#define DALI_TOOLKIT_TEXT_CONTROLLER_IMPL_H
/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/devel-api/adaptor-framework/clipboard.h>
#include <dali/devel-api/text-abstraction/font-client.h>
#include <dali/public-api/rendering/shader.h>
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/styling/style-manager-devel.h>
-#include <dali-toolkit/internal/text/input-style.h>
#include <dali-toolkit/internal/text/controller/text-controller.h>
+#include <dali-toolkit/internal/text/input-style.h>
#include <dali-toolkit/internal/text/text-model.h>
#include <dali-toolkit/internal/text/text-view.h>
#include <dali-toolkit/public-api/styling/style-manager.h>
Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
if(styleManager)
{
- const Property::Map& config = Toolkit::DevelStyleManager::GetConfigurations(styleManager);
- const auto clearFocusOnEscapeValue = config.Find("clearFocusOnEscape", Property::Type::BOOLEAN);
+ const auto clearFocusOnEscapeValue = Toolkit::DevelStyleManager::GetConfigurations(styleManager).Find("clearFocusOnEscape", Property::Type::BOOLEAN);
// Default is true. If config don't have "clearFocusOnEscape" property, make it true.
mShouldClearFocusOnEscape = (!clearFocusOnEscapeValue || clearFocusOnEscapeValue->Get<bool>());
*/
void GetText(CharacterIndex index, std::string& text) const;
+ /**
+ * @brief Retrieves number of characters previously set.
+ *
+ * @return A length of UTF-32 characters.
+ *
+ * @see Dali::Toolkit::Text::Controller::GetNumberOfCharacters()
+ */
+ Length GetNumberOfCharacters() const;
+
bool EnsureClipboardCreated()
{
if(!mClipboard)
void SendSelectionToClipboard(bool deleteAfterSending);
- void RequestGetTextFromClipboard();
-
void RepositionSelectionHandles();
void RepositionSelectionHandles(float visualX, float visualY, Controller::NoTextTap::Action action);