* Callback for the wheel event when the custom wheel event occurs.
* @param[in] wheel The WheelEvent information
*/
- bool OnWheelEvent(const WheelEvent& wheel);
+ bool OnCustomWheelEvent(const WheelEvent& wheel);
+
+ /**
+ * Callback for the wheel event when the wheel event occurs.
+ * @param[in] wheel The WheelEvent information
+ */
+ void OnWheelEvent(const WheelEvent& wheel);
/**
* Called when the window focus is changed.
* @param[in] event The WheelEvent.
* @return True if WheelEvent is consumed.
*/
- bool EmitWheelSignals(Actor actor, const WheelEvent& event);
+ bool EmitCustomWheelSignals(Actor actor, const WheelEvent& event);
private:
// Undefined