#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/public-api/controls/image-view/image-view.h>
#include <dali-toolkit/public-api/accessibility-manager/accessibility-manager.h>
-#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
namespace Dali
mCustomAlgorithmInterface(NULL)
{
// TODO: Get FocusIndicatorEnable constant from stylesheet to set mIsFocusIndicatorEnabled.
- Toolkit::KeyInputFocusManager::Get().UnhandledKeyEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnKeyEvent);
+ Stage::GetCurrent().KeyEventSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnKeyEvent);
Stage::GetCurrent().TouchSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
}
{
bool success = false;
- Actor currentFocusedActor = GetCurrentFocusActor();
-
- // If developer set focus on same actor, doing nothing
- if( actor == currentFocusedActor )
- {
- if( !actor )
- {
- return false;
- }
- return true;
- }
-
// Check whether the actor is in the stage and is keyboard focusable.
if( actor && actor.IsKeyboardFocusable() )
{
{
actor.Add( GetFocusIndicatorActor() );
}
-
// Send notification for the change of focus actor
+ Actor currentFocusedActor = GetCurrentFocusActor();
+
if( !mFocusChangedSignal.Empty() )
{
mFocusChangedSignal.Emit(currentFocusedActor, actor);