/**
* @copydoc Toolkit::KeyboardFocusManager::MoveFocus
*/
- bool MoveFocus(Toolkit::Control::KeyboardFocus::Direction direction);
+ bool MoveFocus(Toolkit::Control::KeyboardFocus::Direction direction, const std::string& deviceName = "");
/**
* @copydoc Toolkit::KeyboardFocusManager::ClearFocus
void OnTouch(const TouchEvent& touch);
/**
+ * Callback for the wheel event when the custom wheel event occurs.
+ * @param[in] wheel The WheelEvent information
+ */
+ bool OnCustomWheelEvent(const WheelEvent& wheel);
+
+ /**
+ * Callback for the wheel event when the wheel event occurs.
+ * @param[in] wheel The WheelEvent information
+ */
+ void OnWheelEvent(const WheelEvent& wheel);
+
+ /**
* Called when the window focus is changed.
* @param[in] window The window whose focus is changed
* @param[in] focusIn Whether the focus is in/out
*/
Actor GetFocusActorFromCurrentWindow();
+ /**
+ * Recursively deliver events to the control and its parents, until the event is consumed or the stage is reached.
+ * @param[in] actor The actor got WheelEvent.
+ * @param[in] event The WheelEvent.
+ * @return True if WheelEvent is consumed.
+ */
+ bool EmitCustomWheelSignals(Actor actor, const WheelEvent& event);
+
private:
// Undefined
KeyboardFocusManager(const KeyboardFocusManager&);