#include <dali/public-api/actors/layer.h>
#include <cstring> // for strcmp
+// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/controls/control-devel.h>
+
namespace Dali
{
namespace Toolkit
Toolkit::Control control = GetCurrentFocusControl();
if(control)
{
+ Dali::Actor dispatch = control;
+ while(dispatch)
+ {
+ // If the DISPATCH_KEY_EVENTS is false, it cannot emit key event.
+ Toolkit::Control dispatchControl = Toolkit::Control::DownCast(dispatch);
+ if(dispatchControl && !dispatchControl.GetProperty<bool>(Toolkit::DevelControl::Property::DISPATCH_KEY_EVENTS))
+ {
+ return true;
+ }
+ dispatch = dispatch.GetParent();
+ }
+
// Notify the control about the key event
consumed = EmitKeyEventSignal(control, event);
}