// EXTERNAL INCLUDES
#include <dali/public-api/object/base-object.h>
#include <dali/devel-api/object/weak-handle.h>
+#include <dali/public-api/common/vector-wrapper.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
private:
- typedef Dali::Vector< Dali::BaseObject* > FocusStack; ///< Define Dali::Vector< Dali::BaseObject* > as FocusStack to contain focus history
- typedef FocusStack::Iterator FocusStackIterator; ///< Define FocusStack::Iterator as FocusStackIterator to navigate FocusStack
+ typedef std::vector< WeakHandle< Actor > > FocusStack; ///< Define Dali::Vector< Dali::BaseObject* > as FocusStack to contain focus history
+ typedef FocusStack::iterator FocusStackIterator; ///< Define FocusStack::Iterator as FocusStackIterator to navigate FocusStack
/**
* Get configuration from StyleManager.
bool mIsWaitingKeyboardFocusChangeCommit:1; /// A flag to indicate PreFocusChangeSignal emitted but the proposed focus actor is not commited by the application yet.
+ bool mClearFocusOnTouch:1; ///< Whether clear focus on touch.
+
FocusStack mFocusHistory; ///< Stack to contain pre-focused actor's BaseObject*
SlotDelegate< KeyboardFocusManager > mSlotDelegate;