/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "keyinput-focus-manager-impl.h"
// EXTERNAL INCLUDES
-#include <cstring> // for strcmp
+#include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali/integration-api/adaptor-framework/adaptor.h>
+#include <dali/integration-api/adaptor-framework/scene-holder.h>
+#include <dali/integration-api/debug.h>
#include <dali/public-api/actors/layer.h>
-#include <dali/public-api/common/stage.h>
-#include <dali/devel-api/common/stage-devel.h>
-#include <dali/integration-api/adaptors/adaptor.h>
-#include <dali/integration-api/adaptors/scene-holder.h>
+#include <cstring> // for strcmp
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali/integration-api/debug.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
namespace
{
-
// Signals
const char* const SIGNAL_KEY_INPUT_FOCUS_CHANGED = "keyInputFocusChanged";
-}
+} // namespace
KeyInputFocusManager::KeyInputFocusManager()
-: mSlotDelegate( this ),
+: mSlotDelegate(this),
mCurrentFocusControl()
{
// Retrieve all the existing widnows
Dali::SceneHolderList sceneHolders = Adaptor::Get().GetSceneHolders();
- for( auto iter = sceneHolders.begin(); iter != sceneHolders.end(); ++iter )
+ for(auto iter = sceneHolders.begin(); iter != sceneHolders.end(); ++iter)
{
- ( *iter ).KeyEventGeneratedSignal().Connect( mSlotDelegate, &KeyInputFocusManager::OnKeyEvent );
+ (*iter).KeyEventGeneratedSignal().Connect(mSlotDelegate, &KeyInputFocusManager::OnKeyEvent);
}
// Get notified when any new scene holder is created afterwards
- Adaptor::Get().WindowCreatedSignal().Connect( mSlotDelegate, &KeyInputFocusManager::OnSceneHolderCreated );
+ Adaptor::Get().WindowCreatedSignal().Connect(mSlotDelegate, &KeyInputFocusManager::OnSceneHolderCreated);
}
KeyInputFocusManager::~KeyInputFocusManager()
{
}
-void KeyInputFocusManager::OnSceneHolderCreated( Dali::Integration::SceneHolder& sceneHolder )
+void KeyInputFocusManager::OnSceneHolderCreated(Dali::Integration::SceneHolder& sceneHolder)
{
- sceneHolder.KeyEventGeneratedSignal().Connect( mSlotDelegate, &KeyInputFocusManager::OnKeyEvent );
+ sceneHolder.KeyEventGeneratedSignal().Connect(mSlotDelegate, &KeyInputFocusManager::OnKeyEvent);
}
-void KeyInputFocusManager::SetFocus( Toolkit::Control control )
+void KeyInputFocusManager::SetFocus(Toolkit::Control control)
{
- if( !control )
+ if(!control)
{
// No-op
return;
}
- if( control == mCurrentFocusControl )
+ if(control == mCurrentFocusControl)
{
// Control already has focus
return;
}
- control.OffStageSignal().Connect( mSlotDelegate, &KeyInputFocusManager::OnFocusControlStageDisconnection );
+ control.OffSceneSignal().Connect(mSlotDelegate, &KeyInputFocusManager::OnFocusControlSceneDisconnection);
Dali::Toolkit::Control previousFocusControl = GetCurrentFocusControl();
- if( previousFocusControl )
+ if(previousFocusControl)
{
// Notify the control that it has lost key input focus
- GetImplementation( previousFocusControl ).OnKeyInputFocusLost();
+ GetImplementation(previousFocusControl).OnKeyInputFocusLost();
}
// Set control to currentFocusControl
mCurrentFocusControl = control;
// Tell the new actor that it has gained focus.
- GetImplementation( control ).OnKeyInputFocusGained();
+ GetImplementation(control).OnKeyInputFocusGained();
// Emit the signal to inform focus change to the application.
- if ( !mKeyInputFocusChangedSignal.Empty() )
+ if(!mKeyInputFocusChangedSignal.Empty())
{
- mKeyInputFocusChangedSignal.Emit( control, previousFocusControl );
+ mKeyInputFocusChangedSignal.Emit(control, previousFocusControl);
}
}
-void KeyInputFocusManager::RemoveFocus( Toolkit::Control control )
+void KeyInputFocusManager::RemoveFocus(Toolkit::Control control)
{
- if( control == mCurrentFocusControl )
+ if(control == mCurrentFocusControl)
{
- control.OffStageSignal().Disconnect( mSlotDelegate, &KeyInputFocusManager::OnFocusControlStageDisconnection );
+ control.OffSceneSignal().Disconnect(mSlotDelegate, &KeyInputFocusManager::OnFocusControlSceneDisconnection);
// Notify the control that it has lost key input focus
- GetImplementation( control ).OnKeyInputFocusLost();
+ GetImplementation(control).OnKeyInputFocusLost();
mCurrentFocusControl.Reset();
}
return mKeyInputFocusChangedSignal;
}
-bool KeyInputFocusManager::OnKeyEvent( const KeyEvent& event )
+bool KeyInputFocusManager::OnKeyEvent(const KeyEvent& event)
{
bool consumed = false;
Toolkit::Control control = GetCurrentFocusControl();
- if( control )
+ if(control)
{
+ Dali::Actor dispatch = control;
+ while(dispatch)
+ {
+ // If the DISPATCH_KEY_EVENTS is false, it cannot emit key event.
+ Toolkit::Control dispatchControl = Toolkit::Control::DownCast(dispatch);
+ if(dispatchControl && !dispatchControl.GetProperty<bool>(Toolkit::DevelControl::Property::DISPATCH_KEY_EVENTS))
+ {
+ return true;
+ }
+ dispatch = dispatch.GetParent();
+ }
+
// Notify the control about the key event
- consumed = EmitKeyEventSignal( control, event );
+ consumed = EmitKeyEventSignal(control, event);
}
return consumed;
}
-bool KeyInputFocusManager::EmitKeyEventSignal( Toolkit::Control control, const KeyEvent& event )
+bool KeyInputFocusManager::EmitKeyEventSignal(Toolkit::Control control, const KeyEvent& event)
{
bool consumed = false;
- if( control )
+ if(control)
{
- consumed = GetImplementation( control ).EmitKeyEventSignal( event );
+ consumed = GetImplementation(control).EmitKeyEventSignal(event);
// if control doesn't consume KeyEvent, give KeyEvent to its parent.
- if( !consumed )
+ if(!consumed)
{
- Toolkit::Control parent = Toolkit::Control::DownCast( control.GetParent() );
+ Toolkit::Control parent = Toolkit::Control::DownCast(control.GetParent());
- if( parent )
+ if(parent)
{
- consumed = EmitKeyEventSignal( parent, event );
+ consumed = EmitKeyEventSignal(parent, event);
}
}
}
return consumed;
}
-void KeyInputFocusManager::OnFocusControlStageDisconnection( Dali::Actor actor )
+void KeyInputFocusManager::OnFocusControlSceneDisconnection(Dali::Actor actor)
{
- RemoveFocus( Dali::Toolkit::Control::DownCast( actor ) );
+ RemoveFocus(Dali::Toolkit::Control::DownCast(actor));
}
-
-bool KeyInputFocusManager::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+bool KeyInputFocusManager::DoConnectSignal(BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor)
{
- bool connected( true );
- KeyInputFocusManager* manager = dynamic_cast<KeyInputFocusManager*>( object );
+ bool connected(true);
+ KeyInputFocusManager* manager = dynamic_cast<KeyInputFocusManager*>(object);
- if( manager )
+ if(manager)
{
- if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_CHANGED ) )
+ if(0 == strcmp(signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_CHANGED))
{
- manager->KeyInputFocusChangedSignal().Connect( tracker, functor );
+ manager->KeyInputFocusChangedSignal().Connect(tracker, functor);
}
else
{