#include <dali-toolkit/internal/text/decorator/text-decorator.h>
// EXTERNAL INCLUDES
+#include <dali/integration-api/debug.h>
#include <dali/public-api/actors/actor.h>
#include <dali/public-api/adaptor-framework/timer.h>
#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/actors/layer.h>
#include <dali/public-api/actors/mesh-actor.h>
+#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/common/constants.h>
+#include <dali/public-api/common/stage.h>
#include <dali/public-api/events/tap-gesture.h>
#include <dali/public-api/events/tap-gesture-detector.h>
#include <dali/public-api/events/pan-gesture.h>
#include <dali/public-api/geometry/mesh.h>
#include <dali/public-api/geometry/mesh-data.h>
#include <dali/public-api/images/resource-image.h>
+#include <dali/public-api/math/rect.h>
#include <dali/public-api/math/vector2.h>
#include <dali/public-api/math/vector4.h>
-//#include <dali/public-api/images/nine-patch-image.h>
+#include <dali/public-api/object/property-notification.h>
#include <dali/public-api/signals/connection-tracker.h>
// INTERNAL INCLUDES
#ifdef DEBUG_ENABLED
#define DECORATOR_DEBUG
+
#endif
+
+namespace Dali
+{
+namespace Internal
+{
+namespace
+{
+#ifdef DECORATOR_DEBUG
+Integration::Log::Filter* gLogFilter( Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_TEXT_DECORATOR") );
+#endif
+}
+}
+}
+
+
// Local Data
namespace
{
typedef std::vector<QuadCoordinates> QuadContainer;
+/**
+ * @brief Takes a bounding rectangle in the local coordinates of an actor and returns the world coordinates Bounding Box.
+ * @param[in] boundingRectangle local bounding
+ * @param[out] Vector4 World coordinate bounding Box.
+ */
+void LocalToWorldCoordinatesBoundingBox( const Dali::Rect<int>& boundingRectangle, Dali::Vector4& boundingBox )
+{
+ // Convert to world coordinates and store as a Vector4 to be compatible with Property Notifications.
+ Dali::Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
+
+ const float originX = boundingRectangle.x - 0.5f * stageSize.width;
+ const float originY = boundingRectangle.y - 0.5f * stageSize.height;
+
+ boundingBox = Dali::Vector4( originX,
+ originY,
+ originX + boundingRectangle.width,
+ originY + boundingRectangle.height );
+}
+
+
} // end of namespace
namespace Dali
CursorImpl()
: x(0.0f),
y(0.0f),
- height(0.0f),
+ cursorHeight(0.0f),
+ lineHeight(0.0f),
color(Dali::Color::WHITE)
{
}
float x;
float y;
- float height;
+ float cursorHeight;
+ float lineHeight;
Vector4 color;
};
SelectionHandleImpl()
: x(0.0f),
y(0.0f),
- cursorHeight(0.0f),
+ lineHeight(0.0f),
flipped(false)
{
}
float x;
float y;
- float cursorHeight; ///< Not the handle height
+ float lineHeight; ///< Not the handle height
bool flipped;
ImageActor actor;
{
mPrimaryCursor.SetPosition( mCursor[PRIMARY_CURSOR].x + scrollPosition.x,
mCursor[PRIMARY_CURSOR].y + scrollPosition.y );
- mPrimaryCursor.SetResizePolicy( FIXED, ALL_DIMENSIONS );
- mPrimaryCursor.SetPreferredSize( Vector2( 1.0f, mCursor[PRIMARY_CURSOR].height ) );
+ mPrimaryCursor.SetSize( Size( 1.0f, mCursor[PRIMARY_CURSOR].cursorHeight ) );
}
if( mSecondaryCursor )
{
mSecondaryCursor.SetPosition( mCursor[SECONDARY_CURSOR].x + scrollPosition.x,
mCursor[SECONDARY_CURSOR].y + scrollPosition.y );
- mSecondaryCursor.SetResizePolicy( FIXED, ALL_DIMENSIONS );
- mSecondaryCursor.SetPreferredSize( Vector2( 1.0f, mCursor[SECONDARY_CURSOR].height ) );
+ mSecondaryCursor.SetSize( Size( 1.0f, mCursor[SECONDARY_CURSOR].cursorHeight ) );
}
// Show or hide the grab handle
CreateGrabHandle();
mGrabHandle.SetPosition( mCursor[PRIMARY_CURSOR].x + scrollPosition.x,
- mCursor[PRIMARY_CURSOR].y + scrollPosition.y + mCursor[PRIMARY_CURSOR].height );
+ mCursor[PRIMARY_CURSOR].lineHeight + scrollPosition.y );
}
else if( mGrabHandle )
{
SelectionHandleImpl& primary = mSelectionHandle[ PRIMARY_SELECTION_HANDLE ];
primary.actor.SetPosition( primary.x + scrollPosition.x,
- primary.y + scrollPosition.y + primary.cursorHeight );
+ primary.lineHeight + scrollPosition.y );
SelectionHandleImpl& secondary = mSelectionHandle[ SECONDARY_SELECTION_HANDLE ];
secondary.actor.SetPosition( secondary.x + scrollPosition.x,
- secondary.y + scrollPosition.y + secondary.cursorHeight );
+ secondary.lineHeight + scrollPosition.y );
CreateHighlight();
UpdateHighlight();
if ( !mCopyPastePopup )
{
mCopyPastePopup = TextSelectionPopup::New();
+#ifdef DECORATOR_DEBUG
+ mCopyPastePopup.SetName("mCopyPastePopup");
+#endif
+ mCopyPastePopup.SetAnchorPoint( AnchorPoint::CENTER );
+ mCopyPastePopup.OnRelayoutSignal().Connect( this, &Decorator::Impl::PopUpRelayoutComplete ); // Position popup after size negotiation
mActiveLayer.Add ( mCopyPastePopup );
}
- mCopyPastePopup.SetPosition( Vector3( 200.0f, -100.0f, 0.0f ) ); //todo grabhandle or selection handle positions to be used
}
else
{
}
}
+ void PopUpRelayoutComplete( Actor actor )
+ {
+ // Size negotiation for CopyPastePopup complete so can get the size and constrain position within bounding box.
+
+ mCopyPastePopup.OnRelayoutSignal().Disconnect( this, &Decorator::Impl::PopUpRelayoutComplete );
+
+ Vector3 popupPosition( mCursor[PRIMARY_CURSOR].x, mCursor[PRIMARY_CURSOR].y -100.0f , 0.0f); //todo 100 to be an offset Property
+
+ Vector3 popupSize = Vector3( mCopyPastePopup.GetRelayoutSize( Dimension::WIDTH ), mCopyPastePopup.GetRelayoutSize( Dimension::HEIGHT ), 0.0f );
+
+ GetConstrainedPopupPosition( popupPosition, popupSize, AnchorPoint::CENTER, mActiveLayer, mBoundingBox );
+
+ SetUpPopUpPositionNotifications();
+
+ mCopyPastePopup.SetPosition( popupPosition ); //todo grabhandle(cursor) or selection handle positions to be used
+ }
+
void CreateCursor( ImageActor& cursor )
{
cursor = CreateSolidColorActor( Color::WHITE );
- cursor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ cursor.SetParentOrigin( ParentOrigin::TOP_LEFT ); // Need to set the default parent origin as CreateSolidColorActor() sets a different one.
cursor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
}
mActiveLayer.Add( mSecondaryCursor);
}
}
+ else
+ {
+ UnparentAndReset( mSecondaryCursor );
+ }
}
}
mActiveLayer.SetName ( "ActiveLayerActor" );
#endif
- mActiveLayer.SetAnchorPoint( AnchorPoint::CENTER);
- mActiveLayer.SetParentOrigin( ParentOrigin::CENTER);
- mActiveLayer.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ mActiveLayer.SetParentOrigin( ParentOrigin::CENTER );
+ mActiveLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
mActiveLayer.SetPositionInheritanceMode( USE_PARENT_POSITION );
parent.Add( mActiveLayer );
}
mGrabHandle = ImageActor::New( mGrabHandleImage );
-#ifdef DECORATOR_DEBUG
- mGrabHandle.SetName( "GrabHandleActor" );
-#endif
- mGrabHandle.SetParentOrigin( ParentOrigin::TOP_LEFT );
mGrabHandle.SetAnchorPoint( AnchorPoint::TOP_CENTER );
mGrabHandle.SetDrawMode( DrawMode::OVERLAY );
// Area that Grab handle responds to, larger than actual handle so easier to move
-//#ifdef DECORATOR_DEBUG
-// mGrabArea = Toolkit::CreateSolidColorActor( Vector4(0.0f, 0.0f, 0.0f, 0.0f), true, Color::RED, 1 );
-// mGrabArea.SetName( "GrabArea" );
-//#else
- mGrabArea = Actor::New(); //todo Force use of Actor until SolidColorActor fixed in Size Negotiation
- mGrabArea.SetRelayoutEnabled( true );
-//#endif
+#ifdef DECORATOR_DEBUG
+ mGrabHandle.SetName( "GrabHandleActor" );
+ if ( Dali::Internal::gLogFilter->IsEnabledFor( Debug::Verbose ) )
+ {
+ mGrabArea = Toolkit::CreateSolidColorActor( Vector4(0.0f, 0.0f, 0.0f, 0.0f), true, Color::RED, 1 );
+ mGrabArea.SetName( "GrabArea" );
+ }
+ else
+ {
+ mGrabArea = Actor::New();
+ mGrabArea.SetName( "GrabArea" );
+ }
+#else
+ mGrabArea = Actor::New();
+#endif
+
mGrabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
- mGrabArea.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
mGrabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- mGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+ mGrabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
mGrabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
mGrabHandle.Add( mGrabArea );
mTapDetector.Attach( mGrabArea );
mPanGestureDetector.Attach( mGrabArea );
- mActiveLayer.Add(mGrabHandle);
+ mActiveLayer.Add( mGrabHandle );
}
}
#ifdef DECORATOR_DEBUG
primary.actor.SetName("SelectionHandleOne");
#endif
- primary.actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
primary.actor.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text.
primary.actor.SetDrawMode( DrawMode::OVERLAY ); // ensure grab handle above text
primary.flipped = false;
#ifdef DECORATOR_DEBUG
primary.grabArea.SetName("SelectionHandleOneGrabArea");
#endif
- primary.grabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+ primary.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
primary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
primary.grabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
#ifdef DECORATOR_DEBUG
secondary.actor.SetName("SelectionHandleTwo");
#endif
- secondary.actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
secondary.actor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); // Change to BOTTOM_LEFT if Look'n'Feel requires handle above text.
secondary.actor.SetDrawMode( DrawMode::OVERLAY ); // ensure grab handle above text
secondary.flipped = false;
#ifdef DECORATOR_DEBUG
secondary.grabArea.SetName("SelectionHandleTwoGrabArea");
#endif
- secondary.grabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+ secondary.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
secondary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
secondary.grabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
#ifdef DECORATOR_DEBUG
mHighlightMeshActor.SetName( "HighlightMeshActor" );
#endif
- mHighlightMeshActor.SetParentOrigin( ParentOrigin::TOP_LEFT );
mHighlightMeshActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
mHighlightMeshActor.SetPosition( 0.0f, 0.0f, DISPLAYED_HIGHLIGHT_Z_OFFSET );
mGrabDisplacementY += gesture.displacement.y;
float x = mCursor[PRIMARY_CURSOR].x + mGrabDisplacementX;
- float y = mCursor[PRIMARY_CURSOR].y + mCursor[PRIMARY_CURSOR].height*0.5f + mGrabDisplacementY;
+ float y = mCursor[PRIMARY_CURSOR].y + mCursor[PRIMARY_CURSOR].lineHeight*0.5f + mGrabDisplacementY;
if( Gesture::Started == gesture.state ||
Gesture::Continuing == gesture.state )
return false;
}
+ // Popup
+
+ float AlternatePopUpPositionRelativeToCursor()
+ {
+ float alternativePosition=0.0f;;
+
+ if ( mPrimaryCursor ) // Secondary cursor not used for paste
+ {
+ Cursor cursor = PRIMARY_CURSOR;
+ alternativePosition = mCursor[cursor].y;
+ }
+
+ const float popupHeight = 120.0f; // todo Set as a MaxSize Property in Control or retrieve from CopyPastePopup class.
+
+ if ( mActiveGrabHandle )
+ {
+ // If grab handle enabled then position pop-up below the grab handle.
+ const Vector2 grabHandleSize( 59.0f, 56.0f ); // todo
+ const float BOTTOM_HANDLE_BOTTOM_OFFSET = 1.5; //todo Should be a property
+ alternativePosition += grabHandleSize.height + popupHeight + BOTTOM_HANDLE_BOTTOM_OFFSET ;
+ }
+ else
+ {
+ alternativePosition += popupHeight;
+ }
+
+ return alternativePosition;
+ }
+
+ void PopUpLeavesVerticalBoundary( PropertyNotification& source )
+ {
+ float alternativeYPosition=0.0f;
+ // todo
+ // if( mHighlightMeshActor ) // Text Selection mode
+ // {
+ // alternativePosition = AlternatePopUpPositionRelativeToSelectionHandles();
+ // }
+ // else // Not in Text Selection mode
+ // {
+ // if can't be positioned above, then position below row.
+ alternativeYPosition = AlternatePopUpPositionRelativeToCursor();
+ // }
+ mCopyPastePopup.SetY( alternativeYPosition );
+ }
+
+
+ void SetUpPopUpPositionNotifications( )
+ {
+ // Note Property notifications ignore any set anchor point so conditions must allow for this. Default is Top Left.
+
+ // Exceeding vertical boundary
+
+ Vector4 worldCoordinatesBoundingBox;
+ LocalToWorldCoordinatesBoundingBox( mBoundingBox, worldCoordinatesBoundingBox );
+
+ float popupHeight = mCopyPastePopup.GetRelayoutSize( Dimension::HEIGHT);
+
+ PropertyNotification verticalExceedNotification = mCopyPastePopup.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ OutsideCondition( worldCoordinatesBoundingBox.y + popupHeight/2,
+ worldCoordinatesBoundingBox.w - popupHeight/2 ) );
+
+ verticalExceedNotification.NotifySignal().Connect( this, &Decorator::Impl::PopUpLeavesVerticalBoundary );
+ }
+
+ void GetConstrainedPopupPosition( Vector3& requiredPopupPosition, Vector3& popupSize, Vector3 anchorPoint, Actor& parent, Rect<int>& boundingBox )
+ {
+ DALI_ASSERT_DEBUG ( "Popup parent not on stage" && parent.OnStage() )
+
+ // Parent must already by added to Stage for these Get calls to work
+ Vector3 parentAnchorPoint = parent.GetCurrentAnchorPoint();
+ Vector3 parentWorldPositionLeftAnchor = parent.GetCurrentWorldPosition() - parent.GetCurrentSize()*parentAnchorPoint;
+ Vector3 popupWorldPosition = parentWorldPositionLeftAnchor + requiredPopupPosition; // Parent World position plus popup local position gives World Position
+ Vector3 popupDistanceFromAnchorPoint = popupSize*anchorPoint;
+
+ // Bounding rectangle is supplied as screen coordinates, bounding will be done in world coordinates.
+ Vector4 boundingRectangleWorld;
+ LocalToWorldCoordinatesBoundingBox( boundingBox, boundingRectangleWorld );
+
+ // Calculate distance to move popup (in local space) so fits within the boundary
+ float xOffSetToKeepWithinBounds = 0.0f;
+ if( popupWorldPosition.x - popupDistanceFromAnchorPoint.x < boundingRectangleWorld.x )
+ {
+ xOffSetToKeepWithinBounds = boundingRectangleWorld.x - ( popupWorldPosition.x - popupDistanceFromAnchorPoint.x );
+ }
+ else if ( popupWorldPosition.x + popupDistanceFromAnchorPoint.x > boundingRectangleWorld.z )
+ {
+ xOffSetToKeepWithinBounds = boundingRectangleWorld.z - ( popupWorldPosition.x + popupDistanceFromAnchorPoint.x );
+ }
+
+ // Ensure initial display of Popup is in alternative position if can not fit above. As Property notification will be a frame behind.
+ if ( popupWorldPosition.y - popupDistanceFromAnchorPoint.y < boundingRectangleWorld.y )
+ {
+ requiredPopupPosition.y = AlternatePopUpPositionRelativeToCursor();
+ }
+
+ requiredPopupPosition.x = requiredPopupPosition.x + xOffSetToKeepWithinBounds;
+ }
Internal::Control& mTextControlParent;
Observer& mObserver;
return mImpl->mActiveCursor;
}
-void Decorator::SetPosition( Cursor cursor, float x, float y, float height )
+void Decorator::SetPosition( Cursor cursor, float x, float y, float cursorHeight, float lineHeight )
{
// Adjust grab handle displacement
mImpl->mGrabDisplacementX -= x - mImpl->mCursor[cursor].x;
mImpl->mCursor[cursor].x = x;
mImpl->mCursor[cursor].y = y;
- mImpl->mCursor[cursor].height = height;
+ mImpl->mCursor[cursor].cursorHeight = cursorHeight;
+ mImpl->mCursor[cursor].lineHeight = lineHeight;
}
-void Decorator::GetPosition( Cursor cursor, float& x, float& y, float& height ) const
+void Decorator::GetPosition( Cursor cursor, float& x, float& y, float& cursorHeight, float& lineHeight ) const
{
x = mImpl->mCursor[cursor].x;
y = mImpl->mCursor[cursor].y;
- height = mImpl->mCursor[cursor].height;
+ cursorHeight = mImpl->mCursor[cursor].cursorHeight;
+ lineHeight = mImpl->mCursor[cursor].lineHeight;
}
void Decorator::SetColor( Cursor cursor, const Dali::Vector4& color )
{
mImpl->mSelectionHandle[handle].x = x;
mImpl->mSelectionHandle[handle].y = y;
- mImpl->mSelectionHandle[handle].cursorHeight = height;
+ mImpl->mSelectionHandle[handle].lineHeight = height;
}
void Decorator::GetPosition( SelectionHandle handle, float& x, float& y, float& height ) const
{
x = mImpl->mSelectionHandle[handle].x;
y = mImpl->mSelectionHandle[handle].y;
- height = mImpl->mSelectionHandle[handle].cursorHeight;
+ height = mImpl->mSelectionHandle[handle].lineHeight;
}
void Decorator::SetImage( SelectionHandle handle, SelectionHandleState state, Dali::Image image )