const Dali::Toolkit::Text::CharacterDirection LTR = false; ///< Left To Right direction.
+struct FindWordData
+{
+ FindWordData( const Dali::Toolkit::Text::Character* const textBuffer,
+ Dali::Toolkit::Text::Length totalNumberOfCharacters,
+ Dali::Toolkit::Text::CharacterIndex hitCharacter,
+ bool isWhiteSpace,
+ bool isNewParagraph )
+ : textBuffer( textBuffer ),
+ totalNumberOfCharacters( totalNumberOfCharacters ),
+ hitCharacter( hitCharacter ),
+ foundIndex( 0u ),
+ isWhiteSpace( isWhiteSpace ),
+ isNewParagraph( isNewParagraph )
+ {}
+
+ ~FindWordData()
+ {}
+
+ const Dali::Toolkit::Text::Character* const textBuffer;
+ Dali::Toolkit::Text::Length totalNumberOfCharacters;
+ Dali::Toolkit::Text::CharacterIndex hitCharacter;
+ Dali::Toolkit::Text::CharacterIndex foundIndex;
+ bool isWhiteSpace : 1u;
+ bool isNewParagraph : 1u;
+};
+
+bool IsWhiteSpaceOrNewParagraph( Dali::Toolkit::Text::Character character,
+ bool isHitWhiteSpace,
+ bool isHitWhiteSpaceOrNewParagraph )
+{
+ bool isWhiteSpaceOrNewParagraph = false;
+ if( isHitWhiteSpaceOrNewParagraph )
+ {
+ if( isHitWhiteSpace )
+ {
+ // Whether the current character is a white space. Note a new paragraph character is a white space as well but here is not wanted.
+ isWhiteSpaceOrNewParagraph = Dali::TextAbstraction::IsWhiteSpace( character ) && !Dali::TextAbstraction::IsNewParagraph( character );
+ }
+ else
+ {
+ // Whether the current character is a new paragraph character.
+ isWhiteSpaceOrNewParagraph = Dali::TextAbstraction::IsNewParagraph( character );
+ }
+ }
+ else
+ {
+ // Whether the current character is a white space or a new paragraph character (note the new paragraph character is a white space as well).
+ isWhiteSpaceOrNewParagraph = Dali::TextAbstraction::IsWhiteSpace( character );
+ }
+
+ return isWhiteSpaceOrNewParagraph;
+}
+
+void FindStartOfWord( FindWordData& data )
+{
+ const bool isHitWhiteSpaceOrNewParagraph = data.isWhiteSpace || data.isNewParagraph;
+
+ for( data.foundIndex = data.hitCharacter; data.foundIndex > 0; --data.foundIndex )
+ {
+ const Dali::Toolkit::Text::Character character = *( data.textBuffer + data.foundIndex - 1u );
+
+ const bool isWhiteSpaceOrNewParagraph = IsWhiteSpaceOrNewParagraph( character,
+ data.isWhiteSpace,
+ isHitWhiteSpaceOrNewParagraph );
+
+ if( isHitWhiteSpaceOrNewParagraph != isWhiteSpaceOrNewParagraph )
+ {
+ break;
+ }
+ }
+}
+
+void FindEndOfWord( FindWordData& data )
+{
+ const bool isHitWhiteSpaceOrNewParagraph = data.isWhiteSpace || data.isNewParagraph;
+
+ for( data.foundIndex = data.hitCharacter + 1u; data.foundIndex < data.totalNumberOfCharacters; ++data.foundIndex )
+ {
+ const Dali::Toolkit::Text::Character character = *( data.textBuffer + data.foundIndex );
+
+ const bool isWhiteSpaceOrNewParagraph = IsWhiteSpaceOrNewParagraph( character,
+ data.isWhiteSpace,
+ isHitWhiteSpaceOrNewParagraph );
+
+ if( isHitWhiteSpaceOrNewParagraph != isWhiteSpaceOrNewParagraph )
+ {
+ break;
+ }
+ }
+}
+
} //namespace
namespace Dali
CharacterIndex logicalIndex = 0u;
- const Length numberOfGlyphs = visualModel->mGlyphs.Count();
- const Length numberOfLines = visualModel->mLines.Count();
- if( ( 0 == numberOfGlyphs ) ||
- ( 0 == numberOfLines ) )
+ const Length totalNumberOfGlyphs = visualModel->mGlyphs.Count();
+ const Length totalNumberOfLines = visualModel->mLines.Count();
+ if( ( 0 == totalNumberOfGlyphs ) ||
+ ( 0 == totalNumberOfLines ) )
{
return logicalIndex;
}
// Get the position of the first glyph.
const Vector2& position = *( positionsBuffer + firstLogicalGlyphIndex );
- // Whether the glyph can be split, like Latin ligatures fi, ff or Arabic ﻻ.
- const Length numberOfCharacters = *( charactersPerGlyphBuffer + firstLogicalGlyphIndex );
+ // Whether the glyph can be split, like Latin ligatures fi, ff or Arabic (ل + ا).
+ Length numberOfCharacters = *( charactersPerGlyphBuffer + firstLogicalGlyphIndex );
if( direction != LTR )
{
// As characters are being traversed in visual order,
// for right to left ligatures, the character which contains the
// number of glyphs in the table is found first.
// Jump the number of characters to the next glyph is needed.
+
+ if( 0u == numberOfCharacters )
+ {
+ // TODO: This is a workaround to fix an issue with complex characters in the arabic
+ // script like i.e. رّ or الأَبْجَدِيَّة العَرَبِيَّة
+ // There are characters that are not shaped in one glyph but in combination with
+ // the next one generates two of them.
+ // The visual to logical conversion table have characters in different order than
+ // expected even if all of them are arabic.
+
+ // The workaround doesn't fix the issue completely but it prevents the application
+ // to hang in an infinite loop.
+
+ // Find the number of characters.
+ for( GlyphIndex index = firstLogicalGlyphIndex + 1u;
+ ( 0u == numberOfCharacters ) && ( index < totalNumberOfGlyphs ) ;
+ ++index )
+ {
+ numberOfCharacters = *( charactersPerGlyphBuffer + index );
+ }
+
+ if( 2u > numberOfCharacters )
+ {
+ continue;
+ }
+
+ --numberOfCharacters;
+ }
+
visualIndex += numberOfCharacters - 1u;
}
{
// The paragraph direction is right to left.
- if( ( lineIndex != numberOfLines - 1u ) && // is not the last line.
+ if( ( lineIndex != totalNumberOfLines - 1u ) && // is not the last line.
( visualIndex == startCharacter ) )
{
// It places the cursor just after the first character in visual order.
// This branch checks if the closest line is the one with the last '\n'. If it is, it decrements the visual index to place
// the cursor just before the last '\n'.
- if( ( lineIndex != numberOfLines - 1u ) &&
+ if( ( lineIndex != totalNumberOfLines - 1u ) &&
TextAbstraction::IsNewParagraph( *( logicalModel->mText.Begin() + visualIndex - 1u ) ) )
{
--visualIndex;
( isFirstPositionOfLine && !isRightToLeftParagraph ) );
cursorInfo.secondaryPosition.x = -glyphMetrics.xBearing + secondaryPosition.x + ( addGlyphAdvance ? glyphMetrics.advance : 0.f );
- cursorInfo.secondaryPosition.y = cursorInfo.lineOffset + cursorInfo.lineHeight - cursorInfo.secondaryCursorHeight - line.descender - ( glyphMetrics.fontHeight - glyphMetrics.ascender );
+ cursorInfo.secondaryPosition.y = cursorInfo.lineOffset + cursorInfo.lineHeight - cursorInfo.secondaryCursorHeight;
// Transform the cursor info from line's coords to text's coords.
cursorInfo.secondaryPosition.x += line.alignmentOffset;
}
}
-void FindSelectionIndices( VisualModelPtr visualModel,
+bool FindSelectionIndices( VisualModelPtr visualModel,
LogicalModelPtr logicalModel,
MetricsPtr metrics,
float visualX,
CharacterIndex& startIndex,
CharacterIndex& endIndex )
{
+
+/*
+ Hit character Select
+|-------------------------------------------------------|------------------------------------------|
+| On a word | The word |
+| On a single white space between words | The word before or after the white space |
+| On one of the multiple contiguous white spaces | The white spaces |
+| On a single white space which is in the position zero | The white space and the next word |
+| On a new paragraph character | The word or group of white spaces before |
+|-------------------------------------------------------|------------------------------------------|
+*/
+
CharacterIndex hitCharacter = Text::GetClosestCursorIndex( visualModel,
logicalModel,
metrics,
visualX,
visualY );
- DALI_ASSERT_DEBUG( hitCharacter <= logicalModel->mText.Count() && "GetClosestCursorIndex returned out of bounds index" );
- if( logicalModel->mText.Count() == 0 )
+ const Length totalNumberOfCharacters = logicalModel->mText.Count();
+
+ DALI_ASSERT_DEBUG( ( hitCharacter <= totalNumberOfCharacters ) && "GetClosestCursorIndex returned out of bounds index" );
+
+ if( 0u == totalNumberOfCharacters )
{
- return; // if model empty
+ // Nothing to do if the model is empty.
+ return false;
}
- if( hitCharacter >= logicalModel->mText.Count() )
+ if( hitCharacter >= totalNumberOfCharacters )
{
// Closest hit character is the last character.
- if( hitCharacter == logicalModel->mText.Count() )
+ if( hitCharacter == totalNumberOfCharacters )
{
hitCharacter--; //Hit character index set to last character in logical model
}
else
{
// hitCharacter is out of bounds
- return;
+ return false;
}
}
+ const Character* const textBuffer = logicalModel->mText.Begin();
+
startIndex = hitCharacter;
endIndex = hitCharacter;
- bool isHitCharacterWhitespace = TextAbstraction::IsWhiteSpace( logicalModel->mText[hitCharacter] );
- // Find the start and end of the text
- for( startIndex = hitCharacter; startIndex > 0; --startIndex )
+ // Whether the hit character is a new paragraph character.
+ const bool isHitCharacterNewParagraph = TextAbstraction::IsNewParagraph( *( textBuffer + hitCharacter ) );
+
+ // Whether the hit character is a white space. Note a new paragraph character is a white space as well but here is not wanted.
+ const bool isHitCharacterWhiteSpace = TextAbstraction::IsWhiteSpace( *( textBuffer + hitCharacter ) ) && !isHitCharacterNewParagraph;
+
+ FindWordData data( textBuffer,
+ totalNumberOfCharacters,
+ hitCharacter,
+ isHitCharacterWhiteSpace,
+ isHitCharacterNewParagraph );
+
+ if( isHitCharacterNewParagraph )
{
- if( isHitCharacterWhitespace != TextAbstraction::IsWhiteSpace( logicalModel->mText[ startIndex-1 ] ) )
+ // Find the first character before the hit one which is not a new paragraph character.
+
+ if( hitCharacter > 0u )
{
- break;
+ endIndex = hitCharacter - 1u;
+ for( ; endIndex > 0; --endIndex )
+ {
+ const Dali::Toolkit::Text::Character character = *( data.textBuffer + endIndex );
+
+ if( !Dali::TextAbstraction::IsNewParagraph( character ) )
+ {
+ break;
+ }
+ }
}
+
+ data.hitCharacter = endIndex;
+ data.isNewParagraph = false;
+ data.isWhiteSpace = TextAbstraction::IsWhiteSpace( *( textBuffer + data.hitCharacter ) );
}
- const CharacterIndex pastTheEnd = logicalModel->mText.Count();
- for( endIndex = hitCharacter + 1u; endIndex < pastTheEnd; ++endIndex )
+
+ // Find the start of the word.
+ FindStartOfWord( data );
+ startIndex = data.foundIndex;
+
+ // Find the end of the word.
+ FindEndOfWord( data );
+ endIndex = data.foundIndex;
+
+ if( 1u == ( endIndex - startIndex ) )
{
- if( isHitCharacterWhitespace != TextAbstraction::IsWhiteSpace( logicalModel->mText[ endIndex ] ) )
+ if( isHitCharacterWhiteSpace )
{
- break;
+ // Select the word before or after the white space
+
+ if( 0u == hitCharacter )
+ {
+ data.isWhiteSpace = false;
+ FindEndOfWord( data );
+ endIndex = data.foundIndex;
+ }
+ else if( hitCharacter > 0u )
+ {
+ // Find the start of the word.
+ data.hitCharacter = hitCharacter - 1u;
+ data.isWhiteSpace = false;
+ FindStartOfWord( data );
+ startIndex = data.foundIndex;
+
+ --endIndex;
+ }
}
}
+
+ return true;
}
} // namespace Text