/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/internal/text/characters-helper-functions.h>
+#include <dali-toolkit/internal/text/emoji-helper.h>
#include <dali-toolkit/internal/text/glyph-metrics-helper.h>
+#include <dali-toolkit/internal/text/rendering/styles/character-spacing-helper-functions.h>
namespace
{
-
#if defined(DEBUG_ENABLED)
- Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
+Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
#endif
const Dali::Toolkit::Text::CharacterDirection LTR = false; ///< Left To Right direction.
struct FindWordData
{
- FindWordData( const Dali::Toolkit::Text::Character* const textBuffer,
- Dali::Toolkit::Text::Length totalNumberOfCharacters,
- Dali::Toolkit::Text::CharacterIndex hitCharacter,
- bool isWhiteSpace,
- bool isNewParagraph )
- : textBuffer( textBuffer ),
- totalNumberOfCharacters( totalNumberOfCharacters ),
- hitCharacter( hitCharacter ),
- foundIndex( 0 ),
- isWhiteSpace( isWhiteSpace ),
- isNewParagraph( isNewParagraph )
- {}
+ FindWordData(const Dali::Toolkit::Text::Character* const textBuffer,
+ Dali::Toolkit::Text::Length totalNumberOfCharacters,
+ Dali::Toolkit::Text::CharacterIndex hitCharacter,
+ bool isWhiteSpace,
+ bool isNewParagraph)
+ : textBuffer(textBuffer),
+ totalNumberOfCharacters(totalNumberOfCharacters),
+ hitCharacter(hitCharacter),
+ foundIndex(0),
+ isWhiteSpace(isWhiteSpace),
+ isNewParagraph(isNewParagraph)
+ {
+ }
~FindWordData()
- {}
+ {
+ }
const Dali::Toolkit::Text::Character* const textBuffer;
Dali::Toolkit::Text::Length totalNumberOfCharacters;
Dali::Toolkit::Text::CharacterIndex hitCharacter;
Dali::Toolkit::Text::CharacterIndex foundIndex;
- bool isWhiteSpace : 1u;
+ bool isWhiteSpace : 1u;
bool isNewParagraph : 1u;
};
-bool IsWhiteSpaceOrNewParagraph( Dali::Toolkit::Text::Character character,
- bool isHitWhiteSpace,
- bool isHitWhiteSpaceOrNewParagraph )
+bool IsWhiteSpaceOrNewParagraph(Dali::Toolkit::Text::Character character,
+ bool isHitWhiteSpace,
+ bool isHitWhiteSpaceOrNewParagraph)
{
bool isWhiteSpaceOrNewParagraph = false;
- if( isHitWhiteSpaceOrNewParagraph )
+ if(isHitWhiteSpaceOrNewParagraph)
{
- if( isHitWhiteSpace )
+ if(isHitWhiteSpace)
{
// Whether the current character is a white space. Note a new paragraph character is a white space as well but here is not wanted.
- isWhiteSpaceOrNewParagraph = Dali::TextAbstraction::IsWhiteSpace( character ) && !Dali::TextAbstraction::IsNewParagraph( character );
+ isWhiteSpaceOrNewParagraph = Dali::TextAbstraction::IsWhiteSpace(character) && !Dali::TextAbstraction::IsNewParagraph(character);
}
else
{
// Whether the current character is a new paragraph character.
- isWhiteSpaceOrNewParagraph = Dali::TextAbstraction::IsNewParagraph( character );
+ isWhiteSpaceOrNewParagraph = Dali::TextAbstraction::IsNewParagraph(character);
}
}
else
{
// Whether the current character is a white space or a new paragraph character (note the new paragraph character is a white space as well).
- isWhiteSpaceOrNewParagraph = Dali::TextAbstraction::IsWhiteSpace( character );
+ isWhiteSpaceOrNewParagraph = Dali::TextAbstraction::IsWhiteSpace(character);
}
return isWhiteSpaceOrNewParagraph;
}
-void FindStartOfWord( FindWordData& data )
+void FindStartOfWord(FindWordData& data)
{
const bool isHitWhiteSpaceOrNewParagraph = data.isWhiteSpace || data.isNewParagraph;
- for( data.foundIndex = data.hitCharacter; data.foundIndex > 0; --data.foundIndex )
+ for(data.foundIndex = data.hitCharacter; data.foundIndex > 0; --data.foundIndex)
{
- const Dali::Toolkit::Text::Character character = *( data.textBuffer + data.foundIndex - 1u );
+ const Dali::Toolkit::Text::Character character = *(data.textBuffer + data.foundIndex - 1u);
- const bool isWhiteSpaceOrNewParagraph = IsWhiteSpaceOrNewParagraph( character,
- data.isWhiteSpace,
- isHitWhiteSpaceOrNewParagraph );
+ const bool isWhiteSpaceOrNewParagraph = IsWhiteSpaceOrNewParagraph(character,
+ data.isWhiteSpace,
+ isHitWhiteSpaceOrNewParagraph);
- if( isHitWhiteSpaceOrNewParagraph != isWhiteSpaceOrNewParagraph )
+ if(isHitWhiteSpaceOrNewParagraph != isWhiteSpaceOrNewParagraph)
{
break;
}
}
}
-void FindEndOfWord( FindWordData& data )
+void FindEndOfWord(FindWordData& data)
{
const bool isHitWhiteSpaceOrNewParagraph = data.isWhiteSpace || data.isNewParagraph;
- for( data.foundIndex = data.hitCharacter + 1u; data.foundIndex < data.totalNumberOfCharacters; ++data.foundIndex )
+ for(data.foundIndex = data.hitCharacter + 1u; data.foundIndex < data.totalNumberOfCharacters; ++data.foundIndex)
{
- const Dali::Toolkit::Text::Character character = *( data.textBuffer + data.foundIndex );
+ const Dali::Toolkit::Text::Character character = *(data.textBuffer + data.foundIndex);
- const bool isWhiteSpaceOrNewParagraph = IsWhiteSpaceOrNewParagraph( character,
- data.isWhiteSpace,
- isHitWhiteSpaceOrNewParagraph );
+ const bool isWhiteSpaceOrNewParagraph = IsWhiteSpaceOrNewParagraph(character,
+ data.isWhiteSpace,
+ isHitWhiteSpaceOrNewParagraph);
- if( isHitWhiteSpaceOrNewParagraph != isWhiteSpaceOrNewParagraph )
+ if(isHitWhiteSpaceOrNewParagraph != isWhiteSpaceOrNewParagraph)
{
break;
}
namespace Dali
{
-
namespace Toolkit
{
-
namespace Text
{
-
-LineIndex GetClosestLine( VisualModelPtr visualModel,
- float visualY,
- bool& matchedLine )
+LineIndex GetClosestLine(VisualModelPtr visualModel,
+ float visualY,
+ bool& matchedLine)
{
- float totalHeight = 0.f;
- LineIndex lineIndex = 0;
- matchedLine = false;
+ float totalHeight = 0.f;
+ LineIndex lineIndex = 0;
+ matchedLine = false;
- if( visualY < 0.f )
+ if(visualY < 0.f)
{
return 0;
}
const Vector<LineRun>& lines = visualModel->mLines;
- for( Vector<LineRun>::ConstIterator it = lines.Begin(),
- endIt = lines.End();
- it != endIt;
- ++it, ++lineIndex )
+ for(Vector<LineRun>::ConstIterator it = lines.Begin(),
+ endIt = lines.End();
+ it != endIt;
+ ++it, ++lineIndex)
{
- const LineRun& lineRun = *it;
+ const LineRun& lineRun = *it;
+ bool isLastLine = (it + 1 == endIt);
- // The line height is the addition of the line ascender and the line descender.
- // However, the line descender has a negative value, hence the subtraction.
- totalHeight += lineRun.ascender - lineRun.descender;
+ totalHeight += GetLineHeight(lineRun, isLastLine);
- if( visualY < totalHeight )
+ if(visualY < totalHeight)
{
matchedLine = true;
return lineIndex;
}
}
- if( lineIndex == 0 )
+ if(lineIndex == 0)
{
return 0;
}
return lineIndex - 1u;
}
-float CalculateLineOffset( const Vector<LineRun>& lines,
- LineIndex lineIndex )
+float CalculateLineOffset(const Vector<LineRun>& lines,
+ LineIndex lineIndex)
{
float offset = 0.f;
- for( Vector<LineRun>::ConstIterator it = lines.Begin(),
- endIt = lines.Begin() + lineIndex;
- it != endIt;
- ++it )
+ for(Vector<LineRun>::ConstIterator it = lines.Begin(),
+ endIt = lines.Begin() + lineIndex;
+ it != endIt;
+ ++it)
{
- const LineRun& lineRun = *it;
+ const LineRun& lineRun = *it;
+ bool isLastLine = (it + 1 == lines.End());
- // The line height is the addition of the line ascender and the line descender.
- // However, the line descender has a negative value, hence the subtraction.
- offset += lineRun.ascender - lineRun.descender;
+ offset += GetLineHeight(lineRun, isLastLine);
}
return offset;
}
-CharacterIndex GetClosestCursorIndex( VisualModelPtr visualModel,
- LogicalModelPtr logicalModel,
- MetricsPtr metrics,
- float visualX,
- float visualY,
- CharacterHitTest::Mode mode,
- bool& matchedCharacter )
+CharacterIndex GetClosestCursorIndex(VisualModelPtr visualModel,
+ LogicalModelPtr logicalModel,
+ MetricsPtr metrics,
+ float visualX,
+ float visualY,
+ CharacterHitTest::Mode mode,
+ bool& matchedCharacter)
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "GetClosestCursorIndex, closest visualX %f visualY %f\n", visualX, visualY );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "GetClosestCursorIndex, closest visualX %f visualY %f\n", visualX, visualY);
// Whether there is a hit on a glyph.
matchedCharacter = false;
const Length totalNumberOfGlyphs = visualModel->mGlyphs.Count();
const Length totalNumberOfLines = visualModel->mLines.Count();
- if( ( 0 == totalNumberOfGlyphs ) ||
- ( 0 == totalNumberOfLines ) )
+ if((0 == totalNumberOfGlyphs) ||
+ (0 == totalNumberOfLines))
{
return logicalIndex;
}
+ // Get the character-spacing runs.
+ const Vector<CharacterSpacingGlyphRun>& characterSpacingGlyphRuns = visualModel->GetCharacterSpacingGlyphRuns();
+ const float modelCharacterSpacing = visualModel->GetCharacterSpacing();
+
// Whether there is a hit on a line.
bool matchedLine = false;
// Find which line is closest.
- const LineIndex lineIndex = Text::GetClosestLine( visualModel,
- visualY,
- matchedLine );
+ const LineIndex lineIndex = Text::GetClosestLine(visualModel,
+ visualY,
+ matchedLine);
- if( !matchedLine && ( CharacterHitTest::TAP == mode ) )
+ if(!matchedLine && (CharacterHitTest::TAP == mode))
{
// Return the first or the last character if the touch point doesn't hit a line.
- return ( visualY < 0.f ) ? 0 : logicalModel->mText.Count();
+ return (visualY < 0.f) ? 0 : logicalModel->mText.Count();
}
// Convert from text's coords to line's coords.
- const LineRun& line = *( visualModel->mLines.Begin() + lineIndex );
+ const LineRun& line = *(visualModel->mLines.Begin() + lineIndex);
// Transform the tap point from text's coords to line's coords.
visualX -= line.alignmentOffset;
const CharacterIndex startCharacter = line.characterRun.characterIndex;
const CharacterIndex endCharacter = line.characterRun.characterIndex + line.characterRun.numberOfCharacters;
- DALI_ASSERT_DEBUG( endCharacter <= logicalModel->mText.Count() && "Invalid line info" );
+ DALI_ASSERT_DEBUG(endCharacter <= logicalModel->mText.Count() && "Invalid line info");
// Whether this line is a bidirectional line.
- const bool bidiLineFetched = logicalModel->FetchBidirectionalLineInfo( startCharacter );
+ const bool bidiLineFetched = logicalModel->FetchBidirectionalLineInfo(startCharacter);
// The character's direction buffer.
const CharacterDirection* const directionsBuffer = bidiLineFetched ? logicalModel->mCharacterDirections.Begin() : NULL;
bool isBeforeFirstGlyph = false;
// Traverses glyphs in visual order. To do that use the visual to logical conversion table.
- CharacterIndex visualIndex = startCharacter;
- Length numberOfVisualCharacters = 0;
- for( ; visualIndex < endCharacter; ++visualIndex )
+ CharacterIndex visualIndex = startCharacter;
+ Length numberOfVisualCharacters = 0;
+ float calculatedAdvance = 0.f;
+ Vector<CharacterIndex>& glyphToCharacterMap = visualModel->mGlyphsToCharacters;
+ const CharacterIndex* glyphToCharacterMapBuffer = glyphToCharacterMap.Begin();
+ for(; visualIndex < endCharacter; ++visualIndex)
{
// The character in logical order.
- const CharacterIndex characterLogicalOrderIndex = ( bidiLineFetched ? logicalModel->GetLogicalCharacterIndex( visualIndex ) : visualIndex );
- const CharacterDirection direction = ( bidiLineFetched ? *( directionsBuffer + characterLogicalOrderIndex ) : LTR );
+ const CharacterIndex characterLogicalOrderIndex = (bidiLineFetched ? logicalModel->GetLogicalCharacterIndex(visualIndex) : visualIndex);
+ const CharacterDirection direction = (bidiLineFetched ? *(directionsBuffer + characterLogicalOrderIndex) : LTR);
// The number of glyphs for that character
- const Length numberOfGlyphs = *( glyphsPerCharacterBuffer + characterLogicalOrderIndex );
+ const Length numberOfGlyphs = *(glyphsPerCharacterBuffer + characterLogicalOrderIndex);
++numberOfVisualCharacters;
- if( 0 != numberOfGlyphs )
+ if(0 != numberOfGlyphs)
{
// Get the first character/glyph of the group of glyphs.
- const CharacterIndex firstVisualCharacterIndex = 1u + visualIndex - numberOfVisualCharacters;
- const CharacterIndex firstLogicalCharacterIndex = ( bidiLineFetched ? logicalModel->GetLogicalCharacterIndex( firstVisualCharacterIndex ) : firstVisualCharacterIndex );
- const GlyphIndex firstLogicalGlyphIndex = *( charactersToGlyphBuffer + firstLogicalCharacterIndex );
+ const CharacterIndex firstVisualCharacterIndex = 1u + visualIndex - numberOfVisualCharacters;
+ const CharacterIndex firstLogicalCharacterIndex = (bidiLineFetched ? logicalModel->GetLogicalCharacterIndex(firstVisualCharacterIndex) : firstVisualCharacterIndex);
+ const GlyphIndex firstLogicalGlyphIndex = *(charactersToGlyphBuffer + firstLogicalCharacterIndex);
// Get the metrics for the group of glyphs.
GlyphMetrics glyphMetrics;
- GetGlyphsMetrics( firstLogicalGlyphIndex,
- numberOfGlyphs,
- glyphMetrics,
- glyphInfoBuffer,
- metrics );
+ const float characterSpacing = GetGlyphCharacterSpacing(firstLogicalGlyphIndex, characterSpacingGlyphRuns, modelCharacterSpacing);
+ calculatedAdvance = GetCalculatedAdvance(*(logicalModel->mText.Begin() + (*(glyphToCharacterMapBuffer + firstLogicalGlyphIndex))), characterSpacing, (*(visualModel->mGlyphs.Begin() + firstLogicalGlyphIndex)).advance);
+ GetGlyphsMetrics(firstLogicalGlyphIndex,
+ numberOfGlyphs,
+ glyphMetrics,
+ glyphInfoBuffer,
+ metrics,
+ calculatedAdvance);
// Get the position of the first glyph.
- const Vector2& position = *( positionsBuffer + firstLogicalGlyphIndex );
+ const Vector2& position = *(positionsBuffer + firstLogicalGlyphIndex);
- if( startCharacter == visualIndex )
+ if(startCharacter == visualIndex)
{
const float glyphPosition = -glyphMetrics.xBearing + position.x;
- if( visualX < glyphPosition )
+ if(visualX < glyphPosition)
{
isBeforeFirstGlyph = true;
break;
}
// Whether the glyph can be split, like Latin ligatures fi, ff or Arabic (ل + ا).
- Length numberOfCharacters = *( charactersPerGlyphBuffer + firstLogicalGlyphIndex );
- if( direction != LTR )
+ Length numberOfCharacters = *(charactersPerGlyphBuffer + firstLogicalGlyphIndex);
+ if(direction != LTR)
{
// As characters are being traversed in visual order,
// for right to left ligatures, the character which contains the
// number of glyphs in the table is found first.
// Jump the number of characters to the next glyph is needed.
- if( 0 == numberOfCharacters )
+ if(0 == numberOfCharacters)
{
// TODO: This is a workaround to fix an issue with complex characters in the arabic
// script like i.e. رّ or الأَبْجَدِيَّة العَرَبِيَّة
// to hang in an infinite loop.
// Find the number of characters.
- for( GlyphIndex index = firstLogicalGlyphIndex + 1u;
- ( 0 == numberOfCharacters ) && ( index < totalNumberOfGlyphs );
- ++index )
+ for(GlyphIndex index = firstLogicalGlyphIndex + 1u;
+ (0 == numberOfCharacters) && (index < totalNumberOfGlyphs);
+ ++index)
{
- numberOfCharacters = *( charactersPerGlyphBuffer + index );
+ numberOfCharacters = *(charactersPerGlyphBuffer + index);
}
- if( 2u > numberOfCharacters )
+ if(2u > numberOfCharacters)
{
continue;
}
}
// Get the script of the character.
- const Script script = logicalModel->GetScript( characterLogicalOrderIndex );
+ const Script script = logicalModel->GetScript(characterLogicalOrderIndex);
- const bool isInterglyphIndex = ( numberOfCharacters > numberOfGlyphs ) && HasLigatureMustBreak( script );
- const Length numberOfBlocks = isInterglyphIndex ? numberOfCharacters : 1u;
- const float glyphAdvance = glyphMetrics.advance / static_cast<float>( numberOfBlocks );
+ const bool isInterglyphIndex = (numberOfCharacters > numberOfGlyphs) && HasLigatureMustBreak(script);
+ const Length numberOfBlocks = isInterglyphIndex ? numberOfCharacters : 1u;
+ const float glyphAdvance = glyphMetrics.advance / static_cast<float>(numberOfBlocks);
CharacterIndex index = 0;
- for( ; index < numberOfBlocks; ++index )
+ for(; index < numberOfBlocks; ++index)
{
// Find the mid-point of the area containing the glyph
- const float glyphCenter = -glyphMetrics.xBearing + position.x + ( static_cast<float>( index ) + 0.5f ) * glyphAdvance;
+ const float glyphCenter = -glyphMetrics.xBearing + position.x + (static_cast<float>(index) + 0.5f) * glyphAdvance;
- if( visualX < glyphCenter )
+ if(visualX < glyphCenter)
{
matchedCharacter = true;
break;
}
}
- if( matchedCharacter )
+ if(matchedCharacter)
{
// If the glyph is shaped from more than one character, it matches the character of the glyph.
visualIndex = firstVisualCharacterIndex + index;
// Return the logical position of the cursor in characters.
- if( !matchedCharacter )
+ if(!matchedCharacter)
{
- if( isBeforeFirstGlyph )
+ if(isBeforeFirstGlyph)
{
// If no character is matched, then the first character (in visual order) of the line is used.
visualIndex = startCharacter;
// Get the paragraph direction.
const CharacterDirection paragraphDirection = line.direction;
- if( totalNumberOfCharacters != visualIndex )
+ if(totalNumberOfCharacters != visualIndex)
{
// The visual index is not at the end of the text.
- if( LTR == paragraphDirection )
+ if(LTR == paragraphDirection)
{
// The paragraph direction is left to right.
- if( visualIndex == endCharacter )
+ if(visualIndex == endCharacter)
{
// It places the cursor just before the last character in visual order.
// i.e. it places the cursor just before the '\n' or before the last character
{
// The paragraph direction is right to left.
- if( ( lineIndex != totalNumberOfLines - 1u ) && // is not the last line.
- ( visualIndex == startCharacter ) )
+ if((lineIndex != totalNumberOfLines - 1u) && // is not the last line.
+ (visualIndex == startCharacter))
{
// It places the cursor just after the first character in visual order.
// i.e. it places the cursor just after the '\n' or after the last character
// This branch checks if the closest line is the one with the last '\n'. If it is, it decrements the visual index to place
// the cursor just before the last '\n'.
- if( ( lineIndex != totalNumberOfLines - 1u ) &&
- TextAbstraction::IsNewParagraph( *( logicalModel->mText.Begin() + visualIndex - 1u ) ) )
+ if((lineIndex != totalNumberOfLines - 1u) &&
+ TextAbstraction::IsNewParagraph(*(logicalModel->mText.Begin() + visualIndex - 1u)))
{
--visualIndex;
}
}
- logicalIndex = ( bidiLineFetched ? logicalModel->GetLogicalCursorIndex( visualIndex ) : visualIndex );
+ logicalIndex = (bidiLineFetched ? logicalModel->GetLogicalCursorIndex(visualIndex) : visualIndex);
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "closest visualIndex %d logicalIndex %d\n", visualIndex, logicalIndex );
+ // Handle Emoji clustering for cursor handling:
+ // Fixing this case:
+ // - When there is Emoji contains multi unicodes and it is layoutted at the end of line (LineWrap case , is not new line case)
+ // - Try to click at the center or at the end of Emoji then the cursor appears inside Emoji
+ // - Example:"FamilyManWomanGirlBoy 👨‍👩‍👧‍👦"
+ const Script script = logicalModel->GetScript(logicalIndex);
+ if(IsOneOfEmojiScripts(script))
+ {
+ //TODO: Use this clustering for Emoji cases only. This needs more testing to generalize to all scripts.
+ CharacterRun emojiClusteredCharacters = RetrieveClusteredCharactersOfCharacterIndex(visualModel, logicalModel, logicalIndex);
+ logicalIndex = emojiClusteredCharacters.characterIndex;
+ }
+
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "closest visualIndex %d logicalIndex %d\n", visualIndex, logicalIndex);
- DALI_ASSERT_DEBUG( ( logicalIndex <= logicalModel->mText.Count() && logicalIndex >= 0 ) && "GetClosestCursorIndex - Out of bounds index" );
+ DALI_ASSERT_DEBUG((logicalIndex <= logicalModel->mText.Count() && logicalIndex >= 0) && "GetClosestCursorIndex - Out of bounds index");
return logicalIndex;
}
-
-void GetCursorPosition( VisualModelPtr visualModel,
- LogicalModelPtr logicalModel,
- MetricsPtr metrics,
- CharacterIndex logical,
- CursorInfo& cursorInfo )
+void GetCursorPosition(GetCursorPositionParameters& parameters,
+ float defaultFontLineHeight,
+ CursorInfo& cursorInfo)
{
+ const LineRun* const modelLines = parameters.visualModel->mLines.Begin();
+ if(NULL == modelLines)
+ {
+ // Nothing to do.
+ return;
+ }
+
// Whether the logical cursor position is at the end of the whole text.
- const bool isLastPosition = logicalModel->mText.Count() == logical;
+ const bool isLastPosition = parameters.logicalModel->mText.Count() == parameters.logical;
// Get the line where the character is laid-out.
- const CharacterIndex characterOfLine = isLastPosition ? ( logical - 1u ) : logical;
+ const CharacterIndex characterOfLine = isLastPosition ? (parameters.logical - 1u) : parameters.logical;
// Whether the cursor is in the last position and the last position is a new paragraph character.
- const bool isLastNewParagraph = isLastPosition && TextAbstraction::IsNewParagraph( *( logicalModel->mText.Begin() + characterOfLine ) );
+ const bool isLastNewParagraph = parameters.isMultiline && isLastPosition && TextAbstraction::IsNewParagraph(*(parameters.logicalModel->mText.Begin() + characterOfLine));
- const LineRun* const modelLines = visualModel->mLines.Begin();
+ const LineIndex lineIndex = parameters.visualModel->GetLineOfCharacter(characterOfLine);
+ const LineRun& line = *(modelLines + lineIndex);
- const LineIndex lineIndex = visualModel->GetLineOfCharacter( characterOfLine );
- const LineRun& line = *( modelLines + lineIndex );
+ CharacterIndex index;
+ GlyphMetrics glyphMetrics;
+ MetricsPtr& metrics = parameters.metrics;
+ GlyphIndex glyphIndex = 0u;
+ Length numberOfGlyphs = 0u;
- if( isLastNewParagraph )
+ if(isLastNewParagraph)
{
// The cursor is in a new line with no characters. Place the cursor in that line.
const LineIndex newLineIndex = lineIndex + 1u;
- const LineRun& newLine = *( modelLines + newLineIndex );
+ const LineRun& newLine = *(modelLines + newLineIndex);
cursorInfo.isSecondaryCursor = false;
// Set the line offset and height.
- cursorInfo.lineOffset = CalculateLineOffset( visualModel->mLines,
- newLineIndex );
+ cursorInfo.lineOffset = CalculateLineOffset(parameters.visualModel->mLines,
+ newLineIndex);
// The line height is the addition of the line ascender and the line descender.
- // However, the line descender has a negative value, hence the subtraction.
+ // However, the line descender has a negative value, hence the subtraction also line spacing should not be included in cursor height.
cursorInfo.lineHeight = newLine.ascender - newLine.descender;
+ index = 0u;
+ const Length totalNumberOfCharacters = parameters.logicalModel->mText.Count();
+ if(totalNumberOfCharacters > 0u)
+ {
+ index = totalNumberOfCharacters - 1u;
+ }
+
+ GetGlyphMetricsFromCharacterIndex(index, parameters.visualModel, parameters.logicalModel, metrics, glyphMetrics, glyphIndex, numberOfGlyphs);
+
// Set the primary cursor's height.
- cursorInfo.primaryCursorHeight = cursorInfo.lineHeight;
+ // The primary cursor height will take the font height of the last character and if there are no characters, it'll take the default font line height.
+ cursorInfo.primaryCursorHeight = (totalNumberOfCharacters > 0) ? (cursorInfo.isSecondaryCursor ? 0.5f * glyphMetrics.fontHeight : glyphMetrics.fontHeight) : defaultFontLineHeight;
// Set the primary cursor's position.
- cursorInfo.primaryPosition.x = 0.f;
+ cursorInfo.primaryPosition.x = (LTR == line.direction) ? newLine.alignmentOffset : parameters.visualModel->mControlSize.width - newLine.alignmentOffset;
cursorInfo.primaryPosition.y = cursorInfo.lineOffset;
-
- // Transform the cursor info from line's coords to text's coords.
- cursorInfo.primaryPosition.x += ( LTR == line.direction ) ? 0.f : visualModel->mControlSize.width;
}
else
{
// Whether this line is a bidirectional line.
- const bool bidiLineFetched = logicalModel->FetchBidirectionalLineInfo( characterOfLine );
+ const bool bidiLineFetched = parameters.logicalModel->FetchBidirectionalLineInfo(characterOfLine);
// Check if the logical position is the first or the last one of the line.
- const bool isFirstPositionOfLine = line.characterRun.characterIndex == logical;
- const bool isLastPositionOfLine = line.characterRun.characterIndex + line.characterRun.numberOfCharacters == logical;
+ const bool isFirstPositionOfLine = line.characterRun.characterIndex == parameters.logical;
+ const bool isLastPositionOfLine = line.characterRun.characterIndex + line.characterRun.numberOfCharacters == parameters.logical;
// 'logical' is the logical 'cursor' index.
// Get the next and current logical 'character' index.
- const CharacterIndex characterIndex = isFirstPositionOfLine ? logical : logical - 1u;
- const CharacterIndex nextCharacterIndex = isLastPositionOfLine ? characterIndex : logical;
+ const CharacterIndex characterIndex = isFirstPositionOfLine ? parameters.logical : parameters.logical - 1u;
+ const CharacterIndex nextCharacterIndex = isLastPositionOfLine ? characterIndex : parameters.logical;
// The character's direction buffer.
- const CharacterDirection* const directionsBuffer = bidiLineFetched ? logicalModel->mCharacterDirections.Begin() : NULL;
+ const CharacterDirection* const directionsBuffer = bidiLineFetched ? parameters.logicalModel->mCharacterDirections.Begin() : NULL;
CharacterDirection isCurrentRightToLeft = false;
- CharacterDirection isNextRightToLeft = false;
- if( bidiLineFetched ) // If bidiLineFetched is false, it means the whole text is left to right.
+ CharacterDirection isNextRightToLeft = false;
+ if(bidiLineFetched) // If bidiLineFetched is false, it means the whole text is left to right.
{
- isCurrentRightToLeft = *( directionsBuffer + characterIndex );
- isNextRightToLeft = *( directionsBuffer + nextCharacterIndex );
+ isCurrentRightToLeft = *(directionsBuffer + characterIndex);
+ isNextRightToLeft = *(directionsBuffer + nextCharacterIndex);
}
// Get the paragraph's direction.
const CharacterDirection isRightToLeftParagraph = line.direction;
// Check whether there is an alternative position:
- cursorInfo.isSecondaryCursor = ( ( !isLastPositionOfLine && ( isCurrentRightToLeft != isNextRightToLeft ) ) ||
- ( isLastPositionOfLine && ( isRightToLeftParagraph != isCurrentRightToLeft ) ) ||
- ( isFirstPositionOfLine && ( isRightToLeftParagraph != isCurrentRightToLeft ) ) );
+ cursorInfo.isSecondaryCursor = ((!isLastPositionOfLine && (isCurrentRightToLeft != isNextRightToLeft)) ||
+ (isLastPositionOfLine && (isRightToLeftParagraph != isCurrentRightToLeft)) ||
+ (isFirstPositionOfLine && (isRightToLeftParagraph != isCurrentRightToLeft)));
// Set the line offset and height.
- cursorInfo.lineOffset = CalculateLineOffset( visualModel->mLines,
- lineIndex );
+ cursorInfo.lineOffset = CalculateLineOffset(parameters.visualModel->mLines,
+ lineIndex);
// The line height is the addition of the line ascender and the line descender.
- // However, the line descender has a negative value, hence the subtraction.
+ // However, the line descender has a negative value, hence the subtraction also line spacing should not be included in cursor height.
cursorInfo.lineHeight = line.ascender - line.descender;
// Calculate the primary cursor.
- CharacterIndex index = characterIndex;
- if( cursorInfo.isSecondaryCursor )
+ index = characterIndex;
+ if(cursorInfo.isSecondaryCursor)
{
// If there is a secondary position, the primary cursor may be in a different place than the logical index.
- if( isLastPositionOfLine )
+ if(isLastPositionOfLine)
{
// The position of the cursor after the last character needs special
// care depending on its direction and the direction of the paragraph.
// i.e l0 l1 l2 r0 r1 should find r0.
index = isRightToLeftParagraph ? line.characterRun.characterIndex : line.characterRun.characterIndex + line.characterRun.numberOfCharacters - 1u;
- if( bidiLineFetched )
+ if(bidiLineFetched)
{
- index = logicalModel->GetLogicalCharacterIndex( index );
+ index = parameters.logicalModel->GetLogicalCharacterIndex(index);
}
}
- else if( isFirstPositionOfLine )
+ else if(isFirstPositionOfLine)
{
index = isRightToLeftParagraph ? line.characterRun.characterIndex + line.characterRun.numberOfCharacters - 1u : line.characterRun.characterIndex;
- if( bidiLineFetched )
+ if(bidiLineFetched)
{
- index = logicalModel->GetLogicalCharacterIndex( index );
+ index = parameters.logicalModel->GetLogicalCharacterIndex(index);
}
}
else
{
- index = ( isRightToLeftParagraph == isCurrentRightToLeft ) ? characterIndex : nextCharacterIndex;
+ index = (isRightToLeftParagraph == isCurrentRightToLeft) ? characterIndex : nextCharacterIndex;
}
}
- const GlyphIndex* const charactersToGlyphBuffer = visualModel->mCharactersToGlyph.Begin();
- const Length* const glyphsPerCharacterBuffer = visualModel->mGlyphsPerCharacter.Begin();
- const Length* const charactersPerGlyphBuffer = visualModel->mCharactersPerGlyph.Begin();
- const CharacterIndex* const glyphsToCharactersBuffer = visualModel->mGlyphsToCharacters.Begin();
- const Vector2* const glyphPositionsBuffer = visualModel->mGlyphPositions.Begin();
- const GlyphInfo* const glyphInfoBuffer = visualModel->mGlyphs.Begin();
+ const Length* const charactersPerGlyphBuffer = parameters.visualModel->mCharactersPerGlyph.Begin();
+ const CharacterIndex* const glyphsToCharactersBuffer = parameters.visualModel->mGlyphsToCharacters.Begin();
+ const Vector2* const glyphPositionsBuffer = parameters.visualModel->mGlyphPositions.Begin();
+ const float modelCharacterSpacing = parameters.visualModel->GetCharacterSpacing();
- // Convert the cursor position into the glyph position.
- const GlyphIndex primaryGlyphIndex = *( charactersToGlyphBuffer + index );
- const Length primaryNumberOfGlyphs = *( glyphsPerCharacterBuffer + index );
- const Length primaryNumberOfCharacters = *( charactersPerGlyphBuffer + primaryGlyphIndex );
+ const Vector<CharacterSpacingGlyphRun>& characterSpacingGlyphRuns = parameters.visualModel->GetCharacterSpacingGlyphRuns();
// Get the metrics for the group of glyphs.
- GlyphMetrics glyphMetrics;
- GetGlyphsMetrics( primaryGlyphIndex,
- primaryNumberOfGlyphs,
- glyphMetrics,
- glyphInfoBuffer,
- metrics );
+ GetGlyphMetricsFromCharacterIndex(index, parameters.visualModel, parameters.logicalModel, metrics, glyphMetrics, glyphIndex, numberOfGlyphs);
+
+ // Convert the cursor position into the glyph position.
+ const GlyphIndex primaryGlyphIndex = glyphIndex;
+ const Length primaryNumberOfCharacters = *(charactersPerGlyphBuffer + primaryGlyphIndex);
// Whether to add the glyph's advance to the cursor position.
// i.e if the paragraph is left to right and the logical cursor is zero, the position is the position of the first glyph and the advance is not added,
// P -> isRightToLeftParagraph
// A -> Whether to add the glyph's advance.
- const bool addGlyphAdvance = ( ( isLastPositionOfLine && !isRightToLeftParagraph ) ||
- ( isFirstPositionOfLine && isRightToLeftParagraph ) ||
- ( !isFirstPositionOfLine && !isLastPosition && !isCurrentRightToLeft ) );
+ const bool addGlyphAdvance = ((isLastPositionOfLine && !isRightToLeftParagraph) ||
+ (isFirstPositionOfLine && isRightToLeftParagraph) ||
+ (!isFirstPositionOfLine && !isLastPosition && !isCurrentRightToLeft));
- float glyphAdvance = addGlyphAdvance ? glyphMetrics.advance : 0.f;
+ float glyphAdvance = addGlyphAdvance ? (glyphMetrics.advance) : 0.f;
- if( !isLastPositionOfLine &&
- ( primaryNumberOfCharacters > 1u ) )
+ if(!isLastPositionOfLine &&
+ (primaryNumberOfCharacters > 1u))
{
- const CharacterIndex firstIndex = *( glyphsToCharactersBuffer + primaryGlyphIndex );
+ const CharacterIndex firstIndex = *(glyphsToCharactersBuffer + primaryGlyphIndex);
bool isCurrentRightToLeft = false;
- if( bidiLineFetched ) // If bidiLineFetched is false, it means the whole text is left to right.
+ if(bidiLineFetched) // If bidiLineFetched is false, it means the whole text is left to right.
{
- isCurrentRightToLeft = *( directionsBuffer + index );
+ isCurrentRightToLeft = *(directionsBuffer + index);
}
- Length numberOfGlyphAdvance = ( isFirstPositionOfLine ? 0 : 1u ) + characterIndex - firstIndex;
- if( isCurrentRightToLeft )
+ Length numberOfGlyphAdvance = (isFirstPositionOfLine ? 0 : 1u) + characterIndex - firstIndex;
+ if(isCurrentRightToLeft)
{
numberOfGlyphAdvance = primaryNumberOfCharacters - numberOfGlyphAdvance;
}
- glyphAdvance = static_cast<float>( numberOfGlyphAdvance ) * glyphMetrics.advance / static_cast<float>( primaryNumberOfCharacters );
+ glyphAdvance = static_cast<float>(numberOfGlyphAdvance) * (glyphMetrics.advance) / static_cast<float>(primaryNumberOfCharacters);
}
// Get the glyph position and x bearing (in the line's coords).
- const Vector2& primaryPosition = *( glyphPositionsBuffer + primaryGlyphIndex );
+ const Vector2& primaryPosition = *(glyphPositionsBuffer + primaryGlyphIndex);
// Set the primary cursor's height.
cursorInfo.primaryCursorHeight = cursorInfo.isSecondaryCursor ? 0.5f * glyphMetrics.fontHeight : glyphMetrics.fontHeight;
-
cursorInfo.glyphOffset = line.ascender - glyphMetrics.ascender;
// Set the primary cursor's position.
cursorInfo.primaryPosition.x = -glyphMetrics.xBearing + primaryPosition.x + glyphAdvance;
cursorInfo.primaryPosition.x += line.alignmentOffset;
// Calculate the secondary cursor.
- if( cursorInfo.isSecondaryCursor )
+ if(cursorInfo.isSecondaryCursor)
{
// Set the secondary cursor's height.
cursorInfo.secondaryCursorHeight = 0.5f * glyphMetrics.fontHeight;
CharacterIndex index = characterIndex;
- if( !isLastPositionOfLine )
+ if(!isLastPositionOfLine)
{
- index = ( isRightToLeftParagraph == isCurrentRightToLeft ) ? nextCharacterIndex : characterIndex;
+ index = (isRightToLeftParagraph == isCurrentRightToLeft) ? nextCharacterIndex : characterIndex;
}
- const GlyphIndex secondaryGlyphIndex = *( charactersToGlyphBuffer + index );
- const Length secondaryNumberOfGlyphs = *( glyphsPerCharacterBuffer + index );
-
- const Vector2& secondaryPosition = *( glyphPositionsBuffer + secondaryGlyphIndex );
+ GetGlyphMetricsFromCharacterIndex(index, parameters.visualModel, parameters.logicalModel, metrics, glyphMetrics, glyphIndex, numberOfGlyphs);
- GetGlyphsMetrics( secondaryGlyphIndex,
- secondaryNumberOfGlyphs,
- glyphMetrics,
- glyphInfoBuffer,
- metrics );
+ const GlyphIndex secondaryGlyphIndex = glyphIndex;
+ const Vector2& secondaryPosition = *(glyphPositionsBuffer + secondaryGlyphIndex);
// Set the secondary cursor's position.
// P -> isRightToLeftParagraph
// A -> Whether to add the glyph's advance.
- const bool addGlyphAdvance = ( ( !isFirstPositionOfLine && !isCurrentRightToLeft ) ||
- ( isFirstPositionOfLine && !isRightToLeftParagraph ) );
+ const bool addGlyphAdvance = ((!isFirstPositionOfLine && !isCurrentRightToLeft) ||
+ (isFirstPositionOfLine && !isRightToLeftParagraph));
- cursorInfo.secondaryPosition.x = -glyphMetrics.xBearing + secondaryPosition.x + ( addGlyphAdvance ? glyphMetrics.advance : 0.f );
+ const float characterSpacing = GetGlyphCharacterSpacing(secondaryGlyphIndex, characterSpacingGlyphRuns, modelCharacterSpacing);
+ cursorInfo.secondaryPosition.x = -glyphMetrics.xBearing + secondaryPosition.x + (addGlyphAdvance ? (glyphMetrics.advance + characterSpacing) : 0.f);
cursorInfo.secondaryPosition.y = cursorInfo.lineOffset + cursorInfo.lineHeight - cursorInfo.secondaryCursorHeight;
// Transform the cursor info from line's coords to text's coords.
}
}
-bool FindSelectionIndices( VisualModelPtr visualModel,
- LogicalModelPtr logicalModel,
- MetricsPtr metrics,
- float visualX,
- float visualY,
- CharacterIndex& startIndex,
- CharacterIndex& endIndex,
- CharacterIndex& noTextHitIndex )
+bool FindSelectionIndices(VisualModelPtr visualModel,
+ LogicalModelPtr logicalModel,
+ MetricsPtr metrics,
+ float visualX,
+ float visualY,
+ CharacterIndex& startIndex,
+ CharacterIndex& endIndex,
+ CharacterIndex& noTextHitIndex)
{
-/*
+ /*
Hit character Select
|-------------------------------------------------------|------------------------------------------|
| On a word | The word |
|-------------------------------------------------------|------------------------------------------|
*/
const Length totalNumberOfCharacters = logicalModel->mText.Count();
- startIndex = 0;
- endIndex = 0;
- noTextHitIndex = 0;
+ startIndex = 0;
+ endIndex = 0;
+ noTextHitIndex = 0;
- if( 0 == totalNumberOfCharacters )
+ if(0 == totalNumberOfCharacters)
{
// Nothing to do if the model is empty.
return false;
}
- bool matchedCharacter = false;
- CharacterIndex hitCharacter = Text::GetClosestCursorIndex( visualModel,
- logicalModel,
- metrics,
- visualX,
- visualY,
- CharacterHitTest::TAP,
- matchedCharacter );
+ bool matchedCharacter = false;
+ CharacterIndex hitCharacter = Text::GetClosestCursorIndex(visualModel,
+ logicalModel,
+ metrics,
+ visualX,
+ visualY,
+ CharacterHitTest::TAP,
+ matchedCharacter);
- if( !matchedCharacter )
+ if(!matchedCharacter)
{
noTextHitIndex = hitCharacter;
}
- DALI_ASSERT_DEBUG( ( hitCharacter <= totalNumberOfCharacters ) && "GetClosestCursorIndex returned out of bounds index" );
+ DALI_ASSERT_DEBUG((hitCharacter <= totalNumberOfCharacters) && "GetClosestCursorIndex returned out of bounds index");
- if( hitCharacter >= totalNumberOfCharacters )
+ if(hitCharacter >= totalNumberOfCharacters)
{
// Closest hit character is the last character.
- if( hitCharacter == totalNumberOfCharacters )
+ if(hitCharacter == totalNumberOfCharacters)
{
hitCharacter--; //Hit character index set to last character in logical model
}
const Character* const textBuffer = logicalModel->mText.Begin();
startIndex = hitCharacter;
- endIndex = hitCharacter;
+ endIndex = hitCharacter;
// Whether the hit character is a new paragraph character.
- const bool isHitCharacterNewParagraph = TextAbstraction::IsNewParagraph( *( textBuffer + hitCharacter ) );
+ const bool isHitCharacterNewParagraph = TextAbstraction::IsNewParagraph(*(textBuffer + hitCharacter));
// Whether the hit character is a white space. Note a new paragraph character is a white space as well but here is not wanted.
- const bool isHitCharacterWhiteSpace = TextAbstraction::IsWhiteSpace( *( textBuffer + hitCharacter ) ) && !isHitCharacterNewParagraph;
+ const bool isHitCharacterWhiteSpace = TextAbstraction::IsWhiteSpace(*(textBuffer + hitCharacter)) && !isHitCharacterNewParagraph;
- FindWordData data( textBuffer,
- totalNumberOfCharacters,
- hitCharacter,
- isHitCharacterWhiteSpace,
- isHitCharacterNewParagraph );
+ FindWordData data(textBuffer,
+ totalNumberOfCharacters,
+ hitCharacter,
+ isHitCharacterWhiteSpace,
+ isHitCharacterNewParagraph);
- if( isHitCharacterNewParagraph )
+ if(isHitCharacterNewParagraph)
{
// Find the first character before the hit one which is not a new paragraph character.
- if( hitCharacter > 0 )
+ if(hitCharacter > 0)
{
endIndex = hitCharacter - 1u;
- for( ; endIndex > 0; --endIndex )
+ for(; endIndex > 0; --endIndex)
{
- const Dali::Toolkit::Text::Character character = *( data.textBuffer + endIndex );
+ const Dali::Toolkit::Text::Character character = *(data.textBuffer + endIndex);
- if( !Dali::TextAbstraction::IsNewParagraph( character ) )
+ if(!Dali::TextAbstraction::IsNewParagraph(character))
{
break;
}
}
}
- data.hitCharacter = endIndex;
+ data.hitCharacter = endIndex;
data.isNewParagraph = false;
- data.isWhiteSpace = TextAbstraction::IsWhiteSpace( *( textBuffer + data.hitCharacter ) );
+ data.isWhiteSpace = TextAbstraction::IsWhiteSpace(*(textBuffer + data.hitCharacter));
}
// Find the start of the word.
- FindStartOfWord( data );
+ FindStartOfWord(data);
startIndex = data.foundIndex;
// Find the end of the word.
- FindEndOfWord( data );
+ FindEndOfWord(data);
endIndex = data.foundIndex;
- if( 1u == ( endIndex - startIndex ) )
+ if(1u == (endIndex - startIndex))
{
- if( isHitCharacterWhiteSpace )
+ if(isHitCharacterWhiteSpace)
{
// Select the word before or after the white space
- if( 0 == hitCharacter )
+ if(0 == hitCharacter)
{
data.isWhiteSpace = false;
- FindEndOfWord( data );
+ FindEndOfWord(data);
endIndex = data.foundIndex;
}
- else if( hitCharacter > 0 )
+ else if(hitCharacter > 0)
{
// Find the start of the word.
data.hitCharacter = hitCharacter - 1u;
data.isWhiteSpace = false;
- FindStartOfWord( data );
+ FindStartOfWord(data);
startIndex = data.foundIndex;
--endIndex;