mFocusedActorEnterKeySignal(),
mCurrentFocusActor(),
mFocusIndicatorActor(),
- mIsFocusIndicatorEnabled( -1 ),
+ mIsFocusIndicatorShown( -1 ),
mFocusGroupLoopEnabled( false ),
mIsWaitingKeyboardFocusChangeCommit( false ),
+ mClearFocusOnTouch( true ),
+ mEnableFocusIndicator( true ),
+ mAlwaysShowIndicator( true ),
mFocusHistory(),
mSlotDelegate( this ),
mCustomAlgorithmInterface(NULL)
{
- // TODO: Get FocusIndicatorEnable constant from stylesheet to set mIsFocusIndicatorEnabled.
+ // TODO: Get FocusIndicatorEnable constant from stylesheet to set mIsFocusIndicatorShown.
Stage::GetCurrent().KeyEventSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnKeyEvent);
Stage::GetCurrent().TouchSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
}
if( styleManager )
{
Property::Map config = Toolkit::DevelStyleManager::GetConfigurations( styleManager );
- mIsFocusIndicatorEnabled = static_cast<int>(config["alwaysShowFocus"].Get<bool>());
+ mAlwaysShowIndicator = config["alwaysShowFocus"].Get<bool>();
+ mIsFocusIndicatorShown = static_cast<int>(mAlwaysShowIndicator);
+ mClearFocusOnTouch = mIsFocusIndicatorShown ? false : true;
}
}
{
DALI_ASSERT_DEBUG( !mIsWaitingKeyboardFocusChangeCommit && "Calling this function in the PreFocusChangeSignal callback?" );
- if( mIsFocusIndicatorEnabled == -1 )
+ if( mIsFocusIndicatorShown == -1 )
{
GetConfigurationFromStyleManger();
}
// Check whether the actor is in the stage and is keyboard focusable.
if( actor && actor.IsKeyboardFocusable() && actor.OnStage() )
{
- if( mIsFocusIndicatorEnabled )
+ if( mIsFocusIndicatorShown && mEnableFocusIndicator )
{
actor.Add( GetFocusIndicatorActor() );
}
}
// Push Current Focused Actor to FocusHistory
- mFocusHistory.PushBack( &actor.GetBaseObject() );
+ mFocusHistory.push_back( actor );
// Delete first element before add new element when Stack is full.
- if( mFocusHistory.Count() > MAX_HISTORY_AMOUNT )
+ if( mFocusHistory.size() > MAX_HISTORY_AMOUNT )
{
- FocusStackIterator beginPos = mFocusHistory.Begin();
- mFocusHistory.Erase( beginPos );
+ FocusStackIterator beginPos = mFocusHistory.begin();
+ mFocusHistory.erase( beginPos );
}
DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] SUCCEED\n", __FUNCTION__, __LINE__);
void KeyboardFocusManager::MoveFocusBackward()
{
// Find Pre Focused Actor when the list size is more than 1
- if( mFocusHistory.Count() > 1 )
+ if( mFocusHistory.size() > 1 )
{
// Delete current focused actor in history
- FocusStackIterator endPos = mFocusHistory.End();
- endPos = mFocusHistory.Erase( --endPos );
+ mFocusHistory.pop_back();
- // If pre-focused actors are not on stage, remove them in stack
- while( !Dali::Actor::DownCast(BaseHandle(mFocusHistory[ mFocusHistory.Count() - 1 ])).OnStage() )
+ // If pre-focused actors are not on stage or deleted, remove them in stack
+ while( mFocusHistory.size() > 0 )
{
- endPos = mFocusHistory.Erase( --endPos );
- }
-
- // Get pre focused actor
- BaseObject* object = mFocusHistory[ mFocusHistory.Count() - 1 ];
- BaseHandle handle( object );
- Actor preFocusedActor = Dali::Actor::DownCast( handle );
+ // Get pre focused actor
+ Actor target = mFocusHistory[ mFocusHistory.size() -1 ].GetHandle();
- // Delete pre focused actor in history because it will pushed again by SetCurrentFocusActor()
- mFocusHistory.Erase( --endPos );
+ // Impl of Actor is not null
+ if( target && target.OnStage() )
+ {
+ // Delete pre focused actor in history because it will pushed again by SetCurrentFocusActor()
+ mFocusHistory.pop_back();
+ SetCurrentFocusActor( target );
+ break;
+ }
+ else
+ {
+ // Target is empty handle or off stage. Erase from queue
+ mFocusHistory.pop_back();
+ }
+ }
- SetCurrentFocusActor( preFocusedActor );
- }
+ // if there is no actor which can get focus, then push current focus actor in stack again
+ if( mFocusHistory.size() == 0 )
+ {
+ Actor currentFocusedActor = GetCurrentFocusActor();
+ mFocusHistory.push_back( currentFocusedActor );
+ }
+ }
}
bool KeyboardFocusManager::IsLayoutControl(Actor actor) const
}
mCurrentFocusActor.Reset();
- mIsFocusIndicatorEnabled = 0;
+ mIsFocusIndicatorShown = static_cast<int>(mAlwaysShowIndicator);
}
void KeyboardFocusManager::SetFocusGroupLoop(bool enabled)
std::string keyName = event.keyPressedName;
- if( mIsFocusIndicatorEnabled == -1 )
+ if( mIsFocusIndicatorShown == -1 )
{
GetConfigurationFromStyleManger();
}
{
if(!isAccessibilityEnabled)
{
- if(!mIsFocusIndicatorEnabled)
+ if(!mIsFocusIndicatorShown)
{
// Show focus indicator
- mIsFocusIndicatorEnabled = 1;
+ mIsFocusIndicatorShown = 1;
}
else
{
{
if(!isAccessibilityEnabled)
{
- if(!mIsFocusIndicatorEnabled)
+ if(!mIsFocusIndicatorShown)
{
// Show focus indicator
- mIsFocusIndicatorEnabled = 1;
+ mIsFocusIndicatorShown = 1;
}
else
{
}
else if (keyName == "Up" && !isAccessibilityEnabled)
{
- if(!mIsFocusIndicatorEnabled)
+ if(!mIsFocusIndicatorShown)
{
// Show focus indicator
- mIsFocusIndicatorEnabled = 1;
+ mIsFocusIndicatorShown = 1;
}
else
{
}
else if (keyName == "Down" && !isAccessibilityEnabled)
{
- if(!mIsFocusIndicatorEnabled)
+ if(!mIsFocusIndicatorShown)
{
// Show focus indicator
- mIsFocusIndicatorEnabled = 1;
+ mIsFocusIndicatorShown = 1;
}
else
{
}
else if (keyName == "Prior" && !isAccessibilityEnabled)
{
- if(!mIsFocusIndicatorEnabled)
+ if(!mIsFocusIndicatorShown)
{
// Show focus indicator
- mIsFocusIndicatorEnabled = 1;
+ mIsFocusIndicatorShown = 1;
}
else
{
}
else if (keyName == "Next" && !isAccessibilityEnabled)
{
- if(!mIsFocusIndicatorEnabled)
+ if(!mIsFocusIndicatorShown)
{
// Show focus indicator
- mIsFocusIndicatorEnabled = 1;
+ mIsFocusIndicatorShown = 1;
}
else
{
}
else if (keyName == "Tab" && !isAccessibilityEnabled)
{
- if(!mIsFocusIndicatorEnabled)
+ if(!mIsFocusIndicatorShown)
{
// Show focus indicator
- mIsFocusIndicatorEnabled = 1;
+ mIsFocusIndicatorShown = 1;
}
else
{
}
else if (keyName == "space" && !isAccessibilityEnabled)
{
- if(!mIsFocusIndicatorEnabled)
+ if(!mIsFocusIndicatorShown)
{
// Show focus indicator
- mIsFocusIndicatorEnabled = 1;
+ mIsFocusIndicatorShown = 1;
}
isFocusStartableKey = true;
else if (keyName == "" && !isAccessibilityEnabled)
{
// Check the fake key event for evas-plugin case
- if(!mIsFocusIndicatorEnabled)
+ if(!mIsFocusIndicatorShown)
{
// Show focus indicator
- mIsFocusIndicatorEnabled = 1;
+ mIsFocusIndicatorShown = 1;
}
isFocusStartableKey = true;
{
if (keyName == "Return")
{
- if(!mIsFocusIndicatorEnabled && !isAccessibilityEnabled)
+ if(!mIsFocusIndicatorShown && !isAccessibilityEnabled)
{
// Show focus indicator
- mIsFocusIndicatorEnabled = 1;
+ mIsFocusIndicatorShown = 1;
}
else
{
}
}
- if(isFocusStartableKey && mIsFocusIndicatorEnabled && !isAccessibilityEnabled)
+ if(isFocusStartableKey && mIsFocusIndicatorShown && !isAccessibilityEnabled)
{
Actor actor = GetCurrentFocusActor();
if( actor )
{
- // Make sure the focused actor is highlighted
- actor.Add( GetFocusIndicatorActor() );
+ if( mEnableFocusIndicator )
+ {
+ // Make sure the focused actor is highlighted
+ actor.Add( GetFocusIndicatorActor() );
+ }
}
else
{
void KeyboardFocusManager::OnTouch(const TouchData& touch)
{
+ // if mIsFocusIndicatorShown is -1, it means Configuration is not loaded.
+ // Try to load configuration.
+ if( mIsFocusIndicatorShown == -1 )
+ {
+ GetConfigurationFromStyleManger();
+ }
+
// Clear the focus when user touch the screen.
// We only do this on a Down event, otherwise the clear action may override a manually focused actor.
- if( ( touch.GetPointCount() < 1 ) || ( touch.GetState( 0 ) == PointState::DOWN ) )
+ // If mClearFocusOnTouch is false, do not clear the focus even if user touch the screen.
+ if( (( touch.GetPointCount() < 1 ) || ( touch.GetState( 0 ) == PointState::DOWN )) && mClearFocusOnTouch )
{
ClearFocus();
}
mCustomAlgorithmInterface = &interface;
}
+void KeyboardFocusManager::EnableFocusIndicator(bool enable)
+{
+ if( !enable && mFocusIndicatorActor )
+ {
+ mFocusIndicatorActor.Unparent();
+ }
+
+ mEnableFocusIndicator = enable;
+}
+
+bool KeyboardFocusManager::IsFocusIndicatorEnabled() const
+{
+ return mEnableFocusIndicator;
+}
+
} // namespace Internal
} // namespace Toolkit