FrameBufferImage frameBufferImage = FrameBufferImage::New( offscreenSize.width,
offscreenSize.height,
Pixel::RGBA8888 );
+
mImageActor.SetSize( offscreenSize );
mImageActor.SetImage( frameBufferImage );
mRenderTask.SetTargetFrameBuffer( frameBufferImage );
- // Stores current size to avoid create new Dali resources if text changes.
+ // Stores current sizPe to avoid create new Dali resources if text changes.
mCurrentOffscreenSize = offscreenSize;
}