HANDLE ];
+ HandleImpl& secondary = mHandle[ RIGHT_SELECTION_HANDLE ];
+ bool newPrimaryHandlePosition = false;
+ bool newSecondaryHandlePosition = false;
+ if( primary.active || secondary.active )
{
- SetupTouchEvents();
+ const bool isPrimaryVisible = ( primary.position.x <= mControlSize.width ) && ( primary.position.x >= 0.f );
+ const bool isSecondaryVisible = ( secondary.position.x <= mControlSize.width ) && ( secondary.position.x >= 0.f );
+
+ if( isPrimaryVisible || isSecondaryVisible )
+ {
+ CreateSelectionHandles();
+
+ if( isPrimaryVisible )
+ {
+ SetSelectionHandlePosition( LEFT_SELECTION_HANDLE );
- CreateActiveLayer();
- CreateSelectionHandles();
+ // Sets the primary handle image according if it's pressed, flipped, etc.
+ SetHandleImage( LEFT_SELECTION_HANDLE );
- SelectionHandleImpl& primary = mSelectionHandle[ PRIMARY_SELECTION_HANDLE ];
- primary.actor.SetPosition( primary.x, primary.y + primary.cursorHeight );
+ SetSelectionHandleMarkerSize( primary );
- SelectionHandleImpl& secondary = mSelectionHandle[ SECONDARY_SELECTION_HANDLE ];
- secondary.actor.SetPosition( secondary.x, secondary.y + secondary.cursorHeight );
+ newPrimaryHandlePosition = true;
+ }
+
+ if( isSecondaryVisible )
+ {
+ SetSelectionHandlePosition( RIGHT_SELECTION_HANDLE );
+
+ // Sets the secondary handle image according if it's pressed, flipped, etc.
+ SetHandleImage( RIGHT_SELECTION_HANDLE );
+
+ SetSelectionHandleMarkerSize( secondary );
+
+ newSecondaryHandlePosition = true;
+ }
+ }
- //CreateHighlight(); TODO
+ if( primary.actor )
+ {
+ primary.actor.SetVisible( isPrimaryVisible );
+ }
+ if( secondary.actor )
+ {
+ secondary.actor.SetVisible( isSecondaryVisible );
+ }
+
+ CreateHighlight();
+ UpdateHighlight();
}
else
{
- UnparentAndReset( mSelectionHandle[ PRIMARY_SELECTION_HANDLE ].actor );
- UnparentAndReset( mSelectionHandle[ SECONDARY_SELECTION_HANDLE ].actor );
+ if( primary.actor )
+ {
+ primary.actor.Unparent();
+ }
+ if( secondary.actor )
+ {
+ secondary.actor.Unparent();
+ }
+ if( mHighlightActor )
+ {
+ mHighlightActor.Unparent();
+ }
}
- if ( mActiveCopyPastePopup )
+ if( newGrabHandlePosition ||
+ newPrimaryHandlePosition ||
+ newSecondaryHandlePosition )
{
- CreatePopup();
+ // Setup property notifications to find whether the handles leave the boundaries of the current display.
+ SetupActiveLayerPropertyNotifications();
+ }
- mCopyPastePopup.mRoot.SetPosition( Vector3( 180.0f, -100.0f, 0.0f ) ); //todo grabhandle or selection handle postions to be used
+ if( mActiveCopyPastePopup )
+ {
+ ShowPopup();
+ mPopupSetNewPosition = true;
}
else
{
- DestroyPopup();
+ if( mCopyPastePopup.actor )
+ {
+ mCopyPastePopup.actor.HidePopup();
+ mPopupSetNewPosition = true;
+ }
}
}
- void CreateCursor( ImageActor& cursor )
+ void UpdatePositions( const Vector2& scrollOffset )
+ {
+ mCursor[PRIMARY_CURSOR].position += scrollOffset;
+ mCursor[SECONDARY_CURSOR].position += scrollOffset;
+ mHandle[ GRAB_HANDLE ].position += scrollOffset;
+ mHandle[ LEFT_SELECTION_HANDLE ].position += scrollOffset;
+ mHandle[ RIGHT_SELECTION_HANDLE ].position += scrollOffset;
+ mHighlightPosition += scrollOffset;
+ }
+
+ void ShowPopup()
{
- if ( !mCursorImage )
+ if ( !mCopyPastePopup.actor )
{
- mCursorImage = ResourceImage::New( DEFAULT_CURSOR_IMAGE );
+ return;
}
- cursor = ImageActor::New( mCursorImage );
- cursor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+
+ if( !mCopyPastePopup.actor.GetParent() )
+ {
+ mActiveLayer.Add( mCopyPastePopup.actor );
+ }
+
+ mCopyPastePopup.actor.RaiseAbove( mActiveLayer );
+ mCopyPastePopup.actor.ShowPopup();
+ }
+
+ void DeterminePositionPopup()
+ {
+ if( !mActiveCopyPastePopup )
+ {
+ return;
+ }
+
+ // Retrieves the popup's size after relayout.
+ const Vector3 popupSize = Vector3( mCopyPastePopup.actor.GetRelayoutSize( Dimension::WIDTH ), mCopyPastePopup.actor.GetRelayoutSize( Dimension::HEIGHT ), 0.0f );
+
+ if( mPopupSetNewPosition )
+ {
+ const HandleImpl& primaryHandle = mHandle[LEFT_SELECTION_HANDLE];
+ const HandleImpl& secondaryHandle = mHandle[RIGHT_SELECTION_HANDLE];
+ const CursorImpl& cursor = mCursor[PRIMARY_CURSOR];
+
+ if( primaryHandle.active || secondaryHandle.active )
+ {
+ // Calculates the popup's position if selection handles are active.
+ const float minHandleXPosition = std::min( primaryHandle.position.x, secondaryHandle.position.x );
+ const float maxHandleXPosition = std::max( primaryHandle.position.x, secondaryHandle.position.x );
+ const float maxHandleHeight = std::max( primaryHandle.size.height, secondaryHandle.size.height );
+
+ mCopyPastePopup.position.x = minHandleXPosition + ( ( maxHandleXPosition - minHandleXPosition ) * 0.5f );
+ mCopyPastePopup.position.y = -0.5f * popupSize.height - maxHandleHeight + std::min( primaryHandle.position.y, secondaryHandle.position.y );
+ }
+ else
+ {
+ // Calculates the popup's position if the grab handle is active.
+ const HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
+ if( grabHandle.verticallyFlipped )
+ {
+ mCopyPastePopup.position = Vector3( cursor.position.x, -0.5f * popupSize.height - grabHandle.size.height + cursor.position.y, 0.0f );
+ }
+ else
+ {
+ mCopyPastePopup.position = Vector3( cursor.position.x, -0.5f * popupSize.height + cursor.position.y, 0.0f );
+ }
+ }
+ }
+
+ // Checks if there is enough space above the text control. If not it places the popup under it.
+ GetConstrainedPopupPosition( mCopyPastePopup.position, popupSize * AnchorPoint::CENTER, mActiveLayer, mBoundingBox );
+
+ SetUpPopupPositionNotifications();
+
+ mCopyPastePopup.actor.SetPosition( mCopyPastePopup.position );
+ mPopupSetNewPosition = false;
+ }
+
+ void PopupRelayoutComplete( Actor actor )
+ {
+ // Size negotiation for CopyPastePopup complete so can get the size and constrain position within bounding box.
+
+ DeterminePositionPopup();
+ }
+
+ void CreateCursor( Control& cursor, const Vector4& color )
+ {
+ cursor = Control::New();
+ cursor.SetBackgroundColor( color );
+ cursor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ cursor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
}
// Add or Remove cursor(s) from parent
- void SetCursors()
+ void CreateCursors()
{
- Actor parent = mParent.Self();
- /* Create Primary and or Secondary Cursor(s) if active and add to parent */
- if ( mActiveCursor == ACTIVE_CURSOR_PRIMARY )
+ if( mActiveCursor == ACTIVE_CURSOR_NONE )
+ {
+ if( mPrimaryCursor )
+ {
+ mPrimaryCursor.Unparent();
+ }
+ if( mSecondaryCursor )
+ {
+ mSecondaryCursor.Unparent();
+ }
+ }
+ else
{
- if ( !mPrimaryCursor )
+ // Create Primary and or Secondary Cursor(s) if active and add to parent
+ if ( mActiveCursor == ACTIVE_CURSOR_PRIMARY ||
+ mActiveCursor == ACTIVE_CURSOR_BOTH )
{
- CreateCursor( mPrimaryCursor );
+ if ( !mPrimaryCursor )
+ {
+ CreateCursor( mPrimaryCursor, mCursor[PRIMARY_CURSOR].color );
#ifdef DECORATOR_DEBUG
- mPrimaryCursor.SetName( "PrimaryCursorActor" );
+ mPrimaryCursor.SetName( "PrimaryCursorActor" );
#endif
- parent.Add( mPrimaryCursor);
+ }
+
+ if( !mPrimaryCursor.GetParent() )
+ {
+ mActiveLayer.Add( mPrimaryCursor );
+ }
}
- mPrimaryCursor.SetPosition( mCursor[PRIMARY_CURSOR].x, mCursor[PRIMARY_CURSOR].y );
+ if ( mActiveCursor == ACTIVE_CURSOR_BOTH )
+ {
+ if ( !mSecondaryCursor )
+ {
+ CreateCursor( mSecondaryCursor, mCursor[SECONDARY_CURSOR].color );
+#ifdef DECORATOR_DEBUG
+ mSecondaryCursor.SetName( "SecondaryCursorActor" );
+#endif
+ }
+
+ if( !mSecondaryCursor.GetParent() )
+ {
+ mActiveLayer.Add( mSecondaryCursor );
+ }
+ }
+ else
+ {
+ if( mSecondaryCursor )
+ {
+ mSecondaryCursor.Unparent();
+ }
+ }
}
- else if ( mActiveCursor == ACTIVE_CURSOR_BOTH )
+ }
+
+ bool OnCursorBlinkTimerTick()
+ {
+ if( !mDelayCursorBlink )
{
- if ( !mSecondaryCursor )
+ // Cursor blinking
+ if ( mPrimaryCursor )
{
- CreateCursor( mSecondaryCursor );
+ mPrimaryCursor.SetVisible( mPrimaryCursorVisible && mCursorBlinkStatus );
+ }
+ if ( mSecondaryCursor )
+ {
+ mSecondaryCursor.SetVisible( mSecondaryCursorVisible && mCursorBlinkStatus );
+ }
+
+ mCursorBlinkStatus = !mCursorBlinkStatus;
+ }
+ else
+ {
+ // Resume blinking
+ mDelayCursorBlink = false;
+ }
+
+ return true;
+ }
+
+ void SetupGestures()
+ {
+ // Will consume tap gestures on handles.
+ mTapDetector = TapGestureDetector::New();
+
+ // Will consume double tap gestures on handles.
+ mTapDetector.SetMaximumTapsRequired( 2u );
+
+ // Will consume long press gestures on handles.
+ mLongPressDetector = LongPressGestureDetector::New();
+
+ // Detects pan gestures on handles.
+ mPanDetector = PanGestureDetector::New();
+ mPanDetector.DetectedSignal().Connect( this, &Decorator::Impl::OnPan );
+ }
+
+ void CreateActiveLayer()
+ {
+ if( !mActiveLayer )
+ {
+ mActiveLayer = Layer::New();
+#ifdef DECORATOR_DEBUG
+ mActiveLayer.SetName ( "ActiveLayerActor" );
+#endif
+
+ mActiveLayer.SetParentOrigin( ParentOrigin::CENTER );
+ mActiveLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+
+ // Add the active layer telling the controller it doesn't need clipping.
+ mController.AddDecoration( mActiveLayer, false );
+ }
+
+ mActiveLayer.RaiseToTop();
+ }
+
+ void SetSelectionHandleMarkerSize( HandleImpl& handle )
+ {
+ if( handle.markerActor )
+ {
+ handle.markerActor.SetSize( 0, handle.lineHeight );
+ }
+ }
+
+ void CreateGrabHandle()
+ {
+ HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
+ if( !grabHandle.actor )
+ {
+ if( mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] )
+ {
+ grabHandle.actor = ImageView::New( mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] );
+ GetImpl( grabHandle.actor).SetDepthIndex( DepthIndex::DECORATION );
+ grabHandle.actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+
+ // Area that Grab handle responds to, larger than actual handle so easier to move
+#ifdef DECORATOR_DEBUG
+ grabHandle.actor.SetName( "GrabHandleActor" );
+ if ( Dali::Internal::gLogFilter->IsEnabledFor( Debug::Verbose ) )
+ {
+ grabHandle.grabArea = Control::New();
+ Toolkit::Control control = Toolkit::Control::DownCast( grabHandle.grabArea );
+ control.SetBackgroundColor( Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) );
+ grabHandle.grabArea.SetName( "GrabArea" );
+ }
+ else
+ {
+ grabHandle.grabArea = Actor::New();
+ grabHandle.grabArea.SetName( "GrabArea" );
+ }
+#else
+ grabHandle.grabArea = Actor::New();
+#endif
+
+ grabHandle.grabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ grabHandle.grabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ grabHandle.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ grabHandle.grabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
+ grabHandle.actor.Add( grabHandle.grabArea );
+ grabHandle.actor.SetColor( mHandleColor );
+
+ grabHandle.grabArea.TouchSignal().Connect( this, &Decorator::Impl::OnGrabHandleTouched );
+
+ // The grab handle's actor is attached to the tap and long press detectors in order to consume these events.
+ // Note that no callbacks are connected to any signal emitted by the tap and long press detectors.
+ mTapDetector.Attach( grabHandle.actor );
+ mLongPressDetector.Attach( grabHandle.actor );
+
+ // The grab handle's area is attached to the pan detector.
+ // The OnPan() method is connected to the signals emitted by the pan detector.
+ mPanDetector.Attach( grabHandle.grabArea );
+
+ mActiveLayer.Add( grabHandle.actor );
+ }
+ }
+
+ if( grabHandle.actor && !grabHandle.actor.GetParent() )
+ {
+ mActiveLayer.Add( grabHandle.actor );
+ }
+ }
+
+ void CreateHandleMarker( HandleImpl& handle, Image& image, HandleType handleType )
+ {
+ if( image )
+ {
+ handle.markerActor = ImageView::New( image );
+ handle.markerActor.SetColor( mHandleColor );
+ handle.actor.Add( handle.markerActor );
+
+ handle.markerActor.SetResizePolicy ( ResizePolicy::FIXED, Dimension::HEIGHT );
+
+ if( LEFT_SELECTION_HANDLE == handleType )
+ {
+ handle.markerActor.SetAnchorPoint( AnchorPoint::BOTTOM_RIGHT );
+ handle.markerActor.SetParentOrigin( ParentOrigin::TOP_RIGHT );
+ }
+ else if( RIGHT_SELECTION_HANDLE == handleType )
+ {
+ handle.markerActor.SetAnchorPoint( AnchorPoint::BOTTOM_LEFT );
+ handle.markerActor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ }
+ }
+ }
+
+ void CreateSelectionHandles()
+ {
+ HandleImpl& primary = mHandle[ LEFT_SELECTION_HANDLE ];
+ if( !primary.actor )
+ {
+ if( mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] )
+ {
+ primary.actor = ImageView::New( mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] );
+#ifdef DECORATOR_DEBUG
+ primary.actor.SetName("SelectionHandleOne");
+#endif
+ primary.actor.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text.
+ GetImpl( primary.actor ).SetDepthIndex( DepthIndex::DECORATION );
+ primary.actor.SetColor( mHandleColor );
+
+ primary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
#ifdef DECORATOR_DEBUG
- mSecondaryCursor.SetName( "SecondaryCursorActor" );
+ primary.grabArea.SetName("SelectionHandleOneGrabArea");
#endif
- parent.Add( mSecondaryCursor);
+ primary.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ primary.grabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ primary.grabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ primary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
+
+ primary.grabArea.TouchSignal().Connect( this, &Decorator::Impl::OnHandleOneTouched );
+
+ // The handle's actor is attached to the tap and long press detectors in order to consume these events.
+ // Note that no callbacks are connected to any signal emitted by the tap and long press detectors.
+ mTapDetector.Attach( primary.actor );
+ mLongPressDetector.Attach( primary.actor );
+
+ // The handle's area is attached to the pan detector.
+ // The OnPan() method is connected to the signals emitted by the pan detector.
+ mPanDetector.Attach( primary.grabArea );
+
+ primary.actor.Add( primary.grabArea );
+
+ CreateHandleMarker( primary, mHandleImages[LEFT_SELECTION_HANDLE_MARKER][HANDLE_IMAGE_RELEASED], LEFT_SELECTION_HANDLE );
+ }
+ }
+
+ if( primary.actor && !primary.actor.GetParent() )
+ {
+ mActiveLayer.Add( primary.actor );
+ }
+
+ HandleImpl& secondary = mHandle[ RIGHT_SELECTION_HANDLE ];
+ if( !secondary.actor )
+ {
+ if( mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] )
+ {
+ secondary.actor = ImageView::New( mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] );
+#ifdef DECORATOR_DEBUG
+ secondary.actor.SetName("SelectionHandleTwo");
+#endif
+ secondary.actor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); // Change to BOTTOM_LEFT if Look'n'Feel requires handle above text.
+ GetImpl( secondary.actor ).SetDepthIndex( DepthIndex::DECORATION );
+ secondary.actor.SetColor( mHandleColor );
+
+ secondary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
+#ifdef DECORATOR_DEBUG
+ secondary.grabArea.SetName("SelectionHandleTwoGrabArea");
+#endif
+ secondary.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ secondary.grabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ secondary.grabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ secondary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
+
+ secondary.grabArea.TouchSignal().Connect( this, &Decorator::Impl::OnHandleTwoTouched );
+
+ // The handle's actor is attached to the tap and long press detectors in order to consume these events.
+ // Note that no callbacks are connected to any signal emitted by the tap and long press detectors.
+ mTapDetector.Attach( secondary.actor );
+ mLongPressDetector.Attach( secondary.actor );
+
+ // The handle's area is attached to the pan detector.
+ // The OnPan() method is connected to the signals emitted by the pan detector.
+ mPanDetector.Attach( secondary.grabArea );
+
+ secondary.actor.Add( secondary.grabArea );
+
+ CreateHandleMarker( secondary, mHandleImages[RIGHT_SELECTION_HANDLE_MARKER][HANDLE_IMAGE_RELEASED], RIGHT_SELECTION_HANDLE );
+ }
+ }
+
+ if( secondary.actor && !secondary.actor.GetParent() )
+ {
+ mActiveLayer.Add( secondary.actor );
+ }
+ }
+
+ void CalculateHandleWorldCoordinates( HandleImpl& handle, Vector2& position )
+ {
+ // Gets the world position of the active layer. The active layer is where the handles are added.
+ const Vector3 parentWorldPosition = mActiveLayer.GetCurrentWorldPosition();
+
+ // The grab handle position in world coords.
+ // The active layer's world position is the center of the active layer. The origin of the
+ // coord system of the handles is the top left of the active layer.
+ position.x = parentWorldPosition.x - 0.5f * mControlSize.width + handle.position.x;
+ position.y = parentWorldPosition.y - 0.5f * mControlSize.height + handle.position.y;
+ }
+
+ void SetGrabHandlePosition()
+ {
+ // Reference to the grab handle.
+ HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
+
+ // Transforms the handle position into world coordinates.
+ // @note This is not the same value as grabHandle.actor.GetCurrentWorldPosition()
+ // as it's transforming the handle's position set by the text-controller and not
+ // the final position set to the actor. Another difference is the GetCurrentWorldPosition()
+ // retrieves the position of the center of the actor but the handle's position set
+ // by the text controller is not the center of the actor.
+ Vector2 grabHandleWorldPosition;
+ CalculateHandleWorldCoordinates( grabHandle, grabHandleWorldPosition );
+
+ // Check if the grab handle exceeds the boundaries of the decoration box.
+ // At the moment only the height is checked for the grab handle.
+
+ grabHandle.verticallyFlipped = ( grabHandle.verticallyFlippedPreferred &&
+ ( ( grabHandleWorldPosition.y - grabHandle.size.height ) > mBoundingBox.y ) ) ||
+ ( grabHandleWorldPosition.y + grabHandle.lineHeight + grabHandle.size.height > mBoundingBox.w );
+
+ // The grab handle 'y' position in local coords.
+ // If the grab handle exceeds the bottom of the decoration box,
+ // set the 'y' position to the top of the line.
+ // The SetGrabHandleImage() method will change the orientation.
+ const float yLocalPosition = grabHandle.verticallyFlipped ? grabHandle.position.y : grabHandle.position.y + grabHandle.lineHeight;
+
+ if( grabHandle.actor )
+ {
+ grabHandle.actor.SetPosition( grabHandle.position.x + floor( 0.5f * mCursorWidth ),
+ yLocalPosition ); // TODO : Fix for multiline.
+ }
+ }
+
+ void SetSelectionHandlePosition( HandleType type )
+ {
+ const bool isPrimaryHandle = LEFT_SELECTION_HANDLE == type;
+
+ // Reference to the selection handle.
+ HandleImpl& handle = mHandle[type];
+
+ // Transforms the handle position into world coordinates.
+ // @note This is not the same value as handle.actor.GetCurrentWorldPosition()
+ // as it's transforming the handle's position set by the text-controller and not
+ // the final position set to the actor. Another difference is the GetCurrentWorldPosition()
+ // retrieves the position of the center of the actor but the handle's position set
+ // by the text controller is not the center of the actor.
+ Vector2 handleWorldPosition;
+ CalculateHandleWorldCoordinates( handle, handleWorldPosition );
+
+ // Whether to flip the handle (horizontally).
+ bool flipHandle = isPrimaryHandle ? mFlipLeftSelectionHandleDirection : mFlipRightSelectionHandleDirection;
+
+ // Whether to flip the handles if they are crossed.
+ bool crossFlip = false;
+ if( mFlipSelectionHandlesOnCross || !mHandlePanning )
+ {
+ crossFlip = mHandleCurrentCrossed;
+ }
+
+ // Does not flip if both conditions are true (double flip)
+ flipHandle = flipHandle != ( crossFlip || mHandlePreviousCrossed );
+
+ // Will flip the handles vertically if the user prefers it.
+ bool verticallyFlippedPreferred = handle.verticallyFlippedPreferred;
+
+ if( crossFlip || mHandlePreviousCrossed )
+ {
+ if( isPrimaryHandle )
+ {
+ verticallyFlippedPreferred = mHandle[RIGHT_SELECTION_HANDLE].verticallyFlippedPreferred;
+ }
+ else
+ {
+ verticallyFlippedPreferred = mHandle[LEFT_SELECTION_HANDLE].verticallyFlippedPreferred;
+ }
+ }
+
+ // Check if the selection handle exceeds the boundaries of the decoration box.
+ const bool exceedsLeftEdge = ( isPrimaryHandle ? !flipHandle : flipHandle ) && ( handleWorldPosition.x - handle.size.width < mBoundingBox.x );
+ const bool exceedsRightEdge = ( isPrimaryHandle ? flipHandle : !flipHandle ) && ( handleWorldPosition.x + handle.size.width > mBoundingBox.z );
+
+ // Does not flip if both conditions are true (double flip)
+ flipHandle = flipHandle != ( exceedsLeftEdge || exceedsRightEdge );
+
+ if( flipHandle )
+ {
+ if( handle.actor && !handle.horizontallyFlipped )
+ {
+ // Change the anchor point to flip the image.
+ handle.actor.SetAnchorPoint( isPrimaryHandle ? AnchorPoint::TOP_LEFT : AnchorPoint::TOP_RIGHT );
+
+ handle.horizontallyFlipped = true;
}
}
else
{
- /* ACTIVE_CURSOR_NONE so unparent cursors*/
- if ( mPrimaryCursor )
+ if( handle.actor && handle.horizontallyFlipped )
+ {
+ // Reset the anchor point.
+ handle.actor.SetAnchorPoint( isPrimaryHandle ? AnchorPoint::TOP_RIGHT : AnchorPoint::TOP_LEFT );
+
+ handle.horizontallyFlipped = false;
+ }
+ }
+
+ // Whether to flip the handle vertically.
+ handle.verticallyFlipped = ( verticallyFlippedPreferred &&
+ ( ( handleWorldPosition.y - handle.size.height ) > mBoundingBox.y ) ) ||
+ ( handleWorldPosition.y + handle.lineHeight + handle.size.height > mBoundingBox.w );
+
+ // The primary selection handle 'y' position in local coords.
+ // If the handle exceeds the bottom of the decoration box,
+ // set the 'y' position to the top of the line.
+ // The SetHandleImage() method will change the orientation.
+ const float yLocalPosition = handle.verticallyFlipped ? handle.position.y : handle.position.y + handle.lineHeight;
+
+ if( handle.actor )
+ {
+ handle.actor.SetPosition( handle.position.x,
+ yLocalPosition ); // TODO : Fix for multiline.
+ }
+ }
+
+ void SetHandleImage( HandleType type )
+ {
+ HandleImpl& handle = mHandle[type];
+
+ HandleType markerType = HANDLE_TYPE_COUNT;
+ // If the selection handle is flipped it chooses the image of the other selection handle. Does nothing for the grab handle.
+ if( LEFT_SELECTION_HANDLE == type )
+ {
+ type = handle.horizontallyFlipped ? RIGHT_SELECTION_HANDLE : LEFT_SELECTION_HANDLE;
+ markerType = handle.horizontallyFlipped ? RIGHT_SELECTION_HANDLE_MARKER : LEFT_SELECTION_HANDLE_MARKER;
+ }
+ else if( RIGHT_SELECTION_HANDLE == type )
+ {
+ type = handle.horizontallyFlipped ? LEFT_SELECTION_HANDLE : RIGHT_SELECTION_HANDLE;
+ markerType = handle.horizontallyFlipped ? LEFT_SELECTION_HANDLE_MARKER : RIGHT_SELECTION_HANDLE_MARKER;
+ }
+
+ // Chooses between the released or pressed image. It checks whether the pressed image exists.
+ if( handle.actor )
+ {
+ const HandleImageType imageType = ( handle.pressed ? ( mHandleImages[type][HANDLE_IMAGE_PRESSED] ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED ) : HANDLE_IMAGE_RELEASED );
+
+ handle.actor.SetImage( mHandleImages[type][imageType] );
+ }
+
+ if( HANDLE_TYPE_COUNT != markerType )
+ {
+ if( handle.markerActor )
+ {
+ const HandleImageType markerImageType = ( handle.pressed ? ( mHandleImages[markerType][HANDLE_IMAGE_PRESSED] ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED ) : HANDLE_IMAGE_RELEASED );
+ handle.markerActor.SetImage( mHandleImages[markerType][markerImageType] );
+ }
+ }
+
+ // Whether to flip the handle vertically.
+ if( handle.actor )
+ {
+ handle.actor.SetOrientation( handle.verticallyFlipped ? ANGLE_180 : ANGLE_0, Vector3::XAXIS );
+ }
+ }
+
+ void CreateHighlight()
+ {
+ if( !mHighlightActor )
+ {
+ mHighlightActor = Actor::New();
+
+#ifdef DECORATOR_DEBUG
+ mHighlightActor.SetName( "HighlightActor" );
+#endif
+ mHighlightActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mHighlightActor.SetSize( 1.0f, 1.0f );
+ mHighlightActor.SetColor( mHighlightColor );
+ mHighlightActor.SetColorMode( USE_OWN_COLOR );
+ }
+
+ // Add the highlight box telling the controller it needs clipping.
+ mController.AddDecoration( mHighlightActor, true );
+ }
+
+ void UpdateHighlight()
+ {
+ if ( mHighlightActor )
+ {
+ if( !mHighlightQuadList.empty() )
+ {
+ Vector< Vector2 > vertices;
+ Vector< unsigned short> indices;
+ Vector2 vertex;
+
+ std::vector<QuadCoordinates>::iterator iter = mHighlightQuadList.begin();
+ std::vector<QuadCoordinates>::iterator endIter = mHighlightQuadList.end();
+
+ for( std::size_t v = 0; iter != endIter; ++iter,v+=4 )
+ {
+ QuadCoordinates& quad = *iter;
+
+ // top-left (v+0)
+ vertex.x = quad.min.x;
+ vertex.y = quad.min.y;
+ vertices.PushBack( vertex );
+
+ // top-right (v+1)
+ vertex.x = quad.max.x;
+ vertex.y = quad.min.y;
+ vertices.PushBack( vertex );
+
+ // bottom-left (v+2)
+ vertex.x = quad.min.x;
+ vertex.y = quad.max.y;
+ vertices.PushBack( vertex );
+
+ // bottom-right (v+3)
+ vertex.x = quad.max.x;
+ vertex.y = quad.max.y;
+ vertices.PushBack( vertex );
+
+ // triangle A (3, 1, 0)
+ indices.PushBack( v + 3 );
+ indices.PushBack( v + 1 );
+ indices.PushBack( v );
+
+ // triangle B (0, 2, 3)
+ indices.PushBack( v );
+ indices.PushBack( v + 2 );
+ indices.PushBack( v + 3 );
+ }
+
+ if( ! mQuadVertices )
+ {
+ mQuadVertices = PropertyBuffer::New( mQuadVertexFormat );
+ }
+
+ mQuadVertices.SetData( &vertices[ 0 ], vertices.Size() );
+
+ if( !mQuadGeometry )
+ {
+ mQuadGeometry = Geometry::New();
+ mQuadGeometry.AddVertexBuffer( mQuadVertices );
+ }
+ mQuadGeometry.SetIndexBuffer( &indices[ 0 ], indices.Size() );
+
+ if( !mHighlightRenderer )
+ {
+ mHighlightRenderer = Dali::Renderer::New( mQuadGeometry, mHighlightShader );
+ mHighlightActor.AddRenderer( mHighlightRenderer );
+ }
+ }
+
+ mHighlightActor.SetPosition( mHighlightPosition.x,
+ mHighlightPosition.y );
+
+ mHighlightQuadList.clear();
+
+ if( mHighlightRenderer )
+ {
+ mHighlightRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mTextDepth - 2 ); // text is rendered at mTextDepth and text's shadow at mTextDepth -1u.
+ }
+ }
+ }
+
+ void DoPan( HandleImpl& handle, HandleType type, const PanGesture& gesture )
+ {
+ if( Gesture::Started == gesture.state )
+ {
+ handle.grabDisplacementX = handle.grabDisplacementY = 0.f;
+ }
+
+ handle.grabDisplacementX += gesture.displacement.x;
+ handle.grabDisplacementY += ( handle.verticallyFlipped ? -gesture.displacement.y : gesture.displacement.y );
+
+ const float x = handle.position.x + handle.grabDisplacementX;
+ const float y = handle.position.y + handle.lineHeight*0.5f + handle.grabDisplacementY;
+
+ if( Gesture::Started == gesture.state ||
+ Gesture::Continuing == gesture.state )
+ {
+ Vector2 targetSize;
+ mController.GetTargetSize( targetSize );
+
+ if( x < mScrollThreshold )
+ {
+ mScrollDirection = SCROLL_RIGHT;
+ mHandleScrolling = type;
+ StartScrollTimer();
+ }
+ else if( x > targetSize.width - mScrollThreshold )
+ {
+ mScrollDirection = SCROLL_LEFT;
+ mHandleScrolling = type;
+ StartScrollTimer();
+ }
+ else
+ {
+ mHandleScrolling = HANDLE_TYPE_COUNT;
+ StopScrollTimer();
+ mController.DecorationEvent( type, HANDLE_PRESSED, x, y );
+ }
+
+ mHandlePanning = true;
+ }
+ else if( Gesture::Finished == gesture.state ||
+ Gesture::Cancelled == gesture.state )
+ {
+ if( mScrollTimer &&
+ ( mScrollTimer.IsRunning() || mNotifyEndOfScroll ) )
+ {
+ mNotifyEndOfScroll = false;
+ mHandleScrolling = HANDLE_TYPE_COUNT;
+ StopScrollTimer();
+ mController.DecorationEvent( type, HANDLE_STOP_SCROLLING, x, y );
+ }
+ else
{
- UnparentAndReset( mPrimaryCursor );
+ mController.DecorationEvent( type, HANDLE_RELEASED, x, y );
}
- if ( mSecondaryCursor )
+ if( handle.actor )
{
- UnparentAndReset( mSecondaryCursor );
+ handle.actor.SetImage( mHandleImages[type][HANDLE_IMAGE_RELEASED] );
}
+ handle.pressed = false;
+
+ mHandlePanning = false;
}
}
- bool OnCursorBlinkTimerTick()
+ void OnPan( Actor actor, const PanGesture& gesture )
{
- // Cursor blinking
- if ( ACTIVE_CURSOR_PRIMARY )
+ HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
+ HandleImpl& primarySelectionHandle = mHandle[LEFT_SELECTION_HANDLE];
+ HandleImpl& secondarySelectionHandle = mHandle[RIGHT_SELECTION_HANDLE];
+
+ if( actor == grabHandle.grabArea )
{
- mPrimaryCursor.SetVisible( mCursorBlinkStatus );
+ DoPan( grabHandle, GRAB_HANDLE, gesture );
}
- else if ( ACTIVE_CURSOR_BOTH )
+ else if( actor == primarySelectionHandle.grabArea )
{
- mPrimaryCursor.SetVisible( mCursorBlinkStatus );
- mSecondaryCursor.SetVisible( mCursorBlinkStatus );
+ DoPan( primarySelectionHandle, LEFT_SELECTION_HANDLE, gesture );
}
+ else if( actor == secondarySelectionHandle.grabArea )
+ {
+ DoPan( secondarySelectionHandle, RIGHT_SELECTION_HANDLE, gesture );
+ }
+ }
+
+ bool OnGrabHandleTouched( Actor actor, const TouchData& touch )
+ {
+ // Switch between pressed/release grab-handle images
+ if( touch.GetPointCount() > 0 &&
+ mHandle[GRAB_HANDLE].actor )
+ {
+ const PointState::Type state = touch.GetState( 0 );
+
+ if( PointState::DOWN == state )
+ {
+ mHandle[GRAB_HANDLE].pressed = true;
+ }
+ else if( ( PointState::UP == state ) ||
+ ( PointState::INTERRUPTED == state ) )
+ {
+ mHandle[GRAB_HANDLE].pressed = false;
+ }
- mCursorBlinkStatus = !mCursorBlinkStatus;
+ SetHandleImage( GRAB_HANDLE );
+ }
+ // Consume to avoid pop-ups accidentally closing, when handle is outside of pop-up area
return true;
}
- void SetupTouchEvents()
+ bool OnHandleOneTouched( Actor actor, const TouchData& touch )
{
- if ( !mTapDetector )
+ // Switch between pressed/release selection handle images
+ if( touch.GetPointCount() > 0 &&
+ mHandle[LEFT_SELECTION_HANDLE].actor )
{
- mTapDetector = TapGestureDetector::New();
- mTapDetector.DetectedSignal().Connect( this, &Decorator::Impl::OnTap );
- }
+ const PointState::Type state = touch.GetState( 0 );
- if ( !mPanGestureDetector )
- {
- mPanGestureDetector = PanGestureDetector::New();
- mPanGestureDetector.DetectedSignal().Connect( this, &Decorator::Impl::OnPan );
+ if( PointState::DOWN == state )
+ {
+ mHandle[LEFT_SELECTION_HANDLE].pressed = true;
+ }
+ else if( ( PointState::UP == state ) ||
+ ( PointState::INTERRUPTED == state ) )
+ {
+ mHandle[LEFT_SELECTION_HANDLE].pressed = false;
+ mHandlePreviousCrossed = mHandleCurrentCrossed;
+ mHandlePanning = false;
+ }
+
+ SetHandleImage( LEFT_SELECTION_HANDLE );
}
+
+ // Consume to avoid pop-ups accidentally closing, when handle is outside of pop-up area
+ return true;
}
- void CreateActiveLayer()
+ bool OnHandleTwoTouched( Actor actor, const TouchData& touch )
{
- if( !mActiveLayer )
+ // Switch between pressed/release selection handle images
+ if( touch.GetPointCount() > 0 &&
+ mHandle[RIGHT_SELECTION_HANDLE].actor )
{
- Actor parent = mParent.Self();
-
- mActiveLayer = Layer::New();
-#ifdef DECORATOR_DEBUG
- mActiveLayer.SetName ( "ActiveLayerActor" );
-#endif
+ const PointState::Type state = touch.GetState( 0 );
- mActiveLayer.SetAnchorPoint( AnchorPoint::CENTER);
- mActiveLayer.SetParentOrigin( ParentOrigin::CENTER);
- mActiveLayer.SetSizeMode( SIZE_EQUAL_TO_PARENT );
- mActiveLayer.SetPositionInheritanceMode( USE_PARENT_POSITION );
+ if( PointState::DOWN == state )
+ {
+ mHandle[RIGHT_SELECTION_HANDLE].pressed = true;
+ }
+ else if( ( PointState::UP == state ) ||
+ ( PointState::INTERRUPTED == state ) )
+ {
+ mHandle[RIGHT_SELECTION_HANDLE].pressed = false;
+ mHandlePreviousCrossed = mHandleCurrentCrossed;
+ mHandlePanning = false;
+ }
- parent.Add( mActiveLayer );
+ SetHandleImage( RIGHT_SELECTION_HANDLE );
}
- mActiveLayer.RaiseToTop();
+ // Consume to avoid pop-ups accidentally closing, when handle is outside of pop-up area
+ return true;
}
- void CreateGrabHandle()
+ void HandleResetPosition( PropertyNotification& source )
{
- if( !mGrabHandle )
+ const HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
+
+ if( grabHandle.active )
{
- if ( !mGrabHandleImage )
- {
- mGrabHandleImage = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE );
- }
+ // Sets the grab handle position and calculates if it needs to be vertically flipped if it exceeds the boundary box.
+ SetGrabHandlePosition();
- mGrabHandle = ImageActor::New( mGrabHandleImage );
-#ifdef DECORATOR_DEBUG
- mGrabHandle.SetName( "GrabHandleActor" );
-#endif
- mGrabHandle.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mGrabHandle.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- mGrabHandle.SetDrawMode( DrawMode::OVERLAY );
+ // Sets the grab handle image according if it's pressed, flipped, etc.
+ SetHandleImage( GRAB_HANDLE );
+ }
+ else
+ {
+ // Sets the primary selection handle position and calculates if it needs to be vertically flipped if it exceeds the boundary box.
+ SetSelectionHandlePosition( LEFT_SELECTION_HANDLE );
- mGrabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
-#ifdef DECORATOR_DEBUG
- mGrabArea.SetName( "GrabArea" );
-#endif
- mGrabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
- mGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
- mGrabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
- mGrabHandle.Add(mGrabArea);
+ // Sets the primary handle image according if it's pressed, flipped, etc.
+ SetHandleImage( LEFT_SELECTION_HANDLE );
- mTapDetector.Attach( mGrabArea );
- mPanGestureDetector.Attach( mGrabArea );
+ // Sets the secondary selection handle position and calculates if it needs to be vertically flipped if it exceeds the boundary box.
+ SetSelectionHandlePosition( RIGHT_SELECTION_HANDLE );
- mActiveLayer.Add(mGrabHandle);
+ // Sets the secondary handle image according if it's pressed, flipped, etc.
+ SetHandleImage( RIGHT_SELECTION_HANDLE );
}
}
- void CreateSelectionHandles()
+ void SetupActiveLayerPropertyNotifications()
{
- SelectionHandleImpl& primary = mSelectionHandle[ PRIMARY_SELECTION_HANDLE ];
- if ( !primary.actor )
+ if( !mActiveLayer )
{
- if ( !primary.releasedImage )
- {
- primary.releasedImage = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE );
- }
-
- primary.actor = ImageActor::New( primary.releasedImage );
-#ifdef DECORATOR_DEBUG
- primary.actor.SetName("SelectionHandleOne");
-#endif
- primary.actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- primary.actor.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text.
- primary.actor.SetDrawMode( DrawMode::OVERLAY ); // ensure grab handle above text
- primary.flipped = false;
+ return;
+ }
- primary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
-#ifdef DECORATOR_DEBUG
- primary.grabArea.SetName("SelectionHandleOneGrabArea");
-#endif
- primary.grabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
- primary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
- primary.grabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
+ // Vertical notifications.
- mTapDetector.Attach( primary.grabArea );
- mPanGestureDetector.Attach( primary.grabArea );
- primary.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnHandleOneTouched );
+ // Disconnect any previous connected callback.
+ if( mVerticalLessThanNotification )
+ {
+ mVerticalLessThanNotification.NotifySignal().Disconnect( this, &Decorator::Impl::HandleResetPosition );
+ mActiveLayer.RemovePropertyNotification( mVerticalLessThanNotification );
+ }
- primary.actor.Add( primary.grabArea );
- mActiveLayer.Add( primary.actor );
+ if( mVerticalGreaterThanNotification )
+ {
+ mVerticalGreaterThanNotification.NotifySignal().Disconnect( this, &Decorator::Impl::HandleResetPosition );
+ mActiveLayer.RemovePropertyNotification( mVerticalGreaterThanNotification );
}
- SelectionHandleImpl& secondary = mSelectionHandle[ SECONDARY_SELECTION_HANDLE ];
- if ( !secondary.actor )
+ const HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
+ const HandleImpl& primaryHandle = mHandle[LEFT_SELECTION_HANDLE];
+ const HandleImpl& secondaryHandle = mHandle[RIGHT_SELECTION_HANDLE];
+
+ if( grabHandle.active )
{
- if ( !secondary.releasedImage )
+ if( grabHandle.verticallyFlipped )
{
- secondary.releasedImage = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO );
- }
+ // The grab handle is vertically flipped. Never is going to exceed the bottom edje of the display.
+ mVerticalGreaterThanNotification.Reset();
- secondary.actor = ImageActor::New( secondary.releasedImage );
-#ifdef DECORATOR_DEBUG
- secondary.actor.SetName("SelectionHandleTwo");
-#endif
- secondary.actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- secondary.actor.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text.
- secondary.actor.SetDrawMode( DrawMode::OVERLAY ); // ensure grab handle above text
- secondary.flipped = false;
+ // The vertical distance from the center of the active layer to the top edje of the display.
+ const float topHeight = 0.5f * mControlSize.height - grabHandle.position.y + grabHandle.size.height;
- secondary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
-#ifdef DECORATOR_DEBUG
- secondary.grabArea.SetName("SelectionHandleTwoGrabArea");
-#endif
- secondary.grabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
- secondary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
- secondary.grabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
+ mVerticalLessThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ LessThanCondition( mBoundingBox.y + topHeight ) );
- mTapDetector.Attach( secondary.grabArea );
- mPanGestureDetector.Attach( secondary.grabArea );
- secondary.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnHandleTwoTouched );
+ // Notifies the change from false to true and from true to false.
+ mVerticalLessThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
- secondary.actor.Add( secondary.grabArea );
- mActiveLayer.Add( secondary.actor );
- }
+ // Connects the signals with the callbacks.
+ mVerticalLessThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
+ }
+ else
+ {
+ // The grab handle is not vertically flipped. Never is going to exceed the top edje of the display.
+ mVerticalLessThanNotification.Reset();
- //SetUpHandlePropertyNotifications(); TODO
- }
+ // The vertical distance from the center of the active layer to the bottom edje of the display.
+ const float bottomHeight = -0.5f * mControlSize.height + grabHandle.position.y + grabHandle.lineHeight + grabHandle.size.height;
- void OnTap( Actor actor, const TapGesture& tap )
- {
- if( actor == mGrabHandle )
- {
- // TODO
- }
- }
+ mVerticalGreaterThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ GreaterThanCondition( mBoundingBox.w - bottomHeight ) );
- void OnPan( Actor actor, const PanGesture& gesture )
- {
- if( actor == mGrabArea )
+ // Notifies the change from false to true and from true to false.
+ mVerticalGreaterThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+
+ // Connects the signals with the callbacks.
+ mVerticalGreaterThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
+ }
+ }
+ else // The selection handles are active
{
- if( Gesture::Started == gesture.state )
+ if( primaryHandle.verticallyFlipped && secondaryHandle.verticallyFlipped )
{
- mGrabDisplacementX = mGrabDisplacementY = 0;
- }
+ // Both selection handles are vertically flipped. Never are going to exceed the bottom edje of the display.
+ mVerticalGreaterThanNotification.Reset();
- mGrabDisplacementX += gesture.displacement.x;
- mGrabDisplacementY += gesture.displacement.y;
+ // The vertical distance from the center of the active layer to the top edje of the display.
+ const float topHeight = 0.5f * mControlSize.height + std::max( -primaryHandle.position.y + primaryHandle.size.height, -secondaryHandle.position.y + secondaryHandle.size.height );
- float x = mCursor[PRIMARY_CURSOR].x + mGrabDisplacementX;
- float y = mCursor[PRIMARY_CURSOR].y + mCursor[PRIMARY_CURSOR].height*0.5f + mGrabDisplacementY;
+ mVerticalLessThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ LessThanCondition( mBoundingBox.y + topHeight ) );
- if( Gesture::Started == gesture.state ||
- Gesture::Continuing == gesture.state )
- {
- mObserver.GrabHandleEvent( GRAB_HANDLE_PRESSED, x, y );
+ // Notifies the change from false to true and from true to false.
+ mVerticalLessThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+
+ // Connects the signals with the callbacks.
+ mVerticalLessThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
}
- else if( Gesture::Finished == gesture.state ||
- Gesture::Cancelled == gesture.state )
+ else if( !primaryHandle.verticallyFlipped && !secondaryHandle.verticallyFlipped )
{
- mObserver.GrabHandleEvent( GRAB_HANDLE_RELEASED, x, y );
- }
- }
- }
-
- bool OnHandleOneTouched( Actor actor, const TouchEvent& touch )
- {
- // TODO
- return false;
- }
+ // Both selection handles aren't vertically flipped. Never are going to exceed the top edje of the display.
+ mVerticalLessThanNotification.Reset();
- bool OnHandleTwoTouched( Actor actor, const TouchEvent& touch )
- {
- // TODO
- return false;
- }
+ // The vertical distance from the center of the active layer to the bottom edje of the display.
+ const float bottomHeight = -0.5f * mControlSize.height + std::max( primaryHandle.position.y + primaryHandle.lineHeight + primaryHandle.size.height,
+ secondaryHandle.position.y + secondaryHandle.lineHeight + secondaryHandle.size.height );
- /**
- * Popup
- */
+ mVerticalGreaterThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ GreaterThanCondition( mBoundingBox.w - bottomHeight ) );
- void CreateOrderedListOfPopupOptions()
- {
- mCopyPastePopup.mOrderListOfButtons.clear();
+ // Notifies the change from false to true and from true to false.
+ mVerticalGreaterThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
- // Create button for each possible option using Option priority
- ResourceImage cutIcon = ResourceImage::New( OPTION_ICON_CUT );
- mCopyPastePopup.mOrderListOfButtons.push_back( ButtonRequirement( ButtonsCut, mCopyPastePopup.mCutOptionPriority, OPTION_CUT, GET_LOCALE_TEXT("IDS_COM_BODY_CUT"), cutIcon, true ) );
+ // Connects the signals with the callbacks.
+ mVerticalGreaterThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
+ }
+ else
+ {
+ // Only one of the selection handles is vertically flipped. Both vertical notifications are needed.
- ResourceImage copyIcon = ResourceImage::New( OPTION_ICON_COPY );
- mCopyPastePopup.mOrderListOfButtons.push_back( ButtonRequirement( ButtonsCopy, mCopyPastePopup.mCopyOptionPriority, OPTION_COPY, GET_LOCALE_TEXT("IDS_COM_BODY_COPY"), copyIcon, true ) );
+ // The vertical distance from the center of the active layer to the top edje of the display.
+ const float topHeight = 0.5f * mControlSize.height + ( primaryHandle.verticallyFlipped ?
+ -primaryHandle.position.y + primaryHandle.size.height :
+ -secondaryHandle.position.y + secondaryHandle.size.height );
- ResourceImage pasteIcon = ResourceImage::New( OPTION_ICON_PASTE );
- mCopyPastePopup.mOrderListOfButtons.push_back( ButtonRequirement( ButtonsPaste, mCopyPastePopup.mPasteOptionPriority, OPTION_PASTE, GET_LOCALE_TEXT("IDS_COM_BODY_PASTE"), pasteIcon, true ) );
+ mVerticalLessThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ LessThanCondition( mBoundingBox.y + topHeight ) );
- ResourceImage selectIcon = ResourceImage::New( OPTION_ICON_SELECT );
- mCopyPastePopup.mOrderListOfButtons.push_back( ButtonRequirement( ButtonsSelect, mCopyPastePopup.mSelectOptionPriority, OPTION_SELECT_WORD, GET_LOCALE_TEXT("IDS_COM_SK_SELECT"), selectIcon, true ) );
+ // Notifies the change from false to true and from true to false.
+ mVerticalLessThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
- ResourceImage selectAllIcon = ResourceImage::New( OPTION_ICON_SELECT_ALL );
- mCopyPastePopup.mOrderListOfButtons.push_back( ButtonRequirement( ButtonsSelectAll, mCopyPastePopup.mSelectAllOptionPriority, OPTION_SELECT_ALL, GET_LOCALE_TEXT("IDS_COM_BODY_SELECT_ALL"), selectAllIcon, true ) );
+ // Connects the signals with the callbacks.
+ mVerticalLessThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
- ResourceImage clipboardIcon = ResourceImage::New( OPTION_ICON_CLIPBOARD );
- mCopyPastePopup.mOrderListOfButtons.push_back( ButtonRequirement( ButtonsClipboard, mCopyPastePopup.mClipboardOptionPriority, OPTION_CLIPBOARD, GET_LOCALE_TEXT("IDS_COM_BODY_CLIPBOARD"), clipboardIcon, true ) );
+ // The vertical distance from the center of the active layer to the bottom edje of the display.
+ const float bottomHeight = -0.5f * mControlSize.height + ( primaryHandle.verticallyFlipped ?
+ secondaryHandle.position.y + secondaryHandle.lineHeight + secondaryHandle.size.height :
+ primaryHandle.position.y + primaryHandle.lineHeight + primaryHandle.size.height );
- // Sort the buttons according their priorities.
- std::sort( mCopyPastePopup.mOrderListOfButtons.begin(), mCopyPastePopup.mOrderListOfButtons.end(), PriorityCompare );
- }
+ mVerticalGreaterThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ GreaterThanCondition( mBoundingBox.w - bottomHeight ) );
- void CreateBackground( PopupImpl& popup )
- {
- // Create background-panel if not already created (required if we have at least one option)
- if ( !popup.mBackground )
- {
- ResourceImage bgImg = ResourceImage::New( POPUP_BACKGROUND );
- popup.mBackground = ImageActor::New( bgImg );
- popup.mBackground.SetColor( popup.mBackgroundColor );
- popup.mBackground.SetParentOrigin( ParentOrigin::CENTER );
+ // Notifies the change from false to true and from true to false.
+ mVerticalGreaterThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
- NinePatchImage backgroundImageNinePatch = NinePatchImage::DownCast( bgImg );
- if( backgroundImageNinePatch )
- {
- const Size ninePatchImageSize = Size( static_cast<float>( bgImg.GetWidth() ), static_cast<float>( bgImg.GetHeight() ) );
- Rect<int> childRect = backgroundImageNinePatch.GetChildRectangle();
-
- // -1u because of the cropping.
- popup.mNinePatchMargins.x = childRect.x - 1u;
- popup.mNinePatchMargins.y = ninePatchImageSize.width - ( childRect.x + childRect.width ) - 1u;
- popup.mNinePatchMargins.z = childRect.y - 1u;
- popup.mNinePatchMargins.w = ninePatchImageSize.height - ( childRect.y + childRect.height ) - 1u;
+ // Connects the signals with the callbacks.
+ mVerticalGreaterThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
}
+ }
- ResourceImage::Image bgEffectImg = ResourceImage::New( POPUP_BACKGROUND_EFFECT );
- ImageActor backgroundEffect = ImageActor::New( bgEffectImg );
- backgroundEffect.SetParentOrigin( ParentOrigin::CENTER );
+ // Horizontal notifications.
- ResourceImage::Image bgLine = ResourceImage::New( POPUP_BACKGROUND_LINE );
- ImageActor backgroundLine = ImageActor::New( bgLine );
- backgroundLine.SetParentOrigin( ParentOrigin::CENTER );
- backgroundLine.SetColor( popup.mLineColor );
+ // Disconnect any previous connected callback.
+ if( mHorizontalLessThanNotification )
+ {
+ mHorizontalLessThanNotification.NotifySignal().Disconnect( this, &Decorator::Impl::HandleResetPosition );
+ mActiveLayer.RemovePropertyNotification( mHorizontalLessThanNotification );
+ }
- popup.mBackground.Add( backgroundEffect );
- popup.mBackground.Add( backgroundLine );
+ if( mHorizontalGreaterThanNotification )
+ {
+ mHorizontalGreaterThanNotification.NotifySignal().Disconnect( this, &Decorator::Impl::HandleResetPosition );
+ mActiveLayer.RemovePropertyNotification( mHorizontalGreaterThanNotification );
}
- }
- void AddOption( Actor& parent, const std::string& name, const std::string& caption, const Image iconImage, bool finalOption, bool showIcons )
- {
- // 1. Create the backgrounds for the popup option both normal and pressed.
- // Both containers will be added to a button.
- Actor optionContainer = Actor::New();
- optionContainer.SetDrawMode( DrawMode::OVERLAY );
- //optionContainer.SetParentOrigin( ParentOrigin::CENTER );
- optionContainer.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ if( primaryHandle.active || secondaryHandle.active )
+ {
+ // The horizontal distance from the center of the active layer to the left edje of the display.
+ const float leftWidth = 0.5f * mControlSize.width + std::max( -primaryHandle.position.x + primaryHandle.size.width,
+ -secondaryHandle.position.x + secondaryHandle.size.width );
- ImageActor optionPressedContainer = Toolkit::CreateSolidColorActor( mCopyPastePopup.mBackgroundPressedColor );
- optionPressedContainer.SetDrawMode( DrawMode::OVERLAY );
- //optionPressedContainer.SetParentOrigin( ParentOrigin::CENTER );
- optionPressedContainer.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mHorizontalLessThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_X,
+ LessThanCondition( mBoundingBox.x + leftWidth ) );
- // 2. Add text.
- Toolkit::TextLabel captionTextLabel = Toolkit::TextLabel::New();
- captionTextLabel.SetProperty( TextLabel::Property::TEXT, caption );
- optionContainer.Add( captionTextLabel );
+ // Notifies the change from false to true and from true to false.
+ mHorizontalLessThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
- Toolkit::TextLabel pressedCaptionTextLabel = Toolkit::TextLabel::New();
- pressedCaptionTextLabel.SetProperty( TextLabel::Property::TEXT, caption );
- optionPressedContainer.Add( pressedCaptionTextLabel );
+ // Connects the signals with the callbacks.
+ mHorizontalLessThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
- // Calculates the icon/text position.
- float iconTextOffsetY = 0.0f;
+ // The horizontal distance from the center of the active layer to the right edje of the display.
+ const float rightWidth = -0.5f * mControlSize.width + std::max( primaryHandle.position.x + primaryHandle.size.width,
+ secondaryHandle.position.x + secondaryHandle.size.width );
- if ( showIcons )
- {
- // 3. Create the icons
- ImageActor pressedIcon = ImageActor::New( iconImage );
- ImageActor icon = ImageActor::New( iconImage );
+ mHorizontalGreaterThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_X,
+ GreaterThanCondition( mBoundingBox.z - rightWidth ) );
+
+ // Notifies the change from false to true and from true to false.
+ mHorizontalGreaterThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
- optionContainer.Add( icon );
- optionPressedContainer.Add( pressedIcon );
+ // Connects the signals with the callbacks.
+ mHorizontalGreaterThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
+ }
+ }
- iconTextOffsetY = 0.5f * ( ( DEFAULT_POPUP_MAX_SIZE.height - mCopyPastePopup.mNinePatchMargins.z - mCopyPastePopup.mNinePatchMargins.w ) - ( OPTION_ICON_SIZE.height + OPTION_GAP_ICON_TEXT + OPTION_TEXT_LINE_HEIGHT ) );
+ // Popup
+
+ float AlternatePopUpPositionRelativeToCursor()
+ {
+ float alternativePosition = 0.0f;
- icon.SetParentOrigin( ParentOrigin::TOP_CENTER );
- icon.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- icon.SetY( iconTextOffsetY );
+ const float popupHeight = mCopyPastePopup.actor.GetRelayoutSize( Dimension::HEIGHT );
- pressedIcon.SetParentOrigin( ParentOrigin::TOP_CENTER );
- pressedIcon.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- pressedIcon.SetY( iconTextOffsetY );
+ const HandleImpl& primaryHandle = mHandle[LEFT_SELECTION_HANDLE];
+ const HandleImpl& secondaryHandle = mHandle[RIGHT_SELECTION_HANDLE];
+ const HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
+ const CursorImpl& cursor = mCursor[PRIMARY_CURSOR];
- // Layout icon + gap + text
- captionTextLabel.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
- pressedCaptionTextLabel.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
- pressedCaptionTextLabel.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
- captionTextLabel.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
- pressedCaptionTextLabel.SetY( -iconTextOffsetY );
- captionTextLabel.SetY( -iconTextOffsetY );
+ if( primaryHandle.active || secondaryHandle.active )
+ {
+ const float maxHandleHeight = std::max( primaryHandle.size.height, secondaryHandle.size.height );
+ alternativePosition = 0.5f * popupHeight + cursor.lineHeight + maxHandleHeight + std::min( primaryHandle.position.y, secondaryHandle.position.y );
}
else
{
- // Centre option text
- captionTextLabel.SetAnchorPoint( AnchorPoint::CENTER );
- captionTextLabel.SetParentOrigin( ParentOrigin::CENTER );
- pressedCaptionTextLabel.SetAnchorPoint( AnchorPoint::CENTER );
- pressedCaptionTextLabel.SetParentOrigin( ParentOrigin::CENTER );
+ alternativePosition = 0.5f * popupHeight + cursor.lineHeight + grabHandle.size.height + cursor.position.y;
}
- // Calculate the size of the text.
- Vector3 textSize = captionTextLabel.GetNaturalSize();
- textSize.width = std::min( textSize.width, OPTION_MAX_WIDTH - 2.f * OPTION_MARGIN_WIDTH );
+ return alternativePosition;
+ }
- // Set the size to the text. Text will be ellipsized if exceeds the max width.
- captionTextLabel.SetSize( textSize );
- pressedCaptionTextLabel.SetSize( textSize );
+ void PopUpLeavesVerticalBoundary( PropertyNotification& source )
+ {
+ float alternativeYPosition = 0.0f;
+ // todo use AlternatePopUpPositionRelativeToSelectionHandles() if text is highlighted
+ // if can't be positioned above, then position below row.
+ alternativeYPosition = AlternatePopUpPositionRelativeToCursor();
- // 4. Calculate the size of option.
+ mCopyPastePopup.actor.SetY( alternativeYPosition );
+ }
- // The width is the max size of the text or the icon plus the margins clamped between the option min and max size.
- // The height is the whole popup height minus the ninepatch margins.
- const Vector2 optionSize( std::min( OPTION_MAX_WIDTH, std::max( OPTION_MIN_WIDTH, std::max( textSize.width, OPTION_ICON_SIZE.width ) + 2.f * OPTION_MARGIN_WIDTH ) ),
- DEFAULT_POPUP_MAX_SIZE.height - mCopyPastePopup.mNinePatchMargins.z - mCopyPastePopup.mNinePatchMargins.w );
+ void SetUpPopupPositionNotifications()
+ {
+ // Note Property notifications ignore any set anchor point so conditions must allow for this. Default is Top Left.
- optionContainer.SetSize( optionSize );
- optionPressedContainer.SetSize( optionSize );
+ // Exceeding vertical boundary
- // 5. Create a option.
- Toolkit::PushButton option = Toolkit::PushButton::New();
- option.SetSizePolicy( Toolkit::Control::Fixed, Toolkit::Control::Fixed );
- option.SetSize( optionSize );
- option.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- option.SetX( mCopyPastePopup.mContentSize.width );
- option.SetName( name );
- option.SetAnimationTime( 0.0f );
- //option.ClickedSignal().Connect( this, &TextInputPopup::OnButtonPressed );
+ const float popupHeight = mCopyPastePopup.actor.GetRelayoutSize( Dimension::HEIGHT );
- parent.Add( option );
+ PropertyNotification verticalExceedNotification = mCopyPastePopup.actor.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ OutsideCondition( mBoundingBox.y + popupHeight * 0.5f,
+ mBoundingBox.w - popupHeight * 0.5f ) );
- // 6. Set the normal option image.
- option.SetButtonImage( optionContainer );
+ verticalExceedNotification.NotifySignal().Connect( this, &Decorator::Impl::PopUpLeavesVerticalBoundary );
+ }
- // 7. Set the pressed option image
- option.SetSelectedImage( optionPressedContainer );
+ void GetConstrainedPopupPosition( Vector3& requiredPopupPosition, const Vector3& popupDistanceFromAnchorPoint, Actor parent, const Vector4& boundingRectangleWorld )
+ {
+ DALI_ASSERT_DEBUG ( "Popup parent not on stage" && parent.OnStage() )
- // 8. Update the content size.
- mCopyPastePopup.mContentSize.width += optionSize.width;
- mCopyPastePopup.mContentSize.height = std::max ( optionSize.height, mCopyPastePopup.mContentSize.height );
+ // Parent must already by added to Stage for these Get calls to work
+ const Vector3 parentWorldPositionLeftAnchor = parent.GetCurrentWorldPosition() - parent.GetCurrentSize() * parent.GetCurrentAnchorPoint();
+ const Vector3 popupWorldPosition = parentWorldPositionLeftAnchor + requiredPopupPosition; // Parent World position plus popup local position gives World Position
- // 9. Add the divider
- if( !finalOption )
+ // Calculate distance to move popup (in local space) so fits within the boundary
+ float xOffSetToKeepWithinBounds = 0.0f;
+ if( popupWorldPosition.x - popupDistanceFromAnchorPoint.x < boundingRectangleWorld.x )
+ {
+ xOffSetToKeepWithinBounds = boundingRectangleWorld.x - ( popupWorldPosition.x - popupDistanceFromAnchorPoint.x );
+ }
+ else if( popupWorldPosition.x + popupDistanceFromAnchorPoint.x > boundingRectangleWorld.z )
{
- const Size size( POPUP_DIVIDER_WIDTH, mCopyPastePopup.mContentSize.height );
+ xOffSetToKeepWithinBounds = boundingRectangleWorld.z - ( popupWorldPosition.x + popupDistanceFromAnchorPoint.x );
+ }
- ImageActor divider = Toolkit::CreateSolidColorActor( Color::WHITE );
- divider.SetSize (size);
- divider.SetParentOrigin( ParentOrigin::TOP_LEFT );
- divider.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- divider.SetPosition( mCopyPastePopup.mContentSize.width - POPUP_DIVIDER_WIDTH, 0.0f );
- parent.Add( divider );
+ // Ensure initial display of Popup is in alternative position if can not fit above. As Property notification will be a frame behind.
+ if( popupWorldPosition.y - popupDistanceFromAnchorPoint.y < boundingRectangleWorld.y )
+ {
+ requiredPopupPosition.y = AlternatePopUpPositionRelativeToCursor();
}
+
+ requiredPopupPosition.x = requiredPopupPosition.x + xOffSetToKeepWithinBounds;
+
+ // Prevent pixel mis-alignment by rounding down.
+ requiredPopupPosition.x = floor( requiredPopupPosition.x );
+ requiredPopupPosition.y = floor( requiredPopupPosition.y );
+ }
+
+ void SetHandleImage( HandleType handleType, HandleImageType handleImageType, Dali::Image image )
+ {
+ HandleImpl& handle = mHandle[handleType];
+ handle.size = Size( image.GetWidth(), image.GetHeight() );
+
+ mHandleImages[handleType][handleImageType] = image;
}
- void SetUpPopup( Actor& parent, Size& size )
+ void SetScrollThreshold( float threshold )
{
- // Create Layer and Stencil.
- parent = Layer::New();
- Layer layer = Layer::New();
- ImageActor stencil = CreateSolidColorActor( Color::RED );
- stencil.SetDrawMode( DrawMode::STENCIL );
- stencil.SetVisible( true );
- Actor scrollview = Actor::New();
-
- //todo Use Size negotiation
- layer.SetSize( size ); // matches stencil size
- parent.SetSize( size ); // matches stencil size
- stencil.SetSize( size );
- scrollview.SetSize( size );
- mCopyPastePopup.mButtons.SetSize( size );
-
- layer.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- scrollview.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- //mCopyPastePopup.mBackground.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- mCopyPastePopup.mButtons.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-
- parent.Add( mCopyPastePopup.mBackground );
- parent.Add( layer );
- layer.Add( stencil );
- layer.Add( scrollview );
- scrollview.Add( mCopyPastePopup.mButtons );
+ mScrollThreshold = threshold;
}
- void AddPopupOptions( bool createTail, bool showIcons )
+ float GetScrollThreshold() const
{
- mCopyPastePopup.mShowIcons = showIcons;
+ return mScrollThreshold;
+ }
- mCopyPastePopup.mContentSize = Vector2::ZERO;
+ void SetScrollSpeed( float speed )
+ {
+ mScrollSpeed = speed;
+ mScrollDistance = speed * SCROLL_TICK_INTERVAL * TO_SECONDS;
+ }
- mCopyPastePopup.mButtons = Actor::New();
+ float GetScrollSpeed() const
+ {
+ return mScrollSpeed;
+ }
- // Add the options into the buttons container.
+ void NotifyEndOfScroll()
+ {
+ StopScrollTimer();
- // 1. Determine how many buttons are active and should be added to container.
- std::size_t numberOfOptions = 0u;
- for( std::vector<ButtonRequirement>::const_iterator it = mCopyPastePopup.mOrderListOfButtons.begin(), endIt = mCopyPastePopup.mOrderListOfButtons.end(); ( it != endIt ); ++it )
+ if( mScrollTimer )
{
- const ButtonRequirement& button( *it );
- if( button.enabled )
- {
- ++numberOfOptions;
- }
+ mNotifyEndOfScroll = true;
}
+ }
- // 2. Iterate list of buttons and add active ones.
- std::size_t optionsAdded = 0u;
- for( std::vector<ButtonRequirement>::const_iterator it = mCopyPastePopup.mOrderListOfButtons.begin(), endIt = mCopyPastePopup.mOrderListOfButtons.end(); ( it != endIt ); ++it )
+ /**
+ * Creates and starts a timer to scroll the text when handles are close to the edges of the text.
+ *
+ * It only starts the timer if it's already created.
+ */
+ void StartScrollTimer()
+ {
+ if( !mScrollTimer )
{
- const ButtonRequirement& button( *it );
- if ( button.enabled )
- {
- ++optionsAdded;
- AddOption( mCopyPastePopup.mButtons, button.name, button.caption, button.icon, optionsAdded == numberOfOptions, mCopyPastePopup.mShowIcons );
- }
+ mScrollTimer = Timer::New( SCROLL_TICK_INTERVAL );
+ mScrollTimer.TickSignal().Connect( this, &Decorator::Impl::OnScrollTimerTick );
}
- // Calculate the size of the whole popup which may not be all visible.
- mCopyPastePopup.mRequiredPopUpSize = Size( std::min( mCopyPastePopup.mMaxWidth, mCopyPastePopup.mContentSize.width + mCopyPastePopup.mNinePatchMargins.x + mCopyPastePopup.mNinePatchMargins.y ), DEFAULT_POPUP_MAX_SIZE. height );
-
- // Set the size of the background, background line and background effect.
- mCopyPastePopup.mBackground.SetSize( mCopyPastePopup.mRequiredPopUpSize);
- for( std::size_t index = 0u, childCount = mCopyPastePopup.mBackground.GetChildCount(); index < childCount; ++index )
+ if( !mScrollTimer.IsRunning() )
{
- mCopyPastePopup.mBackground.GetChildAt( index ).SetSize( mCopyPastePopup.mRequiredPopUpSize );
+ mScrollTimer.Start();
}
-
- // Size of the contents within the popup
- mCopyPastePopup.mVisiblePopUpSize = Size( mCopyPastePopup.mRequiredPopUpSize.width - mCopyPastePopup.mNinePatchMargins.x - mCopyPastePopup.mNinePatchMargins.y, mCopyPastePopup.mRequiredPopUpSize.height - mCopyPastePopup.mNinePatchMargins.z - mCopyPastePopup.mNinePatchMargins.w );
-
}
- void CreatePopup()
+ /**
+ * Stops the timer used to scroll the text.
+ */
+ void StopScrollTimer()
{
- if ( !mCopyPastePopup.mRoot )
+ if( mScrollTimer )
{
- mActiveCopyPastePopup = true;
- CreateOrderedListOfPopupOptions(); //todo Currently causes all options to be shown
- CreateBackground( mCopyPastePopup );
- AddPopupOptions( true, true );
- SetUpPopup( mCopyPastePopup.mRoot, mCopyPastePopup.mVisiblePopUpSize );
- Actor parent = mParent.Self();
- parent.Add( mCopyPastePopup.mRoot );
+ mScrollTimer.Stop();
}
}
- void DestroyPopup()
+ /**
+ * Callback called by the timer used to scroll the text.
+ *
+ * It calculates and sets a new scroll position.
+ */
+ bool OnScrollTimerTick()
{
- if ( mCopyPastePopup.mRoot )
+ if( HANDLE_TYPE_COUNT != mHandleScrolling )
{
- mActiveCopyPastePopup = false;
- UnparentAndReset( mCopyPastePopup.mButtons );
- UnparentAndReset( mCopyPastePopup.mRoot );
+ mController.DecorationEvent( mHandleScrolling,
+ HANDLE_SCROLLING,
+ mScrollDirection == SCROLL_RIGHT ? mScrollDistance : -mScrollDistance,
+ 0.f );
}
- }
-
- Internal::Control& mParent;
- Observer& mObserver;
- Layer mActiveLayer; // Layer for active handles and alike that ensures they are above all else.
-
- unsigned int mActiveCursor;
- bool mActiveGrabHandle;
- bool mActiveSelection;
- bool mActiveCopyPastePopup;
-
- CursorImpl mCursor[CURSOR_COUNT];
-
- Timer mCursorBlinkTimer; // Timer to signal cursor to blink
- unsigned int mCursorBlinkInterval;
- float mCursorBlinkDuration;
- bool mCursorBlinkStatus; // Flag to switch between blink on and blink off
-
- ImageActor mPrimaryCursor;
- ImageActor mSecondaryCursor;
-
- ImageActor mGrabHandle;
- Actor mGrabArea;
- float mGrabDisplacementX;
- float mGrabDisplacementY;
-
- SelectionHandleImpl mSelectionHandle[SELECTION_HANDLE_COUNT];
-
- PopupImpl mCopyPastePopup;
-
- Image mCursorImage;
- Image mGrabHandleImage;
-
- TapGestureDetector mTapDetector;
- PanGestureDetector mPanGestureDetector;
+ return true;
+ }
- Rect<int> mBoundingBox;
+ ControllerInterface& mController;
+
+ TapGestureDetector mTapDetector;
+ PanGestureDetector mPanDetector;
+ LongPressGestureDetector mLongPressDetector;
+
+ Timer mCursorBlinkTimer; ///< Timer to signal cursor to blink
+ Timer mScrollTimer; ///< Timer used to scroll the text when the grab handle is moved close to the edges.
+
+ Layer mActiveLayer; ///< Layer for active handles and alike that ensures they are above all else.
+ PropertyNotification mVerticalLessThanNotification; ///< Notifies when the 'y' coord of the active layer is less than a given value.
+ PropertyNotification mVerticalGreaterThanNotification; ///< Notifies when the 'y' coord of the active layer is grater than a given value.
+ PropertyNotification mHorizontalLessThanNotification; ///< Notifies when the 'x' coord of the active layer is less than a given value.
+ PropertyNotification mHorizontalGreaterThanNotification; ///< Notifies when the 'x' coord of the active layer is grater than a given value.
+ Control mPrimaryCursor;
+ Control mSecondaryCursor;
+
+ Actor mHighlightActor; ///< Actor to display highlight
+ Renderer mHighlightRenderer;
+ Shader mHighlightShader; ///< Shader used for highlight
+ Property::Map mQuadVertexFormat;
+ PopupImpl mCopyPastePopup;
+ TextSelectionPopup::Buttons mEnabledPopupButtons; /// Bit mask of currently enabled Popup buttons
+ TextSelectionPopupCallbackInterface& mTextSelectionPopupCallbackInterface;
+
+ Image mHandleImages[HANDLE_TYPE_COUNT][HANDLE_IMAGE_TYPE_COUNT];
+ Vector4 mHandleColor;
+
+ CursorImpl mCursor[CURSOR_COUNT];
+ HandleImpl mHandle[HANDLE_TYPE_COUNT];
+
+ PropertyBuffer mQuadVertices;
+ Geometry mQuadGeometry;
+ QuadContainer mHighlightQuadList; ///< Sub-selections that combine to create the complete selection highlight
+
+ Vector4 mBoundingBox; ///< The bounding box in world coords.
+ Vector4 mHighlightColor; ///< Color of the highlight
+ Vector2 mHighlightPosition; ///< The position of the highlight actor.
+ Vector2 mControlSize; ///< The control's size. Set by the Relayout.
+
+ unsigned int mActiveCursor;
+ unsigned int mCursorBlinkInterval;
+ float mCursorBlinkDuration;
+ float mCursorWidth; ///< The width of the cursors in pixels.
+ HandleType mHandleScrolling; ///< The handle which is scrolling.
+ ScrollDirection mScrollDirection; ///< The direction of the scroll.
+ float mScrollThreshold; ///< Defines a square area inside the control, close to the edge. A cursor entering this area will trigger scroll events.
+ float mScrollSpeed; ///< The scroll speed in pixels per second.
+ float mScrollDistance; ///< Distance the text scrolls during a scroll interval.
+ int mTextDepth; ///< The depth used to render the text.
+
+ bool mActiveCopyPastePopup : 1;
+ bool mPopupSetNewPosition : 1;
+ bool mCursorBlinkStatus : 1; ///< Flag to switch between blink on and blink off.
+ bool mDelayCursorBlink : 1; ///< Used to avoid cursor blinking when entering text.
+ bool mPrimaryCursorVisible : 1; ///< Whether the primary cursor is visible.
+ bool mSecondaryCursorVisible : 1; ///< Whether the secondary cursor is visible.
+ bool mFlipSelectionHandlesOnCross : 1; ///< Whether to flip the selection handles as soon as they cross.
+ bool mFlipLeftSelectionHandleDirection : 1; ///< Whether to flip the left selection handle image because of the character's direction.
+ bool mFlipRightSelectionHandleDirection : 1; ///< Whether to flip the right selection handle image because of the character's direction.
+ bool mHandlePanning : 1; ///< Whether any of the handles is moving.
+ bool mHandleCurrentCrossed : 1; ///< Whether the handles are crossed.
+ bool mHandlePreviousCrossed : 1; ///< Whether the handles where crossed at the last handle touch up.
+ bool mNotifyEndOfScroll : 1; ///< Whether to notify the end of the scroll.
};
-DecoratorPtr Decorator::New( Internal::Control& parent, Observer& observer )
+DecoratorPtr Decorator::New( ControllerInterface& controller,
+ TextSelectionPopupCallbackInterface& callbackInterface )
{
- return DecoratorPtr( new Decorator(parent, observer) );
+ return DecoratorPtr( new Decorator( controller,
+ callbackInterface ) );
}
void Decorator::SetBoundingBox( const Rect<int>& boundingBox )
{
- mImpl->mBoundingBox = boundingBox;
+ LocalToWorldCoordinatesBoundingBox( boundingBox, mImpl->mBoundingBox );
}
-const Rect<int>& Decorator::GetBoundingBox() const
+void Decorator::GetBoundingBox( Rect<int>& boundingBox ) const
{
- return mImpl->mBoundingBox;
+ WorldToLocalCoordinatesBoundingBox( mImpl->mBoundingBox, boundingBox );
}
void Decorator::Relayout( const Vector2& size )
mImpl->Relayout( size );
}
+void Decorator::UpdatePositions( const Vector2& scrollOffset )
+{
+ mImpl->UpdatePositions( scrollOffset );
+}
+
/** Cursor **/
void Decorator::SetActiveCursor( ActiveCursor activeCursor )
return mImpl->mActiveCursor;
}
-void Decorator::SetPosition( Cursor cursor, float x, float y, float height )
-{
- // Adjust grab handle displacement
- mImpl->mGrabDisplacementX -= x - mImpl->mCursor[cursor].x;
- mImpl->mGrabDisplacementY -= y - mImpl->mCursor[cursor].y;
-
- mImpl->mCursor[cursor].x = x;
- mImpl->mCursor[cursor].y = y;
- mImpl->mCursor[cursor].height = height;
-}
-
-void Decorator::GetPosition( Cursor cursor, float& x, float& y, float& height ) const
+void Decorator::SetPosition( Cursor cursor, float x, float y, float cursorHeight, float lineHeight )
{
- x = mImpl->mCursor[cursor].x;
- y = mImpl->mCursor[cursor].y;
- height = mImpl->mCursor[cursor].height;
+ mImpl->mCursor[cursor].position.x = x;
+ mImpl->mCursor[cursor].position.y = y;
+ mImpl->mCursor[cursor].cursorHeight = cursorHeight;
+ mImpl->mCursor[cursor].lineHeight = lineHeight;
}
-void Decorator::SetCursorImage( Dali::Image image )
+void Decorator::GetPosition( Cursor cursor, float& x, float& y, float& cursorHeight, float& lineHeight ) const
{
- mImpl->mCursorImage = image;
+ x = mImpl->mCursor[cursor].position.x;
+ y = mImpl->mCursor[cursor].position.y;
+ cursorHeight = mImpl->mCursor[cursor].cursorHeight;
+ lineHeight = mImpl->mCursor[cursor].lineHeight;
}
-Dali::Image Decorator::GetCursorImage() const
+const Vector2& Decorator::GetPosition( Cursor cursor ) const
{
- return mImpl->mCursorImage;
+ return mImpl->mCursor[cursor].position;
}
-void Decorator::SetColor( Cursor cursor, const Dali::Vector4& color )
+void Decorator::SetCursorColor( Cursor cursor, const Dali::Vector4& color )
{
mImpl->mCursor[cursor].color = color;
}
{
mImpl->mCursorBlinkTimer.Stop();
}
+
+ mImpl->mCursorBlinkStatus = true; // Keep cursor permanently shown
+}
+
+void Decorator::DelayCursorBlink()
+{
+ mImpl->mCursorBlinkStatus = true; // Show cursor for a bit longer
+ mImpl->mDelayCursorBlink = true;
}
void Decorator::SetCursorBlinkInterval( float seconds )
{
- mImpl->mCursorBlinkInterval = seconds*MILLISECONDS; // Convert to milliseconds
+ mImpl->mCursorBlinkInterval = static_cast<unsigned int>( seconds * TO_MILLISECONDS ); // Convert to milliseconds
}
float Decorator::GetCursorBlinkInterval() const
{
- return mImpl->mCursorBlinkInterval;
+ return static_cast<float>( mImpl->mCursorBlinkInterval ) * TO_SECONDS;
}
void Decorator::SetCursorBlinkDuration( float seconds )
return mImpl->mCursorBlinkDuration;
}
-/** GrabHandle **/
+void Decorator::SetCursorWidth( int width )
+{
+ mImpl->mCursorWidth = static_cast<float>( width );
+}
+
+int Decorator::GetCursorWidth() const
+{
+ return static_cast<int>( mImpl->mCursorWidth );
+}
+
+/** Handles **/
+
+void Decorator::SetHandleActive( HandleType handleType, bool active )
+{
+ mImpl->mHandle[handleType].active = active;
+
+ if( !active )
+ {
+ if( ( LEFT_SELECTION_HANDLE == handleType ) || ( RIGHT_SELECTION_HANDLE == handleType ) )
+ {
+ mImpl->mHandlePreviousCrossed = false;
+ }
+
+ // TODO: this is a work-around.
+ // The problem is the handle actor does not receive the touch event with the Interrupt
+ // state when the power button is pressed and the application goes to background.
+ mImpl->mHandle[handleType].pressed = false;
+ Image imageReleased = mImpl->mHandleImages[handleType][HANDLE_IMAGE_RELEASED];
+ ImageView imageView = mImpl->mHandle[handleType].actor;
+ if( imageReleased && imageView )
+ {
+ imageView.SetImage( imageReleased );
+ }
+ }
+
+}
+
+bool Decorator::IsHandleActive( HandleType handleType ) const
+{
+ return mImpl->mHandle[handleType].active ;
+}
+
+void Decorator::SetHandleImage( HandleType handleType, HandleImageType handleImageType, Dali::Image image )
+{
+ mImpl->SetHandleImage( handleType, handleImageType, image );
+}
+
+Dali::Image Decorator::GetHandleImage( HandleType handleType, HandleImageType handleImageType ) const
+{
+ return mImpl->mHandleImages[handleType][handleImageType];
+}
-void Decorator::SetGrabHandleActive( bool active )
+void Decorator::SetHandleColor( const Vector4& color )
{
- mImpl->mActiveGrabHandle = active;
+ mImpl->mHandleColor = color;
}
-bool Decorator::IsGrabHandleActive() const
+const Vector4& Decorator::GetHandleColor() const
{
- return mImpl->mActiveGrabHandle;
+ return mImpl->mHandleColor;
}
-void Decorator::SetGrabHandleImage( Dali::Image image )
+void Decorator::SetPosition( HandleType handleType, float x, float y, float height )
{
- mImpl->mGrabHandleImage = image;
+ // Adjust handle's displacement
+ Impl::HandleImpl& handle = mImpl->mHandle[handleType];
+
+ handle.grabDisplacementX -= x - handle.position.x;
+ handle.grabDisplacementY -= y - handle.position.y;
+
+ handle.position.x = x;
+ handle.position.y = y;
+ handle.lineHeight = height;
}
-Dali::Image Decorator::GetGrabHandleImage() const
+void Decorator::GetPosition( HandleType handleType, float& x, float& y, float& height ) const
{
- return mImpl->mGrabHandleImage;
+ Impl::HandleImpl& handle = mImpl->mHandle[handleType];
+
+ x = handle.position.x;
+ y = handle.position.y;
+ height = handle.lineHeight;
}
-/** Selection **/
+const Vector2& Decorator::GetPosition( HandleType handleType ) const
+{
+ return mImpl->mHandle[handleType].position;
+}
-void Decorator::SetSelectionActive( bool active )
+void Decorator::FlipHandleVertically( HandleType handleType, bool flip )
{
- mImpl->mActiveSelection = active;
+ mImpl->mHandle[handleType].verticallyFlippedPreferred = flip;
}
-bool Decorator::IsSelectionActive() const
+bool Decorator::IsHandleVerticallyFlipped( HandleType handleType ) const
{
- return mImpl->mActiveSelection;
+ return mImpl->mHandle[handleType].verticallyFlippedPreferred;
}
-void Decorator::SetPosition( SelectionHandle handle, float x, float y, float height )
+void Decorator::FlipSelectionHandlesOnCrossEnabled( bool enable )
{
- mImpl->mSelectionHandle[handle].x = x;
- mImpl->mSelectionHandle[handle].y = y;
- mImpl->mSelectionHandle[handle].cursorHeight = height;
+ mImpl->mFlipSelectionHandlesOnCross = enable;
}
-void Decorator::GetPosition( SelectionHandle handle, float& x, float& y, float& height ) const
+void Decorator::SetSelectionHandleFlipState( bool indicesSwapped, bool left, bool right )
{
- x = mImpl->mSelectionHandle[handle].x;
- y = mImpl->mSelectionHandle[handle].y;
- height = mImpl->mSelectionHandle[handle].cursorHeight;
+ mImpl->mHandleCurrentCrossed = indicesSwapped;
+ mImpl->mFlipLeftSelectionHandleDirection = left;
+ mImpl->mFlipRightSelectionHandleDirection = right;
}
-void Decorator::SetImage( SelectionHandle handle, SelectionHandleState state, Dali::Image image )
+void Decorator::AddHighlight( float x1, float y1, float x2, float y2 )
{
- if( SELECTION_HANDLE_PRESSED == state )
- {
- mImpl->mSelectionHandle[handle].pressedImage = image;
- }
- else
- {
- mImpl->mSelectionHandle[handle].releasedImage = image;
- }
+ mImpl->mHighlightQuadList.push_back( QuadCoordinates(x1, y1, x2, y2) );
}
-Dali::Image Decorator::GetImage( SelectionHandle handle, SelectionHandleState state ) const
+void Decorator::ClearHighlights()
{
- if( SELECTION_HANDLE_PRESSED == state )
- {
- return mImpl->mSelectionHandle[handle].pressedImage;
- }
+ mImpl->mHighlightQuadList.clear();
+ mImpl->mHighlightPosition = Vector2::ZERO;
+}
- return mImpl->mSelectionHandle[handle].releasedImage;
+void Decorator::SetHighlightColor( const Vector4& color )
+{
+ mImpl->mHighlightColor = color;
}
-void Decorator::ShowPopup()
+const Vector4& Decorator::GetHighlightColor() const
{
- if ( !mImpl->mCopyPastePopup.mRoot )
- {
- mImpl->CreatePopup();
- }
+ return mImpl->mHighlightColor;
}
-void Decorator::HidePopup()
+void Decorator::SetTextDepth( int textDepth )
{
- if ( mImpl->mCopyPastePopup.mRoot )
+ mImpl->mTextDepth = textDepth;
+}
+
+void Decorator::SetPopupActive( bool active )
+{
+ mImpl->mActiveCopyPastePopup = active;
+}
+
+bool Decorator::IsPopupActive() const
+{
+ return mImpl->mActiveCopyPastePopup ;
+}
+
+void Decorator::SetEnabledPopupButtons( TextSelectionPopup::Buttons& enabledButtonsBitMask )
+{
+ mImpl->mEnabledPopupButtons = enabledButtonsBitMask;
+
+ if ( !mImpl->mCopyPastePopup.actor )
{
- mImpl->DestroyPopup();
+ mImpl->mCopyPastePopup.actor = TextSelectionPopup::New( &mImpl->mTextSelectionPopupCallbackInterface );
+#ifdef DECORATOR_DEBUG
+ mImpl->mCopyPastePopup.actor.SetName("mCopyPastePopup");
+#endif
+ mImpl->mCopyPastePopup.actor.SetAnchorPoint( AnchorPoint::CENTER );
+ mImpl->mCopyPastePopup.actor.OnRelayoutSignal().Connect( mImpl, &Decorator::Impl::PopupRelayoutComplete ); // Position popup after size negotiation
}
+
+ mImpl->mCopyPastePopup.actor.EnableButtons( mImpl->mEnabledPopupButtons );
+}
+
+TextSelectionPopup::Buttons& Decorator::GetEnabledPopupButtons()
+{
+ return mImpl->mEnabledPopupButtons;
+}
+
+/** Scroll **/
+
+void Decorator::SetScrollThreshold( float threshold )
+{
+ mImpl->SetScrollThreshold( threshold );
+}
+
+float Decorator::GetScrollThreshold() const
+{
+ return mImpl->GetScrollThreshold();
+}
+
+void Decorator::SetScrollSpeed( float speed )
+{
+ mImpl->SetScrollSpeed( speed );
+}
+
+float Decorator::GetScrollSpeed() const
+{
+ return mImpl->GetScrollSpeed();
+}
+
+void Decorator::NotifyEndOfScroll()
+{
+ mImpl->NotifyEndOfScroll();
}
Decorator::~Decorator()
delete mImpl;
}
-Decorator::Decorator( Dali::Toolkit::Internal::Control& parent, Observer& observer )
+Decorator::Decorator( ControllerInterface& controller,
+ TextSelectionPopupCallbackInterface& callbackInterface )
: mImpl( NULL )
{
- mImpl = new Decorator::Impl( parent, observer );
+ mImpl = new Decorator::Impl( controller, callbackInterface );
}
} // namespace Text