CharacterIndex cursorPosition = 0u;
// Convert from control's coords to text's coords.
+
const float xPosition = x - controller.mImpl->mModel->mScrollPosition.x;
const float yPosition = y - controller.mImpl->mModel->mScrollPosition.y;
+ Vector2 visualTransformOffset = controller.mImpl->mModel->mVisualTransformOffset;
+
// Whether to touch point hits on a glyph.
bool matchedCharacter = false;
cursorPosition = Text::GetClosestCursorIndex(controller.mImpl->mModel->mVisualModel,
controller.mImpl->mModel->mLogicalModel,
controller.mImpl->mMetrics,
xPosition,
- yPosition,
+ yPosition - visualTransformOffset.y,
CharacterHitTest::TAP,
matchedCharacter);
else if((controller.mImpl->mEventData->mPrimaryCursorPosition > 0) && (keyCode == Dali::DALI_KEY_BACKSPACE))
{
// Remove the character before the current cursor position
- removed = TextUpdater::RemoveText(controller, -1, 1, UPDATE_INPUT_STYLE);
+ removed = TextUpdater::RemoveText(controller, -1, 1, UPDATE_INPUT_STYLE, false);
}
else if((controller.mImpl->mEventData->mPrimaryCursorPosition < controller.mImpl->mModel->mLogicalModel->mText.Count()) &&
(keyCode == Dali::DevelKey::DALI_KEY_DELETE))
{
// Remove the character after the current cursor position
- removed = TextUpdater::RemoveText(controller, 0, 1, UPDATE_INPUT_STYLE);
+ removed = TextUpdater::RemoveText(controller, 0, 1, UPDATE_INPUT_STYLE, false);
}
if(removed)
const bool textDeleted = TextUpdater::RemoveText(controller,
inputMethodContextEvent.cursorOffset,
inputMethodContextEvent.numberOfChars,
- DONT_UPDATE_INPUT_STYLE);
+ DONT_UPDATE_INPUT_STYLE,
+ false);
if(textDeleted)
{