Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo );
/**
- * Replaces the bidirectional info from the logical model.
- *
- * @pre The @p model needs to have a text set.
- * @pre The @p model needs to have the line break info set.
- *
- * If the @p numberOfCharactersToRemove is zero, this operation is like an insert.
- * If the @p numberOfCharactersToInsert is zero, this operation is like a remove.
- *
- * @param[in,out] model The text's logical model.
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharactersToRemove The number of characters removed from the text.
- * @param[in] numberOfCharactersToInsert The number of characters inserted in the text.
- */
-void ReplaceBidirectionalInfo( LogicalModel& model,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert );
-
-/**
- * Sets the visual to logical and logical to visual map tables.
+ * Sets the visual to logical map tables.
*
* Any map tables previously set are removed.
+ * It sets the paragraph's direction to each line.
*
* @pre The @p logicalModel needs to have a text set.
* @pre The @p logicalModel needs to have the bidirectional info indices for each paragraph set.
* @pre The @p visualModel needs to have the laid-out lines info set.
*
* @param[in] bidirectionalInfo Vector with the bidirectional infor for each paragraph.
- * @param[in] lineRuns The line runs converted to characters.
- * @param[out] lineInfoRuns line runs with the visual to logical and logical to visual conversion maps.
+ * @param[in,out] lineRuns The line runs converted to characters.
+ * @param[out] lineInfoRuns line runs with the visual to logical conversion maps.
*/
void ReorderLines( const Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo,
- const Vector<LineRun>& lineRuns,
+ Vector<LineRun>& lineRuns,
Vector<BidirectionalLineInfoRun>& lineInfoRuns );
/**
- * Replaces the visual to logical and logical to visual map tables.
+ * @brief Replaces any character in the right to left paragraphs which could be mirrored.
*
- * @pre The @p logicalModel needs to have a text set.
- * @pre The @p logicalModel needs to have the line break info set.
- * @pre The @p visualModel needs to have the laid-out lines info set.
+ * @param[in] text The text.
+ * @param[in] mirroredText The mirroredText.
+ * @param[in] bidirectionalInfo Vector with the bidirectional infor for each paragraph.
+ *
+ * @return @e true if a character has been replaced.
+ */
+bool GetMirroredText( const Vector<Character>& text,
+ Vector<Character>& mirroredText,
+ const Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo );
+
+/**
+ * @brief Retrieves the character's directions.
*
- * If the @p numberOfCharactersToRemove is zero, this operation is like an insert.
- * If the @p numberOfCharactersToInsert is zero, this operation is like a remove.
+ * @pre The @p logicalModel needs to have a text set.
+ * @pre The @p logicalModel needs to have the bidirectional info indices for each paragraph set.
*
- * @param[in,out] logicalModel The text's logical model.
- * @param[in] visualModel The text's visual model.
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharactersToRemove The number of characters removed from the text.
- * @param[in] numberOfCharactersToInsert The number of characters inserted in the text.
+ * @param[in] bidirectionalInfo Vector with the bidirectional infor for each paragraph.
+ * @param[out] directions The direction, @e false is left to right and @e true is right to left, of each character of the paragraph.
*/
-void ReorderLines( LogicalModel& logicalModel,
- const VisualModel& visualModel,
- CharacterIndex characterIndex,
- Length numberOfCharactersToRemove,
- Length numberOfCharactersToInsert );
+void GetCharactersDirection( const Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo,
+ Vector<CharacterDirection>& directions );
} // namespace Text