#include <dali-toolkit/public-api/controls/image-view/image-view.h>
#include <dali-toolkit/public-api/accessibility-manager/accessibility-manager.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
namespace Dali
{
}
KeyboardFocusManager::KeyboardFocusManager()
-: mCurrentFocusActor(0),
+: mPreFocusChangeSignal(),
+ mFocusChangedSignal(),
+ mFocusGroupChangedSignal(),
+ mFocusedActorEnterKeySignal(),
+ mCurrentFocusActor( 0 ),
mFocusIndicatorActor(),
- mFocusGroupLoopEnabled(false),
- mIsKeyboardFocusEnabled(false),
- mIsFocusIndicatorEnabled(false),
- mIsWaitingKeyboardFocusChangeCommit(false),
- mSlotDelegate(this)
+ mFocusGroupLoopEnabled( false ),
+ mIsKeyboardFocusEnabled( false ),
+ mIsFocusIndicatorEnabled( false ),
+ mIsWaitingKeyboardFocusChangeCommit( false ),
+ mFocusHistory(),
+ mSlotDelegate( this )
{
OnPhysicalKeyboardStatusChanged(PhysicalKeyboard::Get());
actor.Add( GetFocusIndicatorActor() );
}
// Send notification for the change of focus actor
+ Actor currentFocusedActor = GetCurrentFocusActor();
+
if( !mFocusChangedSignal.Empty() )
{
- mFocusChangedSignal.Emit(GetCurrentFocusActor(), actor);
+ mFocusChangedSignal.Emit(currentFocusedActor, actor);
+ }
+
+ Toolkit::Control currentlyFocusedControl = Toolkit::Control::DownCast(currentFocusedActor);
+ if( currentlyFocusedControl )
+ {
+ // Do we need it to remember if it was previously DISABLED?
+ currentlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::NORMAL );
}
DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] Focus Changed\n", __FUNCTION__, __LINE__);
// Save the current focused actor
mCurrentFocusActor = actorID;
+ Toolkit::Control newlyFocusedControl = Toolkit::Control::DownCast(actor);
+ if( newlyFocusedControl )
+ {
+ newlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::FOCUSED );
+ }
+
// Push Current Focused Actor to FocusHistory
mFocusHistory.PushBack( &actor.GetBaseObject() );
void KeyboardFocusManager::ClearFocus()
{
Actor actor = GetCurrentFocusActor();
- if(actor)
+ if( actor )
{
- if(mFocusIndicatorActor)
+ if( mFocusIndicatorActor )
{
- actor.Remove(mFocusIndicatorActor);
+ actor.Remove( mFocusIndicatorActor );
}
// Send notification for the change of focus actor
if( !mFocusChangedSignal.Empty() )
{
- mFocusChangedSignal.Emit(actor, Actor());
+ mFocusChangedSignal.Emit( actor, Actor() );
+ }
+
+ Toolkit::Control currentlyFocusedControl = Toolkit::Control::DownCast( actor );
+ if( currentlyFocusedControl )
+ {
+ currentlyFocusedControl.SetProperty( DevelControl::Property::STATE, DevelControl::NORMAL );
}
}
isFocusStartableKey = true;
}
+ else if (keyName == "Prior" && !isAccessibilityEnabled)
+ {
+ if(!mIsFocusIndicatorEnabled)
+ {
+ // Show focus indicator
+ mIsFocusIndicatorEnabled = true;
+ }
+ else
+ {
+ // Move the focus towards the previous page
+ MoveFocus(Toolkit::Control::KeyboardFocus::PAGE_UP);
+ }
+
+ isFocusStartableKey = true;
+ }
+ else if (keyName == "Next" && !isAccessibilityEnabled)
+ {
+ if(!mIsFocusIndicatorEnabled)
+ {
+ // Show focus indicator
+ mIsFocusIndicatorEnabled = true;
+ }
+ else
+ {
+ // Move the focus towards the next page
+ MoveFocus(Toolkit::Control::KeyboardFocus::PAGE_DOWN);
+ }
+
+ isFocusStartableKey = true;
+ }
else if (keyName == "Tab" && !isAccessibilityEnabled)
{
if(!mIsFocusIndicatorEnabled)