-#ifndef __DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H__
-#define __DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H__
+#ifndef DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H
+#define DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/devel-api/focus-manager/keyboard-focus-manager-devel.h>
+#include <dali/devel-api/adaptor-framework/window-devel.h>
namespace Dali
{
+namespace Integration
+{
+
+class SceneHolder;
+
+} // namespace Integration
+
namespace Toolkit
{
/**
* @copydoc Toolkit::KeyboardFocusManager
*/
-class KeyboardFocusManager : public Dali::BaseObject
+class KeyboardFocusManager : public Dali::BaseObject, public ConnectionTracker
{
public:
typedef Toolkit::DevelKeyboardFocusManager::CustomAlgorithmInterface CustomAlgorithmInterface;
+ enum FocusIndicatorState
+ {
+ UNKNOWN = -1, ///< Unknown state
+ HIDE = 0, ///< FocusIndicator is hidden
+ SHOW = 1, ///< FocusIndicator is shown
+ };
+
+ enum EnableFocusedIndicatorState
+ {
+ DISABLE = 0, ///< FocusIndicator is disable
+ ENABLE = 1, ///< FocusIndicator is enable
+ };
+
+ enum FocusedIndicatorModeState
+ {
+ NONE = 0, ///< Set nothing
+ ALWAYS_SHOW = 1, ///< FocusIndicator is always shown
+ };
+
/**
* @copydoc Toolkit::KeyboardFocusManager::Get
*/
typedef FocusStack::iterator FocusStackIterator; ///< Define FocusStack::Iterator as FocusStackIterator to navigate FocusStack
/**
+ * This will be called when the adaptor is initialized
+ */
+ void OnAdaptorInit();
+
+ /**
+ * This will be called when a new scene holder is created
+ * @param sceneHolder The new scene holder
+ */
+ void OnSceneHolderCreated( Dali::Integration::SceneHolder& sceneHolder );
+
+ /**
* Get configuration from StyleManager.
*/
void GetConfigurationFromStyleManger();
* Callback for the key event when no actor in the stage has gained the key input focus
* @param[in] event The KeyEvent event.
*/
- void OnKeyEvent(const KeyEvent& event);
+ void OnKeyEvent( const KeyEvent& event );
/**
* Callback for the touch event when the screen is touched and when the touch ends
* (i.e. the down & up touch events only).
* @param[in] touch The touch information
*/
- void OnTouch( const TouchData& touch );
+ void OnTouch( const TouchEvent& touch );
+
+ /**
+ * Called when the window focus is changed.
+ * @param[in] window The window whose focus is changed
+ * @param[in] focusIn Whether the focus is in/out
+ */
+ void OnWindowFocusChanged( Window window, bool focusIn );
+
+ /**
+ * Get the focus Actor from current window
+ */
+ Actor GetFocusActorFromCurrentWindow();
private:
Actor mFocusIndicatorActor; ///< The focus indicator actor shared by all the keyboard focusable actors for highlight
- int mIsFocusIndicatorEnabled; ///< Whether indicator should be shown / hidden when getting focus. It could be enabled when keyboard focus feature is enabled and navigation keys or 'Tab' key are pressed.
+ FocusStack mFocusHistory; ///< Stack to contain pre-focused actor's BaseObject*
- bool mFocusGroupLoopEnabled:1; ///< Whether the focus movement is looped within the same focus group
+ SlotDelegate< KeyboardFocusManager > mSlotDelegate;
- bool mIsWaitingKeyboardFocusChangeCommit:1; /// A flag to indicate PreFocusChangeSignal emitted but the proposed focus actor is not commited by the application yet.
+ CustomAlgorithmInterface* mCustomAlgorithmInterface; ///< The user's (application / toolkit) implementation of CustomAlgorithmInterface
- bool mClearFocusOnTouch:1; ///< Whether clear focus on touch.
+ typedef std::vector< std::pair< WeakHandle< Layer >, WeakHandle< Actor > > > FocusActorContainer;
- bool mEnableFocusIndicator; ///< Whether use focus indicator
+ FocusActorContainer mCurrentFocusActors; ///< A container of focused actors
- FocusStack mFocusHistory; ///< Stack to contain pre-focused actor's BaseObject*
+ WeakHandle< Layer > mCurrentFocusedWindow; ///< A weak handle to the current focused window's root layer
- SlotDelegate< KeyboardFocusManager > mSlotDelegate;
+ FocusIndicatorState mIsFocusIndicatorShown; ///< Whether indicator should be shown / hidden when getting focus. It could be enabled when keyboard focus feature is enabled and navigation keys or 'Tab' key are pressed.
- CustomAlgorithmInterface* mCustomAlgorithmInterface; ///< The user's (application / toolkit) implementation of CustomAlgorithmInterface
+ EnableFocusedIndicatorState mEnableFocusIndicator; ///< Whether use focus indicator
+
+ FocusedIndicatorModeState mAlwaysShowIndicator; ///< Whether always show indicator. If true, the indicator would be directly shown when focused
+
+ bool mFocusGroupLoopEnabled:1; ///< Whether the focus movement is looped within the same focus group
+
+ bool mIsWaitingKeyboardFocusChangeCommit:1; /// A flag to indicate PreFocusChangeSignal emitted but the proposed focus actor is not commited by the application yet.
+ bool mClearFocusOnTouch:1; ///< Whether clear focus on touch.
};
} // namespace Internal
} // namespace Dali
-#endif // __DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H__
+#endif // DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H