void LinearLayout::SetCellPadding( LayoutSize size )
{
- mCellPadding = size;
+ if ( mCellPadding != size )
+ {
+ mCellPadding = size;
+ RequestLayout();
+ }
}
LayoutSize LinearLayout::GetCellPadding()
void LinearLayout::SetOrientation( Dali::Toolkit::LinearLayout::Orientation orientation )
{
- mOrientation = orientation;
+ if ( mOrientation != orientation )
+ {
+ mOrientation = orientation;
+ RequestLayout();
+ }
}
Dali::Toolkit::LinearLayout::Orientation LinearLayout::GetOrientation()
int start = 0;
int dir = 1;
- // In case of RTL, start drawing from the last child.
- // @todo re-work to draw the first child from the right edge, and move leftwards.
- // (Should have an alignment also)
+ // In case of RTL, start drawing from the last child and apply right alignment.
+ // @TODO Should we have also support Actor HorizontalAlignment|VerticalAlignment in general for LinearLayout?
if( isLayoutRtl ) {
start = count - 1;
dir = -1;
+ childLeft = padding.start + right - left - mTotalLength;
}
for( unsigned int i = 0; i < count; i++)