{
if( !mActiveLayer )
{
- mActiveLayer = Layer::New();
+ mActiveLayer = Actor::New();
#ifdef DECORATOR_DEBUG
mActiveLayer.SetProperty( Actor::Property::NAME, "ActiveLayerActor" );
#endif
Timer mCursorBlinkTimer; ///< Timer to signal cursor to blink
Timer mScrollTimer; ///< Timer used to scroll the text when the grab handle is moved close to the edges.
- Layer mActiveLayer; ///< Layer for active handles and alike that ensures they are above all else.
+ Actor mActiveLayer; ///< Actor for active handles and alike that ensures they are above all else.
PropertyNotification mHandleVerticalLessThanNotification; ///< Notifies when the 'y' coord of the active layer is less than a given value.
PropertyNotification mHandleVerticalGreaterThanNotification; ///< Notifies when the 'y' coord of the active layer is grater than a given value.
PropertyNotification mHandleHorizontalLessThanNotification; ///< Notifies when the 'x' coord of the active layer is less than a given value.