#include <dali-toolkit/internal/text/bidirectional-support.h>
// EXTERNAL INCLUDES
-#include <memory.h>
#include <dali/devel-api/text-abstraction/bidirectional-support.h>
+#include <memory.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Text
{
-
-namespace
-{
-
-/**
- * @brief Get the lines of a paragraph.
- *
- * @param[in] paragraphInfo The paragraph.
- * @param[in] lines The lines.
- * @param[in] lineIndex Index pointing the first line to be checked.
- * @param[out] firstLine Index to the first line of the paragraph.
- * @param[out] numberOfLines The number of lines.
- */
-void GetLines( const BidirectionalParagraphInfoRun& paragraphInfo,
- const Vector<LineRun>& lines,
- unsigned int lineIndex,
- unsigned int& firstLine,
- unsigned int& numberOfLines )
-{
- firstLine = lineIndex;
- numberOfLines = 0u;
-
- const CharacterIndex lastCharacterIndex = paragraphInfo.characterRun.characterIndex + paragraphInfo.characterRun.numberOfCharacters;
- bool firstLineFound = false;
-
- for( Vector<LineRun>::ConstIterator it = lines.Begin() + lineIndex,
- endIt = lines.End();
- it != endIt;
- ++it )
- {
- const LineRun& line = *it;
-
- if( ( line.characterRun.characterIndex + line.characterRun.numberOfCharacters > paragraphInfo.characterRun.characterIndex ) &&
- ( lastCharacterIndex > line.characterRun.characterIndex ) )
- {
- firstLineFound = true;
- ++numberOfLines;
- }
- else if( lastCharacterIndex <= line.characterRun.characterIndex )
- {
- // nothing else to do.
- break;
- }
-
- if( !firstLineFound )
- {
- ++firstLine;
- }
- }
-}
-
-} // namespace
-
-void SetBidirectionalInfo( const Vector<Character>& text,
- const Vector<ScriptRun>& scripts,
- const Vector<LineBreakInfo>& lineBreakInfo,
- CharacterIndex startIndex,
- Length numberOfCharacters,
- Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo )
+void SetBidirectionalInfo(const Vector<Character>& text,
+ const Vector<ScriptRun>& scripts,
+ const Vector<LineBreakInfo>& lineBreakInfo,
+ CharacterIndex startIndex,
+ Length numberOfCharacters,
+ Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo,
+ bool matchSystemLanguageDirection,
+ Dali::LayoutDirection::Type layoutDirection)
{
// Find where to insert the new paragraphs.
BidirectionalRunIndex bidiInfoIndex = 0u;
- for( Vector<BidirectionalParagraphInfoRun>::ConstIterator it = bidirectionalInfo.Begin(),
- endIt = bidirectionalInfo.End();
- it != endIt;
- ++it )
+ for(Vector<BidirectionalParagraphInfoRun>::ConstIterator it = bidirectionalInfo.Begin(),
+ endIt = bidirectionalInfo.End();
+ it != endIt;
+ ++it)
{
const BidirectionalParagraphInfoRun& run = *it;
- if( startIndex < run.characterRun.characterIndex + run.characterRun.numberOfCharacters )
+ if(startIndex < run.characterRun.characterIndex + run.characterRun.numberOfCharacters)
{
// Found where to insert the bidi info.
break;
bool hasRightToLeftScript = false;
- for( Vector<ScriptRun>::ConstIterator it = scripts.Begin(),
- endIt = scripts.End();
- it != endIt;
- ++it )
+ for(Vector<ScriptRun>::ConstIterator it = scripts.Begin(),
+ endIt = scripts.End();
+ it != endIt;
+ ++it)
{
- const ScriptRun& scriptRun = *it;
+ const ScriptRun& scriptRun = *it;
const CharacterIndex lastScriptRunIndex = scriptRun.characterRun.characterIndex + scriptRun.characterRun.numberOfCharacters - 1u;
- if( startIndex > lastScriptRunIndex )
+ if(startIndex > lastScriptRunIndex)
{
// Skip the run as it has already been processed.
continue;
}
- if( lastCharacter <= scriptRun.characterRun.characterIndex )
+ if(lastCharacter <= scriptRun.characterRun.characterIndex)
{
// Do not get bidirectional info beyond startIndex + numberOfCharacters.
break;
}
- if( !hasRightToLeftScript && TextAbstraction::IsRightToLeftScript( scriptRun.script ) )
+ if(!hasRightToLeftScript && scriptRun.isRightToLeft)
{
// The script is right to left.
hasRightToLeftScript = true;
}
- if( TextAbstraction::LINE_MUST_BREAK == *( lineBreakInfoBuffer + lastScriptRunIndex ) )
+ if(TextAbstraction::LINE_MUST_BREAK == *(lineBreakInfoBuffer + lastScriptRunIndex))
{
// A new paragraph has been found.
- if( hasRightToLeftScript )
+ if(hasRightToLeftScript)
{
// The Bidirectional run must have the same number of characters than the paragraph.
BidirectionalParagraphInfoRun bidirectionalRun;
- bidirectionalRun.characterRun.characterIndex = paragraphCharacterIndex;
- bidirectionalRun.characterRun.numberOfCharacters = ( lastScriptRunIndex - paragraphCharacterIndex ) + 1u; // The must break character is part of the paragrah.
+ bidirectionalRun.characterRun.characterIndex = paragraphCharacterIndex;
+ bidirectionalRun.characterRun.numberOfCharacters = (lastScriptRunIndex - paragraphCharacterIndex) + 1u; // The must break character is part of the paragrah.
// Create the bidirectional info for the whole paragraph and store the index to the table with this info in the run.
- bidirectionalRun.bidirectionalInfoIndex = bidirectionalSupport.CreateInfo( textBuffer + bidirectionalRun.characterRun.characterIndex,
- bidirectionalRun.characterRun.numberOfCharacters );
+ bidirectionalRun.bidirectionalInfoIndex = bidirectionalSupport.CreateInfo(textBuffer + bidirectionalRun.characterRun.characterIndex,
+ bidirectionalRun.characterRun.numberOfCharacters,
+ matchSystemLanguageDirection,
+ layoutDirection);
+
+ bidirectionalRun.direction = bidirectionalSupport.GetParagraphDirection(bidirectionalRun.bidirectionalInfoIndex);
- bidirectionalInfo.Insert( bidirectionalInfo.Begin() + bidiInfoIndex, bidirectionalRun );
+ bidirectionalInfo.Insert(bidirectionalInfo.Begin() + bidiInfoIndex, bidirectionalRun);
++bidiInfoIndex;
}
}
// Update indices of the bidi runs.
- for( Vector<BidirectionalParagraphInfoRun>::Iterator it = bidirectionalInfo.Begin() + bidiInfoIndex,
- endIt = bidirectionalInfo.End();
- it != endIt;
- ++it )
+ for(Vector<BidirectionalParagraphInfoRun>::Iterator it = bidirectionalInfo.Begin() + bidiInfoIndex,
+ endIt = bidirectionalInfo.End();
+ it != endIt;
+ ++it)
{
BidirectionalParagraphInfoRun& run = *it;
}
}
-void ReorderLines( const Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo,
- CharacterIndex startIndex,
- Length numberOfCharacters,
- Vector<LineRun>& lineRuns,
- Vector<BidirectionalLineInfoRun>& lineInfoRuns )
+void ReorderLine(const BidirectionalParagraphInfoRun& bidirectionalParagraphInfo,
+ Vector<BidirectionalLineInfoRun>& lineInfoRuns,
+ BidirectionalLineRunIndex bidiLineIndex,
+ CharacterIndex startIndex,
+ Length numberOfCharacters,
+ CharacterDirection direction)
{
- // Find where to insert the new paragraphs.
- BidirectionalLineRunIndex bidiLineInfoIndex = 0u;
- for( Vector<BidirectionalLineInfoRun>::ConstIterator it = lineInfoRuns.Begin(),
- endIt = lineInfoRuns.End();
- it != endIt;
- ++it )
- {
- const BidirectionalLineInfoRun& run = *it;
-
- if( startIndex < run.characterRun.characterIndex + run.characterRun.numberOfCharacters )
- {
- // Found where to insert the bidi line info.
- break;
- }
- ++bidiLineInfoIndex;
- }
-
// Handle to the bidirectional info module in text-abstraction.
TextAbstraction::BidirectionalSupport bidirectionalSupport = TextAbstraction::BidirectionalSupport::Get();
- const CharacterIndex lastCharacter = startIndex + numberOfCharacters;
+ // Creates a bidirectional info for the line run.
+ BidirectionalLineInfoRun lineInfoRun;
+ lineInfoRun.characterRun.characterIndex = startIndex;
+ lineInfoRun.characterRun.numberOfCharacters = numberOfCharacters;
+ lineInfoRun.direction = direction;
+ lineInfoRun.isIdentity = true;
- // Keep an index to the first line to be checked if it's contained inside the paragraph.
- // Avoids check the lines from the beginning for each paragraph.
- unsigned int lineIndex = 0u;
+ // Allocate space for the conversion maps.
+ // The memory is freed after the visual to logical to visual conversion tables are built in the logical model.
+ lineInfoRun.visualToLogicalMap = reinterpret_cast<CharacterIndex*>(malloc(numberOfCharacters * sizeof(CharacterIndex)));
- for( Vector<BidirectionalParagraphInfoRun>::ConstIterator it = bidirectionalInfo.Begin(),
- endIt = bidirectionalInfo.End();
- it != endIt;
- ++it )
+ if(nullptr != lineInfoRun.visualToLogicalMap)
{
- const BidirectionalParagraphInfoRun& paragraphInfo = *it;
-
- if( paragraphInfo.characterRun.characterIndex < startIndex )
+ // Reorders the line.
+ bidirectionalSupport.Reorder(bidirectionalParagraphInfo.bidirectionalInfoIndex,
+ lineInfoRun.characterRun.characterIndex - bidirectionalParagraphInfo.characterRun.characterIndex,
+ lineInfoRun.characterRun.numberOfCharacters,
+ lineInfoRun.visualToLogicalMap);
+
+ // For those LTR lines inside a bidirectional paragraph.
+ // It will save to relayout the line after reordering.
+ for(unsigned int i = 0; i < numberOfCharacters; ++i)
{
- // Do not process, the paragraph has already been processed.
- continue;
- }
-
- if( lastCharacter <= paragraphInfo.characterRun.characterIndex )
- {
- // Do not process paragraphs beyond startIndex + numberOfCharacters.
- break;
- }
-
- const CharacterDirection direction = bidirectionalSupport.GetParagraphDirection( paragraphInfo.bidirectionalInfoIndex );
-
- // Get the lines for this paragraph.
- unsigned int firstLine = 0u;
- unsigned int numberOfLines = 0u;
-
- // Get an index to the first line and the number of lines of the current paragraph.
- GetLines( paragraphInfo,
- lineRuns,
- lineIndex,
- firstLine,
- numberOfLines );
-
- lineIndex = firstLine + numberOfLines;
-
- // Traverse the lines and reorder them
- for( Vector<LineRun>::Iterator lineIt = lineRuns.Begin() + firstLine,
- endLineIt = lineRuns.Begin() + firstLine + numberOfLines;
- lineIt != endLineIt;
- ++lineIt )
- {
- LineRun& line = *lineIt;
-
- // Sets the paragraph's direction.
- line.direction = direction;
-
- // Creates a bidirectional info for the line run.
- BidirectionalLineInfoRun lineInfoRun;
- lineInfoRun.characterRun.characterIndex = line.characterRun.characterIndex;
- lineInfoRun.characterRun.numberOfCharacters = line.characterRun.numberOfCharacters;
- lineInfoRun.direction = direction;
-
- // Allocate space for the conversion maps.
- // The memory is freed after the visual to logical to visual conversion tables are built in the logical model.
- lineInfoRun.visualToLogicalMap = reinterpret_cast<CharacterIndex*>( malloc( line.characterRun.numberOfCharacters * sizeof( CharacterIndex ) ) );
-
- if( NULL != lineInfoRun.visualToLogicalMap )
+ if(i != *(lineInfoRun.visualToLogicalMap + i))
{
- // Reorders the line.
- bidirectionalSupport.Reorder( paragraphInfo.bidirectionalInfoIndex,
- line.characterRun.characterIndex - paragraphInfo.characterRun.characterIndex,
- line.characterRun.numberOfCharacters,
- lineInfoRun.visualToLogicalMap );
+ lineInfoRun.isIdentity = false;
+ break;
}
-
- // Push the run into the vector.
- lineInfoRuns.Insert( lineInfoRuns.Begin() + bidiLineInfoIndex, lineInfoRun );
- ++bidiLineInfoIndex;
}
}
- // Update indices of the bidi runs.
- for( Vector<BidirectionalLineInfoRun>::Iterator it = lineInfoRuns.Begin() + bidiLineInfoIndex,
- endIt = lineInfoRuns.End();
- it != endIt;
- ++it )
- {
- BidirectionalLineInfoRun& run = *it;
-
- run.characterRun.characterIndex += numberOfCharacters;
- }
+ // Push the run into the vector.
+ lineInfoRuns.Insert(lineInfoRuns.Begin() + bidiLineIndex, lineInfoRun);
}
-bool GetMirroredText( const Vector<Character>& text,
- const Vector<CharacterDirection>& directions,
- const Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo,
- CharacterIndex startIndex,
- Length numberOfCharacters,
- Vector<Character>& mirroredText )
+bool GetMirroredText(const Vector<Character>& text,
+ const Vector<CharacterDirection>& directions,
+ const Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo,
+ CharacterIndex startIndex,
+ Length numberOfCharacters,
+ Vector<Character>& mirroredText)
{
bool hasTextMirrored = false;
mirroredText = text;
- Character* mirroredTextBuffer = mirroredText.Begin();
- CharacterDirection* directionsBuffer = directions.Begin();
+ Character* mirroredTextBuffer = mirroredText.Begin();
+ CharacterDirection* directionsBuffer = directions.Begin();
- CharacterIndex index = startIndex;
+ CharacterIndex index = startIndex;
const CharacterIndex lastCharacter = startIndex + numberOfCharacters;
// Traverse the paragraphs and mirror the right to left ones.
- for( Vector<BidirectionalParagraphInfoRun>::ConstIterator it = bidirectionalInfo.Begin(),
- endIt = bidirectionalInfo.End();
- it != endIt;
- ++it )
+ for(Vector<BidirectionalParagraphInfoRun>::ConstIterator it = bidirectionalInfo.Begin(),
+ endIt = bidirectionalInfo.End();
+ it != endIt;
+ ++it)
{
const BidirectionalParagraphInfoRun& paragraph = *it;
- if( index >= paragraph.characterRun.characterIndex + paragraph.characterRun.numberOfCharacters )
+ if(index >= paragraph.characterRun.characterIndex + paragraph.characterRun.numberOfCharacters)
{
// Skip the paragraph as it has already been processed.
continue;
}
- if( lastCharacter <= paragraph.characterRun.characterIndex )
+ if(lastCharacter <= paragraph.characterRun.characterIndex)
{
// Do not get mirror characters beyond startIndex + numberOfCharacters.
break;
}
index += paragraph.characterRun.numberOfCharacters;
- const bool tmpMirrored = bidirectionalSupport.GetMirroredText( mirroredTextBuffer + paragraph.characterRun.characterIndex,
- directionsBuffer + paragraph.characterRun.characterIndex,
- paragraph.characterRun.numberOfCharacters );
+ const bool tmpMirrored = bidirectionalSupport.GetMirroredText(mirroredTextBuffer + paragraph.characterRun.characterIndex,
+ directionsBuffer + paragraph.characterRun.characterIndex,
+ paragraph.characterRun.numberOfCharacters);
hasTextMirrored = hasTextMirrored || tmpMirrored;
}
return hasTextMirrored;
}
-void GetCharactersDirection( const Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo,
- Length totalNumberOfCharacters,
- CharacterIndex startIndex,
- Length numberOfCharacters,
- Vector<CharacterDirection>& directions )
+void GetCharactersDirection(const Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo,
+ Length totalNumberOfCharacters,
+ CharacterIndex startIndex,
+ Length numberOfCharacters,
+ Vector<CharacterDirection>& directions)
{
// Handle to the bidirectional info module in text-abstraction.
TextAbstraction::BidirectionalSupport bidirectionalSupport = TextAbstraction::BidirectionalSupport::Get();
// Resize the vector.
- directions.Resize( totalNumberOfCharacters );
+ directions.Resize(totalNumberOfCharacters);
// Whether the current buffer is being updated or is set from scratch.
const bool updateCurrentBuffer = numberOfCharacters < totalNumberOfCharacters;
- CharacterDirection* directionsBuffer = NULL;
+ CharacterDirection* directionsBuffer = NULL;
Vector<CharacterDirection> newDirections;
- if( updateCurrentBuffer )
+ if(updateCurrentBuffer)
{
- newDirections.Resize( numberOfCharacters );
+ newDirections.Resize(numberOfCharacters);
directionsBuffer = newDirections.Begin();
}
else
}
const CharacterIndex lastCharacter = startIndex + numberOfCharacters;
- CharacterIndex index = startIndex;
+ CharacterIndex index = startIndex;
- for( Vector<BidirectionalParagraphInfoRun>::ConstIterator it = bidirectionalInfo.Begin(),
- endIt = bidirectionalInfo.End();
- it != endIt;
- ++it )
+ for(Vector<BidirectionalParagraphInfoRun>::ConstIterator it = bidirectionalInfo.Begin(),
+ endIt = bidirectionalInfo.End();
+ it != endIt;
+ ++it)
{
const BidirectionalParagraphInfoRun& paragraph = *it;
- if( index >= paragraph.characterRun.characterIndex + paragraph.characterRun.numberOfCharacters )
+ if(index >= paragraph.characterRun.characterIndex + paragraph.characterRun.numberOfCharacters)
{
// Skip the paragraph as it has already been processed.
continue;
}
- if( lastCharacter <= paragraph.characterRun.characterIndex )
+ if(lastCharacter <= paragraph.characterRun.characterIndex)
{
// Do not get the character directions beyond startIndex + numberOfCharacters.
break;
// Set the directions of any previous left to right characters.
const Length numberOfLeftToRightCharacters = paragraph.characterRun.characterIndex - index;
- if( numberOfLeftToRightCharacters > 0u )
+ if(numberOfLeftToRightCharacters > 0u)
{
- memset( directionsBuffer + index - startIndex, false, numberOfLeftToRightCharacters * sizeof( bool ) );
+ memset(directionsBuffer + index - startIndex, false, numberOfLeftToRightCharacters * sizeof(bool));
}
// Set the directions of the bidirectional text.
- bidirectionalSupport.GetCharactersDirection( paragraph.bidirectionalInfoIndex,
- directionsBuffer + paragraph.characterRun.characterIndex - startIndex,
- paragraph.characterRun.numberOfCharacters );
+ bidirectionalSupport.GetCharactersDirection(paragraph.bidirectionalInfoIndex,
+ directionsBuffer + paragraph.characterRun.characterIndex - startIndex,
+ paragraph.characterRun.numberOfCharacters);
// Update the index.
index += paragraph.characterRun.numberOfCharacters + numberOfLeftToRightCharacters;
}
// Fills with left to right those paragraphs without right to left characters.
- memset( directionsBuffer + index - startIndex, false, ( lastCharacter - index ) * sizeof( bool ) );
+ memset(directionsBuffer + index - startIndex, false, (lastCharacter - index) * sizeof(bool));
// If the direction info is updated, it needs to be inserted in the model.
- if( updateCurrentBuffer )
+ if(updateCurrentBuffer)
{
// Insert the directions in the given buffer.
- directions.Insert( directions.Begin() + startIndex,
- newDirections.Begin(),
- newDirections.End() );
- directions.Resize( totalNumberOfCharacters );
+ directions.Insert(directions.Begin() + startIndex,
+ newDirections.Begin(),
+ newDirections.End());
+ directions.Resize(totalNumberOfCharacters);
}
}