#include <limits>
// INTERNAL INCLUDES
-#include <dali-toolkit/internal/text/layouts/layout-parameters.h>
#include <dali-toolkit/internal/text/controller/text-controller-event-handler.h>
#include <dali-toolkit/internal/text/controller/text-controller-impl.h>
+#include <dali-toolkit/internal/text/layouts/layout-parameters.h>
namespace
{
// Store the actual control's size to restore later.
const Size actualControlSize = visualModel->mControlSize;
+ // This is to keep Index to the first character to be updated.
+ // Then restore it after calling Clear method.
+ auto updateInfoCharIndexBackup = textUpdateInfo.mCharacterIndex;
+
// Whether the text control is editable
const bool isEditable = NULL != impl.mEventData;
}
else
{
- // This is to keep Index to the first character to be updated.
- // Then restore it after calling Clear method.
- auto updateInfoCharIndexBackup = textUpdateInfo.mCharacterIndex;
-
// Layout the text for the new width.
// Apply the pending operations, requested operations and the only once operations.
// Then remove onlyOnceOperations
//TODO: then calculate GlyphPositions. Lines, Size, Layout for Natural-Size
//TODO: and utilize the values in OperationsPending and TextUpdateInfo without changing the original one.
//TODO: Also it will improve performance because there is no need todo FullRelyout on the next need for layouting.
+ }
- // FullRelayoutNeeded should be true because DoRelayout is MAX_FLOAT, MAX_FLOAT.
- // By this no need to take backup and restore it.
- textUpdateInfo.mFullRelayoutNeeded = true;
+ // FullRelayoutNeeded should be true because DoRelayout is MAX_FLOAT, MAX_FLOAT.
+ // By this no need to take backup and restore it.
+ textUpdateInfo.mFullRelayoutNeeded = true;
- // Restore mCharacterIndex. Because "Clear" set it to the maximum integer.
- // The "CalculateTextUpdateIndices" does not work proprely because the mCharacterIndex will be greater than mPreviousNumberOfCharacters.
- // Which apply an assumption to update only the last paragraph. That could cause many of out of index crashes.
- textUpdateInfo.mCharacterIndex = updateInfoCharIndexBackup;
- }
+ // Restore mCharacterIndex. Because "Clear" set it to the maximum integer.
+ // The "CalculateTextUpdateIndices" does not work proprely because the mCharacterIndex will be greater than mPreviousNumberOfCharacters.
+ // Which apply an assumption to update only the last paragraph. That could cause many of out of index crashes.
+ textUpdateInfo.mCharacterIndex = updateInfoCharIndexBackup;
// Do the size related operations again.
operationsPending = static_cast<OperationsMask>(operationsPending | sizeOperations);
float currentFitPointSize = impl.mFontDefaults->mFitPointSize;
model->mElideEnabled = false;
- Vector<float> pointSizeArray;
// check zero value
if(pointInterval < 1.f)
{
impl.mTextFitStepSize = pointInterval = 1.0f;
}
+ uint32_t pointSizeRange = static_cast<uint32_t>(ceil((maxPointSize - minPointSize) / pointInterval));
- pointSizeArray.Reserve(static_cast<unsigned int>(ceil((maxPointSize - minPointSize) / pointInterval)));
-
- for(float i = minPointSize; i < maxPointSize; i += pointInterval)
+ // Ensure minPointSize + pointSizeRange * pointInverval >= maxPointSize
+ while(minPointSize + static_cast<float>(pointSizeRange) * pointInterval < maxPointSize)
{
- pointSizeArray.PushBack(i);
+ ++pointSizeRange;
}
- pointSizeArray.PushBack(maxPointSize);
-
- int bestSizeIndex = 0;
- int min = bestSizeIndex + 1;
- int max = pointSizeArray.Size() - 1;
- while(min <= max)
+ uint32_t bestSizeIndex = 0;
+ uint32_t minIndex = bestSizeIndex + 1u;
+ uint32_t maxIndex = pointSizeRange + 1u;
+
+ bool bestSizeUpdatedLatest = false;
+ // Find best size as binary search.
+ // Range format as [l r). (left closed, right opened)
+ // It mean, we already check all i < l is valid, and r <= i is invalid.
+ // Below binary search will check m = (l+r)/2 point.
+ // Search area sperate as [l m) or [m+1 r)
+ //
+ // Basically, we can assume that 0 (minPointSize) is always valid.
+ // Now, we will check [1 pointSizeRange] range s.t. pointSizeRange mean the maxPointSize
+ while(minIndex < maxIndex)
{
- int destI = (min + max) / 2;
+ uint32_t testIndex = minIndex + ((maxIndex - minIndex) >> 1u);
+ const float testPointSize = std::min(maxPointSize, minPointSize + static_cast<float>(testIndex) * pointInterval);
- if(CheckForTextFit(controller, pointSizeArray[destI], layoutSize))
+ if(CheckForTextFit(controller, testPointSize, layoutSize))
{
- bestSizeIndex = min;
- min = destI + 1;
+ bestSizeUpdatedLatest = true;
+
+ bestSizeIndex = testIndex;
+ minIndex = testIndex + 1u;
}
else
{
- max = destI - 1;
- bestSizeIndex = max;
+ bestSizeUpdatedLatest = false;
+ maxIndex = testIndex;
}
}
+ const float bestPointSize = std::min(maxPointSize, minPointSize + static_cast<float>(bestSizeIndex) * pointInterval);
+
+ // Best point size was not updated. re-run so the TextFit should be fitted really.
+ if(!bestSizeUpdatedLatest)
+ {
+ CheckForTextFit(controller, bestPointSize, layoutSize);
+ }
model->mElideEnabled = actualellipsis;
- if(currentFitPointSize != pointSizeArray[bestSizeIndex])
+ if(currentFitPointSize != bestPointSize)
{
impl.mTextFitChanged = true;
}
- impl.mFontDefaults->mFitPointSize = pointSizeArray[bestSizeIndex];
+ impl.mFontDefaults->mFitPointSize = bestPointSize;
impl.mFontDefaults->sizeDefined = true;
impl.ClearFontData();
}