*/
// EXTERNAL INCLUDES
-#include <string>
-#include <dali/devel-api/adaptor-framework/physical-keyboard.h>
#include <dali/public-api/object/base-object.h>
// INTERNAL INCLUDES
*/
Actor GetFocusIndicatorActor();
+ /**
+ * Move current focus to backward
+ */
+ void MoveFocusBackward();
+
public:
/**
private:
+ typedef Dali::Vector< Dali::BaseObject* > FocusStack; ///< Define Dali::Vector< Dali::BaseObject* > as FocusStack to contain focus history
+ typedef FocusStack::Iterator FocusStackIterator; ///< Define FocusStack::Iterator as FocusStackIterator to navigate FocusStack
+
/**
* Get the focus group of current focused actor.
* @pre The FocusManager has been initialized.
*/
void OnTouch( const TouchData& touch );
- /**
- * Change the keyboard focus status when keyboard focus feature turned on or off.
- * @return Whether the status is changed or not.
- */
- void OnPhysicalKeyboardStatusChanged(PhysicalKeyboard keyboard);
-
private:
// Undefined
bool mFocusGroupLoopEnabled:1; ///< Whether the focus movement is looped within the same focus group
- bool mIsKeyboardFocusEnabled:1; ///< Whether keyboard focus feature turned on/off
-
bool mIsFocusIndicatorEnabled:1; ///< Whether indicator should be shown / hidden. It could be enabled when keyboard focus feature enabled and navigation keys or 'Tab' key pressed.
bool mIsWaitingKeyboardFocusChangeCommit:1; /// A flag to indicate PreFocusChangeSignal emitted but the proposed focus actor is not commited by the application yet.
+ FocusStack mFocusHistory; ///< Stack to contain pre-focused actor's BaseObject*
+
SlotDelegate< KeyboardFocusManager > mSlotDelegate;
+
};
} // namespace Internal