FrameBufferImage frameBufferImage = FrameBufferImage::New( offscreenSize.width,
offscreenSize.height,
Pixel::RGBA8888 );
+
mImageActor.SetSize( offscreenSize );
mImageActor.SetImage( frameBufferImage );
mRenderTask.SetTargetFrameBuffer( frameBufferImage );
- // Stores current size to avoid create new Dali resources if text changes.
+ // Stores current sizPe to avoid create new Dali resources if text changes.
mCurrentOffscreenSize = offscreenSize;
}
// Create a root actor and an image actor for offscreen rendering.
mOffscreenRootActor = Layer::New();
+ mOffscreenRootActor.SetRelayoutEnabled( false );
mOffscreenRootActor.SetColorMode( USE_OWN_COLOR );
mOffscreenRootActor.SetPositionInheritanceMode( DONT_INHERIT_POSITION );
- mOffscreenRootActor.SetInheritRotation( false );
mOffscreenRootActor.SetInheritScale( false );
mOffscreenRootActor.SetDepthTestDisabled( true );
mOffscreenRootActor.SetSize( offscreenSize );
mImageActor = ImageActor::New();
+ mImageActor.SetRelayoutEnabled( false );
mImageActor.SetParentOrigin( ParentOrigin::CENTER );
mImageActor.SetBlendFunc( BlendingFactor::ONE, BlendingFactor::ONE_MINUS_SRC_ALPHA,
BlendingFactor::ONE, BlendingFactor::ONE );