nextFocusableActor = mPreFocusChangeSignal.Emit(currentFocusActor, Actor(), direction);
mIsWaitingKeyboardFocusChangeCommit = false;
}
- else if(mEnableDefaultAlgorithm)
+ else if(mEnableDefaultAlgorithm && currentFocusActor)
{
// We should find it among the actors nearby.
Integration::SceneHolder window = Integration::SceneHolder::Get(currentFocusActor);