-#ifndef __DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H__
-#define __DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H__
+#ifndef DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H
+#define DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
+#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/object/base-object.h>
#include <dali/public-api/object/weak-handle.h>
-#include <dali/public-api/common/vector-wrapper.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/devel-api/focus-manager/keyboard-focus-manager-devel.h>
+#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
+#include <dali/devel-api/adaptor-framework/window-devel.h>
namespace Dali
{
+namespace Integration
+{
+class SceneHolder;
+
+} // namespace Integration
namespace Toolkit
{
-
namespace Internal
{
-
/**
* @copydoc Toolkit::KeyboardFocusManager
*/
-class KeyboardFocusManager : public Dali::BaseObject
+class KeyboardFocusManager : public Dali::BaseObject, public ConnectionTracker
{
public:
-
typedef Toolkit::DevelKeyboardFocusManager::CustomAlgorithmInterface CustomAlgorithmInterface;
+ enum FocusIndicatorState
+ {
+ UNKNOWN = -1, ///< Unknown state
+ HIDE = 0, ///< FocusIndicator is hidden
+ SHOW = 1, ///< FocusIndicator is shown
+ };
+
+ enum EnableFocusedIndicatorState
+ {
+ DISABLE = 0, ///< FocusIndicator is disable
+ ENABLE = 1, ///< FocusIndicator is enable
+ };
+
+ enum FocusedIndicatorModeState
+ {
+ NONE = 0, ///< Set nothing
+ ALWAYS_SHOW = 1, ///< FocusIndicator is always shown
+ };
+
/**
* @copydoc Toolkit::KeyboardFocusManager::Get
*/
/**
* @copydoc Toolkit::KeyboardFocusManager::MoveFocus
*/
- bool MoveFocus(Toolkit::Control::KeyboardFocus::Direction direction);
+ bool MoveFocus(Toolkit::Control::KeyboardFocus::Direction direction, const std::string& deviceName = "");
/**
* @copydoc Toolkit::KeyboardFocusManager::ClearFocus
*/
bool IsFocusIndicatorEnabled() const;
-public:
+ /**
+ * @copydoc Toolkit::DevelKeyboardFocusManager::EnableDefaultAlgorithm
+ */
+ void EnableDefaultAlgorithm(bool enable);
/**
+ * @copydoc Toolkit::DevelKeyboardFocusManager::IsDefaultAlgorithmEnabled
+ */
+ bool IsDefaultAlgorithmEnabled() const;
+
+ /**
+ * @copydoc Toolkit::DevelKeyboardFocusManager::SetFocusFinderRootActor
+ */
+ void SetFocusFinderRootActor(Actor actor);
+
+ /**
+ * @copydoc Toolkit::DevelKeyboardFocusManager::ResetFocusFinderRootActor
+ */
+ void ResetFocusFinderRootActor();
+
+public:
+ /**
* @copydoc Toolkit::KeyboardFocusManager::PreFocusChangeSignal()
*/
Toolkit::KeyboardFocusManager::PreFocusChangeSignalType& PreFocusChangeSignal();
* @return True if the signal was connected.
* @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
*/
- static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
+ static bool DoConnectSignal(BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor);
protected:
-
/**
* Destructor
*/
virtual ~KeyboardFocusManager();
private:
+ typedef std::vector<WeakHandle<Actor> > FocusStack; ///< Define Dali::Vector< Dali::BaseObject* > as FocusStack to contain focus history
+ typedef FocusStack::iterator FocusStackIterator; ///< Define FocusStack::Iterator as FocusStackIterator to navigate FocusStack
- typedef std::vector< WeakHandle< Actor > > FocusStack; ///< Define Dali::Vector< Dali::BaseObject* > as FocusStack to contain focus history
- typedef FocusStack::iterator FocusStackIterator; ///< Define FocusStack::Iterator as FocusStackIterator to navigate FocusStack
+ /**
+ * This will be called when the adaptor is initialized
+ */
+ void OnAdaptorInit();
+
+ /**
+ * This will be called when a new scene holder is created
+ * @param sceneHolder The new scene holder
+ */
+ void OnSceneHolderCreated(Dali::Integration::SceneHolder& sceneHolder);
/**
* Get configuration from StyleManager.
* This function will emit FocusedActorEnterKeySignal.
* @param actor The actor to notify
*/
- void DoKeyboardEnter( Actor actor );
+ void DoKeyboardEnter(Actor actor);
/**
* Check whether the actor is a layout control that supports two dimensional keyboard navigation.
* @param actor The actor to be checked for its parent layout control
* @return The parent layout control the given actor belongs to or an empty handle if the given actor doesn't belong to a layout control
*/
- Toolkit::Control GetParentLayoutControl(Actor actor) const;
+ Toolkit::Control GetParentLayoutControl(Actor actor) const;
/**
* Callback for the key event when no actor in the stage has gained the key input focus
* (i.e. the down & up touch events only).
* @param[in] touch The touch information
*/
- void OnTouch( const TouchData& touch );
+ void OnTouch(const TouchEvent& touch);
-private:
+ /**
+ * Callback for the wheel event when the custom wheel event occurs.
+ * @param[in] wheel The WheelEvent information
+ */
+ bool OnCustomWheelEvent(const WheelEvent& wheel);
+
+ /**
+ * Callback for the wheel event when the wheel event occurs.
+ * @param[in] wheel The WheelEvent information
+ */
+ void OnWheelEvent(const WheelEvent& wheel);
+
+ /**
+ * Called when the window focus is changed.
+ * @param[in] window The window whose focus is changed
+ * @param[in] focusIn Whether the focus is in/out
+ */
+ void OnWindowFocusChanged(Window window, bool focusIn);
+
+ /**
+ * Get the focus Actor from current window
+ */
+ Actor GetFocusActorFromCurrentWindow();
+
+ /**
+ * Recursively deliver events to the control and its parents, until the event is consumed or the stage is reached.
+ * @param[in] actor The actor got WheelEvent.
+ * @param[in] event The WheelEvent.
+ * @return True if WheelEvent is consumed.
+ */
+ bool EmitCustomWheelSignals(Actor actor, const WheelEvent& event);
+ /**
+ * Clear the focus indicator actor.
+ */
+ void ClearFocusIndicator();
+
+private:
// Undefined
KeyboardFocusManager(const KeyboardFocusManager&);
KeyboardFocusManager& operator=(const KeyboardFocusManager& rhs);
private:
-
- Toolkit::KeyboardFocusManager::PreFocusChangeSignalType mPreFocusChangeSignal; ///< The signal to notify the focus will be changed
- Toolkit::KeyboardFocusManager::FocusChangedSignalType mFocusChangedSignal; ///< The signal to notify the focus change
- Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType mFocusGroupChangedSignal; ///< The signal to notify the focus group change
+ Toolkit::KeyboardFocusManager::PreFocusChangeSignalType mPreFocusChangeSignal; ///< The signal to notify the focus will be changed
+ Toolkit::KeyboardFocusManager::FocusChangedSignalType mFocusChangedSignal; ///< The signal to notify the focus change
+ Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType mFocusGroupChangedSignal; ///< The signal to notify the focus group change
Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignalType mFocusedActorEnterKeySignal; ///< The signal to notify that enter has been pressed on the focused actor
- WeakHandle< Actor > mCurrentFocusActor; ///< A weak handle to the current focused actor
+ WeakHandle<Actor> mCurrentFocusActor; ///< A weak handle to the current focused actor
Actor mFocusIndicatorActor; ///< The focus indicator actor shared by all the keyboard focusable actors for highlight
- int mIsFocusIndicatorEnabled; ///< Whether indicator should be shown / hidden when getting focus. It could be enabled when keyboard focus feature is enabled and navigation keys or 'Tab' key are pressed.
+ WeakHandle<Actor> mFocusFinderRootActor; ///<The root actor from which the focus finder is started.
- bool mFocusGroupLoopEnabled:1; ///< Whether the focus movement is looped within the same focus group
+ FocusStack mFocusHistory; ///< Stack to contain pre-focused actor's BaseObject*
- bool mIsWaitingKeyboardFocusChangeCommit:1; /// A flag to indicate PreFocusChangeSignal emitted but the proposed focus actor is not commited by the application yet.
+ SlotDelegate<KeyboardFocusManager> mSlotDelegate;
- bool mClearFocusOnTouch:1; ///< Whether clear focus on touch.
+ CustomAlgorithmInterface* mCustomAlgorithmInterface; ///< The user's (application / toolkit) implementation of CustomAlgorithmInterface
- bool mEnableFocusIndicator; ///< Whether use focus indicator
+ typedef std::vector<std::pair<WeakHandle<Layer>, WeakHandle<Actor> > > FocusActorContainer;
- FocusStack mFocusHistory; ///< Stack to contain pre-focused actor's BaseObject*
+ FocusActorContainer mCurrentFocusActors; ///< A container of focused actors
- SlotDelegate< KeyboardFocusManager > mSlotDelegate;
+ WeakHandle<Layer> mCurrentFocusedWindow; ///< A weak handle to the current focused window's root layer
- CustomAlgorithmInterface* mCustomAlgorithmInterface; ///< The user's (application / toolkit) implementation of CustomAlgorithmInterface
+ FocusIndicatorState mIsFocusIndicatorShown; ///< Whether indicator should be shown / hidden when getting focus. It could be enabled when keyboard focus feature is enabled and navigation keys or 'Tab' key are pressed.
+
+ EnableFocusedIndicatorState mEnableFocusIndicator; ///< Whether use focus indicator
+
+ FocusedIndicatorModeState mAlwaysShowIndicator; ///< Whether always show indicator. If true, the indicator would be directly shown when focused
+
+ bool mFocusGroupLoopEnabled : 1; ///< Whether the focus movement is looped within the same focus group
+
+ bool mIsWaitingKeyboardFocusChangeCommit : 1; /// A flag to indicate PreFocusChangeSignal emitted but the proposed focus actor is not commited by the application yet.
+
+ bool mClearFocusOnTouch : 1; ///< Whether clear focus on touch.
+
+ bool mEnableDefaultAlgorithm : 1; ///< Whether use default algorithm focus
};
} // namespace Dali
-#endif // __DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H__
+#endif // DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H