#include <dali-toolkit/public-api/controls/image-view/image-view.h>
#include <dali-toolkit/public-api/accessibility-manager/accessibility-manager.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
namespace Dali
{
mCurrentFocusActor( 0 ),
mFocusIndicatorActor(),
mFocusGroupLoopEnabled( false ),
- mIsKeyboardFocusEnabled( false ),
mIsFocusIndicatorEnabled( false ),
mIsWaitingKeyboardFocusChangeCommit( false ),
mFocusHistory(),
mSlotDelegate( this )
{
- OnPhysicalKeyboardStatusChanged(PhysicalKeyboard::Get());
-
+ // TODO: Get FocusIndicatorEnable constant from stylesheet to set mIsFocusIndicatorEnabled.
Toolkit::KeyInputFocusManager::Get().UnhandledKeyEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnKeyEvent);
Stage::GetCurrent().TouchSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch );
- PhysicalKeyboard::Get().StatusChangedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnPhysicalKeyboardStatusChanged);
}
KeyboardFocusManager::~KeyboardFocusManager()
// Check whether the actor is in the stage and is keyboard focusable.
if( actor && actor.IsKeyboardFocusable() )
{
- mIsFocusIndicatorEnabled = true;
- // Draw the focus indicator upon the focused actor when PhysicalKeyboard is attached
- if( mIsKeyboardFocusEnabled )
+ if( mIsFocusIndicatorEnabled )
{
actor.Add( GetFocusIndicatorActor() );
}
// Send notification for the change of focus actor
+ Actor currentFocusedActor = GetCurrentFocusActor();
+
if( !mFocusChangedSignal.Empty() )
{
- mFocusChangedSignal.Emit(GetCurrentFocusActor(), actor);
+ mFocusChangedSignal.Emit(currentFocusedActor, actor);
+ }
+
+ Toolkit::Control currentlyFocusedControl = Toolkit::Control::DownCast(currentFocusedActor);
+ if( currentlyFocusedControl )
+ {
+ // Do we need it to remember if it was previously DISABLED?
+ currentlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::NORMAL );
}
DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] Focus Changed\n", __FUNCTION__, __LINE__);
// Save the current focused actor
mCurrentFocusActor = actorID;
+ Toolkit::Control newlyFocusedControl = Toolkit::Control::DownCast(actor);
+ if( newlyFocusedControl )
+ {
+ newlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::FOCUSED );
+ }
+
// Push Current Focused Actor to FocusHistory
mFocusHistory.PushBack( &actor.GetBaseObject() );
void KeyboardFocusManager::ClearFocus()
{
Actor actor = GetCurrentFocusActor();
- if(actor)
+ if( actor )
{
- if(mFocusIndicatorActor)
+ if( mFocusIndicatorActor )
{
- actor.Remove(mFocusIndicatorActor);
+ actor.Remove( mFocusIndicatorActor );
}
// Send notification for the change of focus actor
if( !mFocusChangedSignal.Empty() )
{
- mFocusChangedSignal.Emit(actor, Actor());
+ mFocusChangedSignal.Emit( actor, Actor() );
+ }
+
+ Toolkit::Control currentlyFocusedControl = Toolkit::Control::DownCast( actor );
+ if( currentlyFocusedControl )
+ {
+ currentlyFocusedControl.SetProperty( DevelControl::Property::STATE, DevelControl::NORMAL );
}
}
return mFocusIndicatorActor;
}
-void KeyboardFocusManager::OnPhysicalKeyboardStatusChanged(PhysicalKeyboard keyboard)
-{
- mIsKeyboardFocusEnabled = keyboard.IsAttached();
-
- if(mIsKeyboardFocusEnabled)
- {
- // Show indicator when keyboard focus turned on if there is focused actor.
- Actor actor = GetCurrentFocusActor();
- if(actor)
- {
- actor.Add( GetFocusIndicatorActor() );
- }
- mIsFocusIndicatorEnabled = true;
- }
- else
- {
- // Hide indicator when keyboard focus turned off
- Actor actor = GetCurrentFocusActor();
- if( actor && mFocusIndicatorActor )
- {
- actor.Remove( mFocusIndicatorActor );
- }
- mIsFocusIndicatorEnabled = false;
- }
-}
-
void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
{
- if(!mIsKeyboardFocusEnabled)
- {
- return;
- }
-
AccessibilityAdaptor accessibilityAdaptor = AccessibilityAdaptor::Get();
bool isAccessibilityEnabled = accessibilityAdaptor.IsEnabled();