Merge "Fix shader compile crash issue" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / image-loader / image-url-impl.cpp
index 52ba6c4..fae9fc1 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -20,8 +20,8 @@
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/devel-api/image-loader/texture-manager.h>
+#include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
-#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
 #include <dali-toolkit/internal/visuals/visual-url.h>
 
 namespace Dali
@@ -42,7 +42,7 @@ ImageUrl::ImageUrl(const EncodedImageBuffer& encodedImageBuffer)
   if(visualFactory)
   {
     auto& textureManager = GetImplementation(visualFactory).GetTextureManager();
-    mUrl = textureManager.AddExternalEncodedImageBuffer(encodedImageBuffer);
+    mUrl                 = textureManager.AddEncodedImageBuffer(encodedImageBuffer);
   }
 }
 
@@ -60,7 +60,7 @@ ImageUrl::~ImageUrl()
       }
       else if(VisualUrl::BUFFER == VisualUrl::GetProtocolType(mUrl))
       {
-        textureManager.RemoveExternalEncodedImageBuffer(mUrl);
+        textureManager.RemoveEncodedImageBuffer(mUrl);
       }
     }
   }