class KeyInputFocusManager : public Dali::BaseObject, public Dali::ConnectionTracker
{
public:
- typedef Dali::Vector< Dali::BaseObject* > FocusStack;
- typedef FocusStack::Iterator FocusStackIterator;
-
/**
* Construct a new KeyInputFocusManager.
*/
*/
Toolkit::Control GetCurrentFocusControl() const;
- /**
- * @copydoc Toolkit::IsKeyboardListener
- */
- bool IsKeyboardListener(Toolkit::Control control) const;
-
public:
/**
Toolkit::KeyInputFocusManager::KeyInputFocusChangedSignalType& KeyInputFocusChangedSignal();
/**
- * @copydoc Toolkit::KeyInputFocusManager::UnhandledKeyEventSignal()
- */
- Toolkit::KeyInputFocusManager::UnhandledKeyEventSignalType& UnhandledKeyEventSignal();
-
- /**
* Connects a callback function with the object's signals.
* @param[in] object The object providing the signal.
* @param[in] tracker Used to disconnect the signal.
private:
/**
- * Search for a control in the focus stack.
- * @param[in] control The control for which to search
- * @return An iterator to the control. If not found, this will equate to the
- * mFocusStack.End() iterator.
- */
- FocusStackIterator FindFocusControlInStack( Toolkit::Control control ) const;
-
- /**
* Callback for the key event when no actor in the stage has gained the key input focus
* @param[in] event The KeyEvent event.
*/
- void OnKeyEvent(const KeyEvent& event);
+ bool OnKeyEvent(const KeyEvent& event);
/**
* Signal handler called when a focused Control is removed from Stage.
void OnFocusControlStageDisconnection( Dali::Actor control );
/**
- * Signal handler called when an actor is destroyed.
- */
- void OnObjectDestroyed(const Dali::RefObject* object);
+ * Recursively deliver events to the control and its parents, until the event is consumed or the stage is reached.
+ * @param[in] control The control got KeyEvent.
+ * @param[in] event The KeyEvent.
+ * @return True if KeyEvent is consumed.
+ */
+ bool EmitKeyEventSignal( Toolkit::Control control, const KeyEvent& event );
private:
// The key input focus change signal
Toolkit::KeyInputFocusManager::KeyInputFocusChangedSignalType mKeyInputFocusChangedSignal;
- // The un-handled key event signal
- Toolkit::KeyInputFocusManager::UnhandledKeyEventSignalType mUnhandledKeyEventSignal;
-
- // Keyboard events are sent to the current focus actor, which will be the actor on the top of the focus actors stack.
- FocusStack mFocusStack;
SlotDelegate< KeyInputFocusManager > mSlotDelegate;
- ObjectRegistry mObjectRegistry;
+
+ Toolkit::Control mCurrentFocusControl; ///< The current focused control
};
} // namespace Internal